Add more documentation to functions/header files

This commit is contained in:
Michael Stapelberg 2010-07-13 11:35:05 +02:00
parent 60bdf87862
commit 7415f14448
10 changed files with 317 additions and 3 deletions

View File

@ -1,24 +1,116 @@
#ifndef _CON_H
#define _CON_H
/**
* Create a new container (and attach it to the given parent, if not NULL).
* This function initializes the data structures and creates the appropriate
* X11 IDs using x_con_init().
*
*/
Con *con_new(Con *parent);
/**
* Sets input focus to the given container. Will be updated in X11 in the next
* run of x_push_changes().
*
*/
void con_focus(Con *con);
/**
* Returns true when this node is a leaf node (has no children)
*
*/
bool con_is_leaf(Con *con);
/**
* Returns true if this node accepts a window (if the node swallows windows,
* it might already have swallowed enough and cannot hold any more).
*
*/
bool con_accepts_window(Con *con);
/**
* Gets the output container (first container with CT_OUTPUT in hierarchy) this
* node is on.
*
*/
Con *con_get_output(Con *con);
/**
* Gets the workspace container this node is on.
*
*/
Con *con_get_workspace(Con *con);
/**
* Returns the first fullscreen node below this node.
*
*/
Con *con_get_fullscreen_con(Con *con);
/**
* Returns true if the node is floating.
*
*/
bool con_is_floating(Con *con);
/**
* Returns the container with the given client window ID or NULL if no such
* container exists.
*
*/
Con *con_by_window_id(xcb_window_t window);
/**
* Returns the container with the given frame ID or NULL if no such container
* exists.
*
*/
Con *con_by_frame_id(xcb_window_t frame);
/**
* Returns the first container which wants to swallow this window
* TODO: priority
*
*/
Con *con_for_window(i3Window *window, Match **store_match);
/**
* Attaches the given container to the given parent. This happens when moving
* a container or when inserting a new container at a specific place in the
* tree.
*
*/
void con_attach(Con *con, Con *parent);
/**
* Detaches the given container from its current parent
*
*/
void con_detach(Con *con);
enum { WINDOW_ADD = 0, WINDOW_REMOVE = 1 };
/**
* Updates the percent attribute of the children of the given container. This
* function needs to be called when a window is added or removed from a
* container.
*
*/
void con_fix_percent(Con *con, int action);
enum { WINDOW_ADD = 0, WINDOW_REMOVE = 1 };
/**
* Toggles fullscreen mode for the given container. Fullscreen mode will not be
* entered when there already is a fullscreen container on this workspace.
*
*/
void con_toggle_fullscreen(Con *con);
/**
* Moves the given container to the currently focused container on the given
* workspace.
* TODO: is there a better place for this function?
*
*/
void con_move_to_workspace(Con *con, Con *workspace);
#endif

View File

@ -1,7 +1,17 @@
#ifndef _MATCH_H
#define _MATCH_H
/**
* Check if a match is empty. This is necessary while parsing commands to see
* whether the user specified a match at all.
*
*/
bool match_is_empty(Match *match);
/**
* Check if a match data structure matches the given window.
*
*/
bool match_matches_window(Match *match, i3Window *window);
#endif

View File

@ -5,6 +5,14 @@
#ifndef _RENDER_H
#define _RENDER_H
/**
* "Renders" the given container (and its children), meaning that all rects are
* updated correctly. Note that this function does not call any xcb_*
* functions, so the changes are completely done in memory only (and
* side-effect free). As soon as you call x_push_changes(), the changes will be
* updated in X11.
*
*/
void render_con(Con *con);
#endif

View File

@ -12,16 +12,76 @@ extern Con *focused;
TAILQ_HEAD(all_cons_head, Con);
extern struct all_cons_head all_cons;
/**
* Initializes the tree by creating the root node, adding all RandR outputs
* to the tree (that means randr_init() has to be called before) and
* assigning a workspace to each RandR output.
*
*/
void tree_init();
/**
* Opens an empty container in the current container
*
*/
Con *tree_open_con(Con *con);
/**
* Splits (horizontally or vertically) the given container by creating a new
* container which contains the old one and the future ones.
*
*/
void tree_split(Con *con, orientation_t orientation);
/**
* Moves focus one level up.
*
*/
void level_up();
/**
* Moves focus one level down.
*
*/
void level_down();
/**
* Renders the tree, that is rendering all outputs using render_con() and
* pushing the changes to X11 using x_push_changes().
*
*/
void tree_render();
/**
* Closes the current container using tree_close().
*
*/
void tree_close_con();
/**
* Changes focus in the given way (next/previous) and given orientation
* (horizontal/vertical).
*
*/
void tree_next(char way, orientation_t orientation);
/**
* Moves the current container in the given way (next/previous) and given
* orientation (horizontal/vertical).
*
*/
void tree_move(char way, orientation_t orientation);
/**
* Closes the given container including all children
*
*/
void tree_close(Con *con, bool kill_window);
/**
* Loads tree from ~/.i3/_restart.json (used for in-place restarts).
*
*/
bool tree_restore();
#endif

View File

@ -1,8 +1,27 @@
#ifndef _WINDOW_H
#define _WINDOW_H
/**
* Updates the WM_CLASS (consisting of the class and instance) for the
* given window.
*
*/
void window_update_class(i3Window *win, xcb_get_property_reply_t *prop);
/**
* Updates the name by using _NET_WM_NAME (encoded in UTF-8) for the given
* window. Further updates using window_update_name_legacy will be ignored.
*
*/
void window_update_name(i3Window *win, xcb_get_property_reply_t *prop);
/**
* Updates the name by using WM_NAME (encoded in COMPOUND_TEXT). We do not
* touch what the client sends us but pass it to xcb_image_text_8. To get
* proper unicode rendering, the application has to use _NET_WM_NAME (see
* window_update_name()).
*
*/
void window_update_name_legacy(i3Window *win, xcb_get_property_reply_t *prop);
#endif

View File

@ -5,12 +5,51 @@
#ifndef _X_H
#define _X_H
/**
* Initializes the X11 part for the given container. Called exactly once for
* every container from con_new().
*
*/
void x_con_init(Con *con);
/**
* Re-initializes the associated X window state for this container. You have
* to call this when you assign a client to an empty container to ensure that
* its state gets updated correctly.
*
*/
void x_reinit(Con *con);
/**
* Kills the window decoration associated with the given container.
*
*/
void x_con_kill(Con *con);
/**
* Kills the given X11 window using WM_DELETE_WINDOW (if supported).
*
*/
void x_window_kill(xcb_window_t window);
/**
* Draws the decoration of the given container onto its parent.
*
*/
void x_draw_decoration(Con *con);
/**
* Pushes all changes (state of each node, see x_push_node() and the window
* stack) to X11.
*
*/
void x_push_changes(Con *con);
/**
* Raises the specified container in the internal stack of X windows. The
* next call to x_push_changes() will make the change visible in X11.
*
*/
void x_raise_con(Con *con);
#endif

View File

@ -24,7 +24,12 @@ char *colors[] = {
"#aa00aa"
};
/*
* Create a new container (and attach it to the given parent, if not NULL).
* This function initializes the data structures and creates the appropriate
* X11 IDs using x_con_init().
*
*/
Con *con_new(Con *parent) {
Con *new = scalloc(sizeof(Con));
TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
@ -56,6 +61,12 @@ Con *con_new(Con *parent) {
return new;
}
/*
* Attaches the given container to the given parent. This happens when moving
* a container or when inserting a new container at a specific place in the
* tree.
*
*/
void con_attach(Con *con, Con *parent) {
con->parent = parent;
Con *current = TAILQ_FIRST(&(parent->focus_head));
@ -72,6 +83,10 @@ void con_attach(Con *con, Con *parent) {
TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused);
}
/*
* Detaches the given container from its current parent
*
*/
void con_detach(Con *con) {
if (con->type == CT_FLOATING_CON) {
TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
@ -222,6 +237,11 @@ bool con_is_floating(Con *con) {
return (con->floating >= FLOATING_AUTO_ON);
}
/*
* Returns the container with the given client window ID or NULL if no such
* container exists.
*
*/
Con *con_by_window_id(xcb_window_t window) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
@ -230,6 +250,11 @@ Con *con_by_window_id(xcb_window_t window) {
return NULL;
}
/*
* Returns the container with the given frame ID or NULL if no such container
* exists.
*
*/
Con *con_by_frame_id(xcb_window_t frame) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
@ -286,6 +311,11 @@ void con_fix_percent(Con *con, int action) {
}
}
/*
* Toggles fullscreen mode for the given container. Fullscreen mode will not be
* entered when there already is a fullscreen container on this workspace.
*
*/
void con_toggle_fullscreen(Con *con) {
Con *workspace, *fullscreen;
LOG("toggling fullscreen for %p / %s\n", con, con->name);
@ -324,6 +354,8 @@ void con_toggle_fullscreen(Con *con) {
}
/*
* Moves the given container to the currently focused container on the given
* workspace.
* TODO: is there a better place for this function?
*
*/

View File

@ -4,10 +4,21 @@
* i3 - an improved dynamic tiling window manager
* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
*
* A "match" is a data structure which acts like a mask or expression to match
* certain windows or not. For example, when using commands, you can specify a
* command like this: [title="*Firefox*"] kill. The title member of the match
* data structure will then be filled and i3 will check each window using
* match_matches_window() to find the windows affected by this command.
*
*/
#include "all.h"
/*
* Check if a match is empty. This is necessary while parsing commands to see
* whether the user specified a match at all.
*
*/
bool match_is_empty(Match *match) {
/* we cannot simply use memcmp() because the structure is part of a
* TAILQ and I dont want to start with things like assuming that the
@ -22,6 +33,10 @@ bool match_is_empty(Match *match) {
match->floating == M_ANY);
}
/*
* Check if a match data structure matches the given window.
*
*/
bool match_matches_window(Match *match, i3Window *window) {
/* TODO: pcre, full matching, … */
if (match->class != NULL && window->class_class != NULL && strcasecmp(match->class, window->class_class) == 0) {

View File

@ -10,7 +10,7 @@ struct Con *focused;
struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons);
/*
* Loads tree from ~/.i3/_restart.json
* Loads tree from ~/.i3/_restart.json (used for in-place restarts).
*
*/
bool tree_restore() {
@ -201,6 +201,10 @@ void tree_close(Con *con, bool kill_window) {
con_focus(next);
}
/*
* Closes the current container using tree_close().
*
*/
void tree_close_con() {
assert(focused != NULL);
if (focused->type == CT_WORKSPACE) {
@ -248,6 +252,10 @@ void tree_split(Con *con, orientation_t orientation) {
con_attach(con, new);
}
/*
* Moves focus one level up.
*
*/
void level_up() {
/* We can focus up to the workspace, but not any higher in the tree */
if (focused->parent->type != CT_CON &&
@ -258,6 +266,10 @@ void level_up() {
con_focus(focused->parent);
}
/*
* Moves focus one level down.
*
*/
void level_down() {
/* Go down the focus stack of the current node */
Con *next = TAILQ_FIRST(&(focused->focus_head));
@ -276,6 +288,11 @@ static void mark_unmapped(Con *con) {
mark_unmapped(current);
}
/*
* Renders the tree, that is rendering all outputs using render_con() and
* pushing the changes to X11 using x_push_changes().
*
*/
void tree_render() {
if (croot == NULL)
return;
@ -296,6 +313,11 @@ void tree_render() {
printf("-- END RENDERING --\n");
}
/*
* Changes focus in the given way (next/previous) and given orientation
* (horizontal/vertical).
*
*/
void tree_next(char way, orientation_t orientation) {
/* 1: get the first parent with the same orientation */
Con *parent = focused->parent;
@ -333,6 +355,11 @@ void tree_next(char way, orientation_t orientation) {
con_focus(next);
}
/*
* Moves the current container in the given way (next/previous) and given
* orientation (horizontal/vertical).
*
*/
void tree_move(char way, orientation_t orientation) {
/* 1: get the first parent with the same orientation */
Con *parent = focused->parent;

12
src/x.c
View File

@ -105,6 +105,10 @@ void x_reinit(Con *con) {
memset(&(state->window_rect), 0, sizeof(Rect));
}
/*
* Kills the window decoration associated with the given container.
*
*/
void x_con_kill(Con *con) {
con_state *state;
@ -137,6 +141,10 @@ static bool window_supports_protocol(xcb_window_t window, xcb_atom_t atom) {
return result;
}
/*
* Kills the given X11 window using WM_DELETE_WINDOW (if supported).
*
*/
void x_window_kill(xcb_window_t window) {
/* if this window does not support WM_DELETE_WINDOW, we kill it the hard way */
if (!window_supports_protocol(window, atoms[WM_DELETE_WINDOW])) {
@ -161,6 +169,10 @@ void x_window_kill(xcb_window_t window) {
xcb_flush(conn);
}
/*
* Draws the decoration of the given container onto its parent.
*
*/
void x_draw_decoration(Con *con) {
Con *parent;