Use 32-bit visual by default if available.
With this patch, we use 32-bit visuals per default whenever it is available. Otherwise, we fall back to the actual root window's depth, which will typically be 24-bit. Before this patch, we already used 32-bit depth for containers with a window that uses 32-bit. However, this means that we didn't use 32-bit for split parent containers on which decoration is drawn. For 32-bit windows using transparency, this caused a graphical glitch because the decoration pixmap behind it would show through. This behavior is fixed with this change. relates to #1278
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@ -499,11 +499,14 @@ typedef struct color_t {
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double red;
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double green;
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double blue;
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double alpha;
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/* The colorpixel we use for direct XCB calls. */
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uint32_t colorpixel;
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} color_t;
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#define COLOR_TRANSPARENT ((color_t){.red = 0.0, .green = 0.0, .blue = 0.0, .colorpixel = 0})
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/* A wrapper grouping an XCB drawable and both a graphics context
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* and the corresponding cairo objects representing it. */
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typedef struct surface_t {
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@ -139,6 +139,11 @@ void xcb_set_root_cursor(int cursor);
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*
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*/
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uint16_t get_visual_depth(xcb_visualid_t visual_id);
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/**
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* Get visual type specified by visualid
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*
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*/
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xcb_visualtype_t *get_visualtype_by_id(xcb_visualid_t visual_id);
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/**
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@ -38,7 +38,7 @@ static void draw_util_set_source_color(xcb_connection_t *conn, surface_t *surfac
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void draw_util_surface_init(xcb_connection_t *conn, surface_t *surface, xcb_drawable_t drawable,
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xcb_visualtype_t *visual, int width, int height) {
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surface->id = drawable;
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surface->visual_type = (visual == NULL) ? visual_type : visual;
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surface->visual_type = ((visual == NULL) ? visual_type : visual);
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surface->width = width;
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surface->height = height;
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@ -87,15 +87,25 @@ void draw_util_surface_set_size(surface_t *surface, int width, int height) {
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*
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*/
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color_t draw_util_hex_to_color(const char *color) {
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char groups[3][3] = {
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char alpha[2];
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if (strlen(color) == strlen("#rrggbbaa")) {
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alpha[0] = color[7];
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alpha[1] = color[8];
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} else {
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alpha[0] = alpha[1] = 'F';
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}
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char groups[4][3] = {
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{color[1], color[2], '\0'},
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{color[3], color[4], '\0'},
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{color[5], color[6], '\0'}};
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{color[5], color[6], '\0'},
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{alpha[0], alpha[1], '\0'}};
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return (color_t){
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.red = strtol(groups[0], NULL, 16) / 255.0,
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.green = strtol(groups[1], NULL, 16) / 255.0,
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.blue = strtol(groups[2], NULL, 16) / 255.0,
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.alpha = strtol(groups[3], NULL, 16) / 255.0,
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.colorpixel = get_colorpixel(color)};
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}
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@ -107,7 +117,7 @@ static void draw_util_set_source_color(xcb_connection_t *conn, surface_t *surfac
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RETURN_UNLESS_SURFACE_INITIALIZED(surface);
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#ifdef CAIRO_SUPPORT
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cairo_set_source_rgb(surface->cr, color.red, color.green, color.blue);
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cairo_set_source_rgba(surface->cr, color.red, color.green, color.blue, color.alpha);
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#else
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uint32_t colorpixel = color.colorpixel;
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xcb_change_gc(conn, surface->gc, XCB_GC_FOREGROUND | XCB_GC_BACKGROUND,
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@ -47,7 +47,7 @@ Con *con_new_skeleton(Con *parent, i3Window *window) {
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new->depth = window->depth;
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new->window->aspect_ratio = 0.0;
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} else {
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new->depth = XCB_COPY_FROM_PARENT;
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new->depth = root_depth;
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}
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DLOG("opening window\n");
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28
src/main.c
28
src/main.c
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@ -59,7 +59,6 @@ xcb_window_t root;
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* pixmaps. Will use 32 bit depth and an appropriate visual, if available,
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* otherwise the root window’s default (usually 24 bit TrueColor). */
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uint8_t root_depth;
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xcb_visualid_t visual_id;
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xcb_visualtype_t *visual_type;
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xcb_colormap_t colormap;
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@ -482,16 +481,29 @@ int main(int argc, char *argv[]) {
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#include "atoms.xmacro"
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#undef xmacro
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/* By default, we use the same depth and visual as the root window, which
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* usually is TrueColor (24 bit depth) and the corresponding visual.
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* However, we also check if a 32 bit depth and visual are available (for
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* transparency) and use it if so. */
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root_depth = root_screen->root_depth;
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visual_id = root_screen->root_visual;
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visual_type = get_visualtype(root_screen);
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colormap = root_screen->default_colormap;
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visual_type = xcb_aux_find_visual_by_attrs(root_screen, -1, 32);
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if (visual_type != NULL) {
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root_depth = xcb_aux_get_depth_of_visual(root_screen, visual_type->visual_id);
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colormap = xcb_generate_id(conn);
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DLOG("root_depth = %d, visual_id = 0x%08x.\n", root_depth, visual_id);
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xcb_void_cookie_t cm_cookie = xcb_create_colormap_checked(conn,
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XCB_COLORMAP_ALLOC_NONE,
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colormap,
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root,
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visual_type->visual_id);
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xcb_generic_error_t *error = xcb_request_check(conn, cm_cookie);
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if (error != NULL) {
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ELOG("Could not create colormap. Error code: %d\n", error->error_code);
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exit(EXIT_FAILURE);
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}
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} else {
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visual_type = get_visualtype(root_screen);
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}
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DLOG("root_depth = %d, visual_id = 0x%08x.\n", root_depth, visual_type->visual_id);
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DLOG("root_screen->height_in_pixels = %d, root_screen->height_in_millimeters = %d, dpi = %d\n",
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root_screen->height_in_pixels, root_screen->height_in_millimeters,
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(int)((double)root_screen->height_in_pixels * 25.4 / (double)root_screen->height_in_millimeters));
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27
src/x.c
27
src/x.c
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@ -101,13 +101,10 @@ void x_con_init(Con *con, uint16_t depth) {
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uint32_t mask = 0;
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uint32_t values[5];
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xcb_visualid_t visual = XCB_COPY_FROM_PARENT;
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xcb_colormap_t win_colormap = XCB_NONE;
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if (depth != root_depth && depth != XCB_COPY_FROM_PARENT) {
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/* For custom visuals, we need to create a colormap before creating
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* this window. It will be freed directly after creating the window. */
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visual = get_visualid_by_depth(depth);
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win_colormap = xcb_generate_id(conn);
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xcb_visualid_t visual = get_visualid_by_depth(depth);
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xcb_colormap_t win_colormap = xcb_generate_id(conn);
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xcb_create_colormap_checked(conn, XCB_COLORMAP_ALLOC_NONE, win_colormap, root, visual);
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/* We explicitly set a background color and border color (even though we
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@ -130,18 +127,6 @@ void x_con_init(Con *con, uint16_t depth) {
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mask |= XCB_CW_COLORMAP;
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values[4] = win_colormap;
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} else {
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/* our own frames should not be managed */
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mask = XCB_CW_OVERRIDE_REDIRECT;
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values[0] = 1;
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/* see include/xcb.h for the FRAME_EVENT_MASK */
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mask |= XCB_CW_EVENT_MASK;
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values[1] = FRAME_EVENT_MASK & ~XCB_EVENT_MASK_ENTER_WINDOW;
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mask |= XCB_CW_COLORMAP;
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values[2] = colormap;
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}
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Rect dims = {-15, -15, 10, 10};
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xcb_window_t frame_id = create_window(conn, dims, depth, visual, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCURSOR_CURSOR_POINTER, false, mask, values);
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@ -523,6 +508,14 @@ void x_draw_decoration(Con *con) {
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if (parent->frame_buffer.id == XCB_NONE)
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goto copy_pixmaps;
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/* For the first child, we clear the parent pixmap to ensure there's no
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* garbage left on there. This is important to avoid tearing when using
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* transparency. */
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if (con == TAILQ_FIRST(&(con->parent->nodes_head))) {
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draw_util_clear_surface(conn, &(con->parent->frame_buffer), COLOR_TRANSPARENT);
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FREE(con->parent->deco_render_params);
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}
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/* 4: paint the bar */
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draw_util_rectangle(conn, &(parent->frame_buffer), p->color->background,
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con->deco_rect.x, con->deco_rect.y, con->deco_rect.width, con->deco_rect.height);
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