Bugfix: Correctly warp pointer *after* rendering the layout

This is necessary because otherwise the window into which the
pointer is warped still is at its old position, so that the pointer
will effectively be warped onto the wrong screen in case of moving
a window to another screen.
This commit is contained in:
Michael Stapelberg 2009-09-12 18:46:52 +02:00
parent 739f4f35aa
commit 6f2638f526
1 changed files with 21 additions and 11 deletions

View File

@ -111,13 +111,12 @@ void workspace_show(xcb_connection_t *conn, int workspace) {
/* Check if we need to change something or if were already there */ /* Check if we need to change something or if were already there */
if (c_ws->screen->current_workspace == (workspace-1)) { if (c_ws->screen->current_workspace == (workspace-1)) {
Client *last_focused = SLIST_FIRST(&(c_ws->focus_stack)); Client *last_focused = SLIST_FIRST(&(c_ws->focus_stack));
if (last_focused != SLIST_END(&(c_ws->focus_stack))) { if (last_focused != SLIST_END(&(c_ws->focus_stack)))
set_focus(conn, last_focused, true); set_focus(conn, last_focused, true);
if (need_warp) { if (need_warp) {
client_warp_pointer_into(conn, last_focused); client_warp_pointer_into(conn, last_focused);
xcb_flush(conn); xcb_flush(conn);
} }
}
return; return;
} }
@ -135,17 +134,28 @@ void workspace_show(xcb_connection_t *conn, int workspace) {
workspace_map_clients(conn, c_ws); workspace_map_clients(conn, c_ws);
/* POTENTIAL TO IMPROVE HERE: due to the call to _map_clients first and
* render_layout afterwards, there is a short flickering on the source
* workspace (assign ws 3 to screen 0, ws 4 to screen 1, create single
* client on ws 4, move it to ws 3, switch to ws 3, youll see the
* flickering). */
/* Restore focus on the new workspace */ /* Restore focus on the new workspace */
Client *last_focused = SLIST_FIRST(&(c_ws->focus_stack)); Client *last_focused = SLIST_FIRST(&(c_ws->focus_stack));
if (last_focused != SLIST_END(&(c_ws->focus_stack))) { if (last_focused != SLIST_END(&(c_ws->focus_stack)))
set_focus(conn, last_focused, true); set_focus(conn, last_focused, true);
if (need_warp) { else xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, root, XCB_CURRENT_TIME);
render_layout(conn);
/* We can warp the pointer only after the window has been
* reconfigured in render_layout, otherwise the pointer will
* be warped to the old position, which will not work when we
* moved it to another screen. */
if (last_focused != SLIST_END(&(c_ws->focus_stack)) && need_warp) {
client_warp_pointer_into(conn, last_focused); client_warp_pointer_into(conn, last_focused);
xcb_flush(conn); xcb_flush(conn);
} }
} else xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, root, XCB_CURRENT_TIME);
render_layout(conn);
} }