Bugfix: Don’t fix floating coordinates when reassigning (fixes flickering)
This fixes flickering when moving floating windows between different monitors.
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@ -138,13 +138,20 @@ void con_toggle_fullscreen(Con *con, int fullscreen_mode);
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* Moves the given container to the currently focused container on the given
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* workspace.
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*
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* The fix_coordinates flag will translate the current coordinates (offset from
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* the monitor position basically) to appropriate coordinates on the
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* destination workspace.
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* Not enabling this behaviour comes in handy when this function gets called by
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* floating_maybe_reassign_ws, which will only "move" a floating window when it
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* *already* changed its coordinates to a different output.
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*
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* The dont_warp flag disables pointer warping and will be set when this
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* function is called while dragging a floating window.
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*
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* TODO: is there a better place for this function?
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*
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*/
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void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp);
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void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp);
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/**
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* Returns the orientation of the given container (for stacked containers,
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@ -699,7 +699,7 @@ move:
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TAILQ_FOREACH(current, &owindows, owindows) {
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printf("matching: %p / %s\n", current->con, current->con->name);
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con_move_to_workspace(current->con, ws, false);
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con_move_to_workspace(current->con, ws, true, false);
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}
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tree_render();
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13
src/con.c
13
src/con.c
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@ -553,13 +553,20 @@ update_netwm_state:
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* Moves the given container to the currently focused container on the given
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* workspace.
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*
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* The fix_coordinates flag will translate the current coordinates (offset from
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* the monitor position basically) to appropriate coordinates on the
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* destination workspace.
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* Not enabling this behaviour comes in handy when this function gets called by
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* floating_maybe_reassign_ws, which will only "move" a floating window when it
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* *already* changed its coordinates to a different output.
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*
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* The dont_warp flag disables pointer warping and will be set when this
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* function is called while dragging a floating window.
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*
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* TODO: is there a better place for this function?
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*
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*/
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void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp) {
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void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp) {
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if (con->type == CT_WORKSPACE) {
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DLOG("Moving workspaces is not yet implemented.\n");
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return;
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@ -608,7 +615,7 @@ void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp) {
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workspace_is_visible(workspace)) {
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workspace_show(workspace->name);
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if (con->type == CT_FLOATING_CON) {
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if (fix_coordinates && con->type == CT_FLOATING_CON) {
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DLOG("Floating window, fixing coordinates\n");
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/* Take the relative coordinates of the current output, then add them
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* to the coordinate space of the correct output */
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@ -616,7 +623,7 @@ void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp) {
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uint32_t rel_y = (con->rect.y - source_output->rect.y);
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con->rect.x = dest_output->rect.x + rel_x;
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con->rect.y = dest_output->rect.y + rel_y;
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}
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} else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
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/* Don’t warp if told so (when dragging floating windows with the
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* mouse for example) */
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@ -286,7 +286,7 @@ bool floating_maybe_reassign_ws(Con *con) {
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Con *content = output_get_content(output->con);
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Con *ws = TAILQ_FIRST(&(content->focus_head));
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DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
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con_move_to_workspace(con, ws, true);
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con_move_to_workspace(con, ws, false, true);
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con_focus(con_descend_focused(con));
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return true;
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}
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