Tests: fix floating size, add a test to check floating size when starting in tiling
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@ -51,7 +51,7 @@ sleep 0.25;
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($absolute, $top) = $window->rect;
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($absolute, $top) = $window->rect;
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cmp_ok($absolute->{width}, '==', 80, "i3 let the width at 80");
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cmp_ok($absolute->{width}, '==', 80, "i3 let the width at 80");
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cmp_ok($absolute->{height}, '==', 92, "i3 let the height at 90");
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cmp_ok($absolute->{height}, '==', 90, "i3 let the height at 90");
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# We need to compare the position with decorations due to the way
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# We need to compare the position with decorations due to the way
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# we do decoration rendering (on the parent frame) in the tree branch
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# we do decoration rendering (on the parent frame) in the tree branch
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@ -60,4 +60,31 @@ cmp_ok($top->{y}, '==', 19, 'i3 mapped it to y=18');
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$window->unmap;
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$window->unmap;
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#####################################################################
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# check that a tiling window which is then made floating still has
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# at least the size of its initial geometry
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#####################################################################
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$window = $x->root->create_child(
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class => WINDOW_CLASS_INPUT_OUTPUT,
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rect => [ 1, 1, 80, 90],
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background_color => '#C0C0C0',
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#window_type => $x->atom(name => '_NET_WM_WINDOW_TYPE_UTILITY'),
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);
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isa_ok($window, 'X11::XCB::Window');
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$window->map;
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sleep 0.25;
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cmd 'floating enable';
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($absolute, $top) = $window->rect;
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cmp_ok($absolute->{width}, '==', 80, "i3 let the width at 80");
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cmp_ok($absolute->{height}, '==', 90, "i3 let the height at 90");
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$window->unmap;
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done_testing;
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done_testing;
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