Add more documentation to functions/header files
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@ -1,24 +1,116 @@
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#ifndef _CON_H
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#define _CON_H
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/**
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* Create a new container (and attach it to the given parent, if not NULL).
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* This function initializes the data structures and creates the appropriate
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* X11 IDs using x_con_init().
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*
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*/
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Con *con_new(Con *parent);
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/**
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* Sets input focus to the given container. Will be updated in X11 in the next
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* run of x_push_changes().
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*
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*/
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void con_focus(Con *con);
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/**
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* Returns true when this node is a leaf node (has no children)
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*
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*/
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bool con_is_leaf(Con *con);
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/**
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* Returns true if this node accepts a window (if the node swallows windows,
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* it might already have swallowed enough and cannot hold any more).
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*
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*/
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bool con_accepts_window(Con *con);
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/**
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* Gets the output container (first container with CT_OUTPUT in hierarchy) this
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* node is on.
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*
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*/
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Con *con_get_output(Con *con);
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/**
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* Gets the workspace container this node is on.
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*
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*/
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Con *con_get_workspace(Con *con);
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/**
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* Returns the first fullscreen node below this node.
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*
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*/
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Con *con_get_fullscreen_con(Con *con);
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/**
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* Returns true if the node is floating.
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*
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*/
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bool con_is_floating(Con *con);
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/**
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* Returns the container with the given client window ID or NULL if no such
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* container exists.
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*
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*/
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Con *con_by_window_id(xcb_window_t window);
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/**
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* Returns the container with the given frame ID or NULL if no such container
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* exists.
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*
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*/
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Con *con_by_frame_id(xcb_window_t frame);
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/**
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* Returns the first container which wants to swallow this window
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* TODO: priority
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*
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*/
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Con *con_for_window(i3Window *window, Match **store_match);
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/**
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* Attaches the given container to the given parent. This happens when moving
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* a container or when inserting a new container at a specific place in the
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* tree.
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*
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*/
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void con_attach(Con *con, Con *parent);
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/**
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* Detaches the given container from its current parent
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*
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*/
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void con_detach(Con *con);
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enum { WINDOW_ADD = 0, WINDOW_REMOVE = 1 };
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/**
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* Updates the percent attribute of the children of the given container. This
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* function needs to be called when a window is added or removed from a
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* container.
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*
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*/
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void con_fix_percent(Con *con, int action);
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enum { WINDOW_ADD = 0, WINDOW_REMOVE = 1 };
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/**
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* Toggles fullscreen mode for the given container. Fullscreen mode will not be
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* entered when there already is a fullscreen container on this workspace.
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*
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*/
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void con_toggle_fullscreen(Con *con);
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/**
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* Moves the given container to the currently focused container on the given
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* workspace.
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* TODO: is there a better place for this function?
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*
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*/
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void con_move_to_workspace(Con *con, Con *workspace);
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#endif
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@ -1,7 +1,17 @@
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#ifndef _MATCH_H
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#define _MATCH_H
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/**
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* Check if a match is empty. This is necessary while parsing commands to see
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* whether the user specified a match at all.
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*
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*/
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bool match_is_empty(Match *match);
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/**
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* Check if a match data structure matches the given window.
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*
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*/
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bool match_matches_window(Match *match, i3Window *window);
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#endif
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@ -5,6 +5,14 @@
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#ifndef _RENDER_H
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#define _RENDER_H
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/**
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* "Renders" the given container (and its children), meaning that all rects are
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* updated correctly. Note that this function does not call any xcb_*
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* functions, so the changes are completely done in memory only (and
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* side-effect free). As soon as you call x_push_changes(), the changes will be
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* updated in X11.
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*
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*/
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void render_con(Con *con);
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#endif
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@ -12,16 +12,76 @@ extern Con *focused;
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TAILQ_HEAD(all_cons_head, Con);
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extern struct all_cons_head all_cons;
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/**
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* Initializes the tree by creating the root node, adding all RandR outputs
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* to the tree (that means randr_init() has to be called before) and
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* assigning a workspace to each RandR output.
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*
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*/
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void tree_init();
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/**
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* Opens an empty container in the current container
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*
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*/
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Con *tree_open_con(Con *con);
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/**
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* Splits (horizontally or vertically) the given container by creating a new
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* container which contains the old one and the future ones.
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*
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*/
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void tree_split(Con *con, orientation_t orientation);
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/**
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* Moves focus one level up.
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*
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*/
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void level_up();
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/**
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* Moves focus one level down.
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*
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*/
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void level_down();
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/**
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* Renders the tree, that is rendering all outputs using render_con() and
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* pushing the changes to X11 using x_push_changes().
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*
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*/
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void tree_render();
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/**
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* Closes the current container using tree_close().
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*
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*/
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void tree_close_con();
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/**
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* Changes focus in the given way (next/previous) and given orientation
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* (horizontal/vertical).
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*
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*/
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void tree_next(char way, orientation_t orientation);
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/**
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* Moves the current container in the given way (next/previous) and given
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* orientation (horizontal/vertical).
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*
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*/
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void tree_move(char way, orientation_t orientation);
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/**
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* Closes the given container including all children
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*
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*/
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void tree_close(Con *con, bool kill_window);
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/**
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* Loads tree from ~/.i3/_restart.json (used for in-place restarts).
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*
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*/
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bool tree_restore();
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#endif
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#ifndef _WINDOW_H
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#define _WINDOW_H
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/**
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* Updates the WM_CLASS (consisting of the class and instance) for the
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* given window.
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*
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*/
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void window_update_class(i3Window *win, xcb_get_property_reply_t *prop);
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/**
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* Updates the name by using _NET_WM_NAME (encoded in UTF-8) for the given
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* window. Further updates using window_update_name_legacy will be ignored.
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*
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*/
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void window_update_name(i3Window *win, xcb_get_property_reply_t *prop);
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/**
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* Updates the name by using WM_NAME (encoded in COMPOUND_TEXT). We do not
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* touch what the client sends us but pass it to xcb_image_text_8. To get
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* proper unicode rendering, the application has to use _NET_WM_NAME (see
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* window_update_name()).
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*
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*/
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void window_update_name_legacy(i3Window *win, xcb_get_property_reply_t *prop);
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#endif
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39
include/x.h
39
include/x.h
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#ifndef _X_H
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#define _X_H
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/**
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* Initializes the X11 part for the given container. Called exactly once for
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* every container from con_new().
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*
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*/
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void x_con_init(Con *con);
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/**
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* Re-initializes the associated X window state for this container. You have
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* to call this when you assign a client to an empty container to ensure that
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* its state gets updated correctly.
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*
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*/
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void x_reinit(Con *con);
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/**
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* Kills the window decoration associated with the given container.
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*
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*/
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void x_con_kill(Con *con);
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/**
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* Kills the given X11 window using WM_DELETE_WINDOW (if supported).
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*
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*/
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void x_window_kill(xcb_window_t window);
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/**
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* Draws the decoration of the given container onto its parent.
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*
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*/
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void x_draw_decoration(Con *con);
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/**
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* Pushes all changes (state of each node, see x_push_node() and the window
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* stack) to X11.
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*
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*/
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void x_push_changes(Con *con);
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/**
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* Raises the specified container in the internal stack of X windows. The
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* next call to x_push_changes() will make the change visible in X11.
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*
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*/
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void x_raise_con(Con *con);
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#endif
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34
src/con.c
34
src/con.c
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"#aa00aa"
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};
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/*
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* Create a new container (and attach it to the given parent, if not NULL).
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* This function initializes the data structures and creates the appropriate
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* X11 IDs using x_con_init().
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*
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*/
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Con *con_new(Con *parent) {
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Con *new = scalloc(sizeof(Con));
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TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
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return new;
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}
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/*
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* Attaches the given container to the given parent. This happens when moving
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* a container or when inserting a new container at a specific place in the
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* tree.
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*
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*/
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void con_attach(Con *con, Con *parent) {
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con->parent = parent;
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Con *current = TAILQ_FIRST(&(parent->focus_head));
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TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused);
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}
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/*
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* Detaches the given container from its current parent
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*
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*/
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void con_detach(Con *con) {
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if (con->type == CT_FLOATING_CON) {
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TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
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@ -222,6 +237,11 @@ bool con_is_floating(Con *con) {
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return (con->floating >= FLOATING_AUTO_ON);
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}
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/*
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* Returns the container with the given client window ID or NULL if no such
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* container exists.
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*
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*/
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Con *con_by_window_id(xcb_window_t window) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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return NULL;
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}
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/*
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* Returns the container with the given frame ID or NULL if no such container
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* exists.
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*
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*/
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Con *con_by_frame_id(xcb_window_t frame) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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@ -286,6 +311,11 @@ void con_fix_percent(Con *con, int action) {
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}
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}
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/*
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* Toggles fullscreen mode for the given container. Fullscreen mode will not be
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* entered when there already is a fullscreen container on this workspace.
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*
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*/
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void con_toggle_fullscreen(Con *con) {
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Con *workspace, *fullscreen;
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LOG("toggling fullscreen for %p / %s\n", con, con->name);
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}
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/*
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* Moves the given container to the currently focused container on the given
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* workspace.
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* TODO: is there a better place for this function?
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*
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*/
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15
src/match.c
15
src/match.c
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@ -4,10 +4,21 @@
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* i3 - an improved dynamic tiling window manager
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* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* A "match" is a data structure which acts like a mask or expression to match
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* certain windows or not. For example, when using commands, you can specify a
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* command like this: [title="*Firefox*"] kill. The title member of the match
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* data structure will then be filled and i3 will check each window using
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* match_matches_window() to find the windows affected by this command.
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*
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*/
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#include "all.h"
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/*
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* Check if a match is empty. This is necessary while parsing commands to see
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* whether the user specified a match at all.
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*
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*/
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bool match_is_empty(Match *match) {
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/* we cannot simply use memcmp() because the structure is part of a
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* TAILQ and I don’t want to start with things like assuming that the
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match->floating == M_ANY);
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}
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/*
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* Check if a match data structure matches the given window.
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*
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*/
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bool match_matches_window(Match *match, i3Window *window) {
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/* TODO: pcre, full matching, … */
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if (match->class != NULL && window->class_class != NULL && strcasecmp(match->class, window->class_class) == 0) {
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29
src/tree.c
29
src/tree.c
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@ -10,7 +10,7 @@ struct Con *focused;
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struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons);
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/*
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* Loads tree from ~/.i3/_restart.json
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* Loads tree from ~/.i3/_restart.json (used for in-place restarts).
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*
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*/
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bool tree_restore() {
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@ -201,6 +201,10 @@ void tree_close(Con *con, bool kill_window) {
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con_focus(next);
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}
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/*
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* Closes the current container using tree_close().
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*
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*/
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void tree_close_con() {
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assert(focused != NULL);
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if (focused->type == CT_WORKSPACE) {
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@ -248,6 +252,10 @@ void tree_split(Con *con, orientation_t orientation) {
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con_attach(con, new);
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}
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/*
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* Moves focus one level up.
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*
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*/
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void level_up() {
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/* We can focus up to the workspace, but not any higher in the tree */
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if (focused->parent->type != CT_CON &&
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@ -258,6 +266,10 @@ void level_up() {
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con_focus(focused->parent);
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}
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/*
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* Moves focus one level down.
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*
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*/
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void level_down() {
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/* Go down the focus stack of the current node */
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Con *next = TAILQ_FIRST(&(focused->focus_head));
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@ -276,6 +288,11 @@ static void mark_unmapped(Con *con) {
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mark_unmapped(current);
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}
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/*
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* Renders the tree, that is rendering all outputs using render_con() and
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* pushing the changes to X11 using x_push_changes().
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*
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*/
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void tree_render() {
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if (croot == NULL)
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return;
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@ -296,6 +313,11 @@ void tree_render() {
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printf("-- END RENDERING --\n");
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}
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/*
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* Changes focus in the given way (next/previous) and given orientation
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* (horizontal/vertical).
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*
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*/
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void tree_next(char way, orientation_t orientation) {
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/* 1: get the first parent with the same orientation */
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Con *parent = focused->parent;
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|
@ -333,6 +355,11 @@ void tree_next(char way, orientation_t orientation) {
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con_focus(next);
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}
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/*
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* Moves the current container in the given way (next/previous) and given
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* orientation (horizontal/vertical).
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*
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*/
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void tree_move(char way, orientation_t orientation) {
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/* 1: get the first parent with the same orientation */
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Con *parent = focused->parent;
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12
src/x.c
12
src/x.c
|
@ -105,6 +105,10 @@ void x_reinit(Con *con) {
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memset(&(state->window_rect), 0, sizeof(Rect));
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}
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/*
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* Kills the window decoration associated with the given container.
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*
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*/
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void x_con_kill(Con *con) {
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||||
con_state *state;
|
||||
|
||||
|
@ -137,6 +141,10 @@ static bool window_supports_protocol(xcb_window_t window, xcb_atom_t atom) {
|
|||
return result;
|
||||
}
|
||||
|
||||
/*
|
||||
* Kills the given X11 window using WM_DELETE_WINDOW (if supported).
|
||||
*
|
||||
*/
|
||||
void x_window_kill(xcb_window_t window) {
|
||||
/* if this window does not support WM_DELETE_WINDOW, we kill it the hard way */
|
||||
if (!window_supports_protocol(window, atoms[WM_DELETE_WINDOW])) {
|
||||
|
@ -161,6 +169,10 @@ void x_window_kill(xcb_window_t window) {
|
|||
xcb_flush(conn);
|
||||
}
|
||||
|
||||
/*
|
||||
* Draws the decoration of the given container onto its parent.
|
||||
*
|
||||
*/
|
||||
void x_draw_decoration(Con *con) {
|
||||
Con *parent;
|
||||
|
||||
|
|
Loading…
Reference in New Issue