Use DLOG instead of LOG, remove unnecessary debug statement

This commit is contained in:
Michael Stapelberg 2010-01-03 21:54:47 +01:00
parent 0c35573e51
commit 7b2363776a
1 changed files with 2 additions and 4 deletions

View File

@ -87,7 +87,7 @@ static int sig_handle_key_press(void *ignored, xcb_connection_t *conn, xcb_key_p
xcb_keysym_t sym = xcb_key_press_lookup_keysym(keysyms, event, event->state);
if (sym == 'e') {
LOG("User issued exit-command, raising error again.\n");
DLOG("User issued exit-command, raising error again.\n");
raise(raised_signal);
exit(1);
}
@ -146,7 +146,7 @@ static xcb_window_t open_input_window(xcb_connection_t *conn, Rect screen_rect,
*
*/
void handle_signal(int sig, siginfo_t *info, void *data) {
LOG("i3 crashed. SIG: %d\n", sig);
DLOG("i3 crashed. SIG: %d\n", sig);
struct sigaction action;
action.sa_handler = SIG_DFL;
@ -177,8 +177,6 @@ void handle_signal(int sig, siginfo_t *info, void *data) {
i3Screen *screen;
xcb_window_t win;
TAILQ_FOREACH(screen, virtual_screens, screens) {
LOG("%d, %d, %d, %d\n", screen->rect.width, screen->rect.height, screen->rect.x, screen->rect.y);
win = open_input_window(conn, screen->rect, width, height);
/* Create pixmap */