Use DLOG instead of LOG, remove unnecessary debug statement
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0c35573e51
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7b2363776a
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@ -87,7 +87,7 @@ static int sig_handle_key_press(void *ignored, xcb_connection_t *conn, xcb_key_p
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xcb_keysym_t sym = xcb_key_press_lookup_keysym(keysyms, event, event->state);
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if (sym == 'e') {
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LOG("User issued exit-command, raising error again.\n");
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DLOG("User issued exit-command, raising error again.\n");
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raise(raised_signal);
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exit(1);
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}
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@ -146,7 +146,7 @@ static xcb_window_t open_input_window(xcb_connection_t *conn, Rect screen_rect,
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*
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*/
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void handle_signal(int sig, siginfo_t *info, void *data) {
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LOG("i3 crashed. SIG: %d\n", sig);
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DLOG("i3 crashed. SIG: %d\n", sig);
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struct sigaction action;
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action.sa_handler = SIG_DFL;
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@ -177,8 +177,6 @@ void handle_signal(int sig, siginfo_t *info, void *data) {
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i3Screen *screen;
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xcb_window_t win;
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TAILQ_FOREACH(screen, virtual_screens, screens) {
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LOG("%d, %d, %d, %d\n", screen->rect.width, screen->rect.height, screen->rect.x, screen->rect.y);
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win = open_input_window(conn, screen->rect, width, height);
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/* Create pixmap */
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