Rendering fixes for stacking mode
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@ -135,7 +135,7 @@ int con_orientation(Con *con);
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*/
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*/
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Con *con_next_focused(Con *con);
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Con *con_next_focused(Con *con);
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/*
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/**
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* Returns a "relative" Rect which contains the amount of pixels that need to
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* Returns a "relative" Rect which contains the amount of pixels that need to
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* be added to the original Rect to get the final position (obviously the
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* be added to the original Rect to get the final position (obviously the
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* amount of pixels for normal, 1pixel and borderless are different).
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* amount of pixels for normal, 1pixel and borderless are different).
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@ -143,4 +143,14 @@ Con *con_next_focused(Con *con);
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*/
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*/
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Rect con_border_style_rect(Con *con);
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Rect con_border_style_rect(Con *con);
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/**
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* Use this function to get a container’s border style. This is important
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* because when inside a stack, the border style is always BS_NORMAL.
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* For tabbed mode, the same applies, with one exception: when the container is
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* borderless and the only element in the tabbed container, the border is not
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* rendered.
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*
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*/
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int con_border_style(Con *con);
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#endif
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#endif
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28
src/con.c
28
src/con.c
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@ -41,12 +41,10 @@ Con *con_new(Con *parent) {
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/* TODO: remove window coloring after test-phase */
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/* TODO: remove window coloring after test-phase */
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LOG("color %s\n", colors[cnt]);
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LOG("color %s\n", colors[cnt]);
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new->name = strdup(colors[cnt]);
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new->name = strdup(colors[cnt]);
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#if 0
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//uint32_t cp = get_colorpixel(colors[cnt]);
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uint32_t cp = get_colorpixel(colors[cnt]);
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cnt++;
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cnt++;
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if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
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if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
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cnt = 0;
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cnt = 0;
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#endif
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x_con_init(new);
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x_con_init(new);
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@ -453,14 +451,32 @@ Con *con_next_focused(Con *con) {
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*
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*
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*/
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*/
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Rect con_border_style_rect(Con *con) {
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Rect con_border_style_rect(Con *con) {
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if (con->border_style == BS_NORMAL)
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switch (con_border_style(con)) {
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case BS_NORMAL:
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return (Rect){2, 0, -(2 * 2), -2};
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return (Rect){2, 0, -(2 * 2), -2};
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if (con->border_style == BS_1PIXEL)
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case BS_1PIXEL:
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return (Rect){1, 1, -2, -2};
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return (Rect){1, 1, -2, -2};
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if (con->border_style == BS_NONE)
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case BS_NONE:
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return (Rect){0, 0, 0, 0};
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return (Rect){0, 0, 0, 0};
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default:
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assert(false);
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assert(false);
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}
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}
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/*
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* Use this function to get a container’s border style. This is important
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* because when inside a stack, the border style is always BS_NORMAL.
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* For tabbed mode, the same applies, with one exception: when the container is
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* borderless and the only element in the tabbed container, the border is not
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* rendered.
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*
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*/
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int con_border_style(Con *con) {
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if (con->parent->layout == L_STACKED)
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return BS_NORMAL;
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return con->border_style;
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}
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}
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@ -167,8 +167,13 @@ void render_con(Con *con) {
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/* in a stacking container, we ensure the focused client is raised */
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/* in a stacking container, we ensure the focused client is raised */
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if (con->layout == L_STACKED) {
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if (con->layout == L_STACKED) {
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Con *foc = TAILQ_FIRST(&(con->focus_head));
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Con *foc = TAILQ_FIRST(&(con->focus_head));
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if (foc != TAILQ_END(&(con->focus_head)))
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if (foc != TAILQ_END(&(con->focus_head))) {
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LOG("con %p is stacking, raising %p\n", con, foc);
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x_raise_con(foc);
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x_raise_con(foc);
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/* by rendering the stacked container again, we handle the case
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* that we have a non-leaf-container inside the stack. */
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render_con(foc);
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}
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}
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}
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TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
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TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
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@ -233,7 +233,7 @@ void tree_split(Con *con, orientation_t orientation) {
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/* if we are in a container whose parent contains only one
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/* if we are in a container whose parent contains only one
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* child and has the same orientation like we are trying to
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* child and has the same orientation like we are trying to
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* set, this operation is a no-op to not confuse the user */
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* set, this operation is a no-op to not confuse the user */
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if (parent->orientation == orientation &&
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if (con_orientation(parent) == orientation &&
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TAILQ_NEXT(con, nodes) == TAILQ_END(&(parent->nodes_head))) {
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TAILQ_NEXT(con, nodes) == TAILQ_END(&(parent->nodes_head))) {
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DLOG("Not splitting the same way again\n");
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DLOG("Not splitting the same way again\n");
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return;
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return;
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@ -353,6 +353,7 @@ void tree_next(char way, orientation_t orientation) {
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while (!TAILQ_EMPTY(&(next->focus_head)))
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while (!TAILQ_EMPTY(&(next->focus_head)))
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next = TAILQ_FIRST(&(next->focus_head));
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next = TAILQ_FIRST(&(next->focus_head));
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DLOG("focusing %p\n", next);
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con_focus(next);
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con_focus(next);
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}
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}
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89
src/x.c
89
src/x.c
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@ -222,8 +222,13 @@ void x_window_kill(xcb_window_t window) {
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*
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*
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*/
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*/
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void x_draw_decoration(Con *con) {
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void x_draw_decoration(Con *con) {
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if (!con_is_leaf(con) || (con->type != CT_CON && con->type != CT_FLOATING_CON))
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/* this code needs to run for:
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* • leaf containers
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* • non-leaf containers which are in a stacking container
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*/
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if (!con_is_leaf(con) && con->parent->layout != L_STACKED)
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return;
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return;
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DLOG("decoration should be rendered for con %p\n", con);
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/* 1: find out which colors to use */
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/* 1: find out which colors to use */
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struct Colortriple *color;
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struct Colortriple *color;
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@ -237,15 +242,48 @@ void x_draw_decoration(Con *con) {
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color = &config.client.unfocused;
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color = &config.client.unfocused;
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Con *parent = con->parent;
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Con *parent = con->parent;
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int border_style = con_border_style(con);
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/* 2: draw a rectangle in border color around the client */
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/* 2: draw a rectangle in border color around the client */
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if (con->border_style != BS_NONE) {
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if (border_style != BS_NONE && con_is_leaf(con)) {
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Rect br = con_border_style_rect(con);
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Rect *r = &(con->rect);
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#if 0
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DLOG("con->rect spans %d x %d\n", con->rect.width, con->rect.height);
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DLOG("border_rect spans (%d, %d) with %d x %d\n", border_rect.x, border_rect.y, border_rect.width, border_rect.height);
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DLOG("window_rect spans (%d, %d) with %d x %d\n", con->window_rect.x, con->window_rect.y, con->window_rect.width, con->window_rect.height);
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#endif
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/* This polygon represents the border around the child window (left,
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* bottom and right part). We don’t just fill the whole rectangle
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* because some childs are not freely resizable and we want their
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* background color to "shine through". */
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xcb_change_gc_single(conn, con->gc, XCB_GC_FOREGROUND, color->background);
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xcb_change_gc_single(conn, con->gc, XCB_GC_FOREGROUND, color->background);
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xcb_rectangle_t rect = { 0, 0, con->rect.width, con->rect.height };
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xcb_point_t points[] = {
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xcb_poly_fill_rectangle(conn, con->frame, con->gc, 1, &rect);
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{ 0, 0 },
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{ 0, r->height },
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{ r->width, r->height },
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{ r->width, 0 },
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{ r->width + br.width + br.x, 0 },
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{ r->width + br.width + br.x, r->height + br.height + br.y },
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{ br.x, r->height + br.height },
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{ br.x, 0 }
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};
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xcb_fill_poly(conn, con->frame, con->gc, XCB_POLY_SHAPE_COMPLEX, XCB_COORD_MODE_ORIGIN, 8, points);
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/* 1pixel border needs an additional line at the top */
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if (border_style == BS_1PIXEL) {
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xcb_rectangle_t topline = { br.x, 0, con->rect.width + br.width + br.x, br.y };
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xcb_poly_fill_rectangle(conn, con->frame, con->gc, 1, &topline);
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}
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}
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if (con->border_style != BS_NORMAL)
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}
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/* if this is a borderless/1pixel window, we don’t * need to render the
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* decoration. */
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if (border_style != BS_NORMAL) {
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DLOG("border style not BS_NORMAL, aborting rendering of decoration\n");
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return;
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return;
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}
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/* 3: paint the bar */
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/* 3: paint the bar */
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xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, color->background);
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xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, color->background);
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@ -265,18 +303,49 @@ void x_draw_decoration(Con *con) {
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con->deco_rect.y + con->deco_rect.height - 1); /* to_y */
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con->deco_rect.y + con->deco_rect.height - 1); /* to_y */
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/* 5: draw the title */
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/* 5: draw the title */
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struct Window *win = con->window;
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if (win == NULL || win ->name_x == NULL)
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return;
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xcb_change_gc_single(conn, parent->gc, XCB_GC_BACKGROUND, color->background);
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xcb_change_gc_single(conn, parent->gc, XCB_GC_BACKGROUND, color->background);
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xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, color->text);
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xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, color->text);
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struct Window *win = con->window;
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if (win == NULL || win->name_x == NULL) {
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/* this is a non-leaf container, we need to make up a good description */
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// TODO: use a good description instead of just "another container"
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xcb_image_text_8(
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conn,
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strlen("another container"),
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parent->frame,
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parent->gc,
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con->deco_rect.x + 2,
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con->deco_rect.y + 14, /* TODO: hardcoded */
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"another container"
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);
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return;
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}
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int indent_level = 0,
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indent_mult = 0;
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Con *il_parent = con->parent;
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if (il_parent->type != L_STACKED) {
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while (1) {
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DLOG("il_parent = %p, layout = %d\n", il_parent, il_parent->layout);
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if (il_parent->layout == L_STACKED)
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indent_level++;
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if (il_parent->type == CT_WORKSPACE)
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break;
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il_parent = il_parent->parent;
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indent_mult++;
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}
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}
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DLOG("indent_level = %d, indent_mult = %d\n", indent_level, indent_mult);
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int indent_px = (indent_level * 5) * indent_mult;
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if (win->uses_net_wm_name)
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if (win->uses_net_wm_name)
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xcb_image_text_16(
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xcb_image_text_16(
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conn,
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conn,
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win->name_len,
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win->name_len,
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parent->frame,
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parent->frame,
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parent->gc,
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parent->gc,
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con->deco_rect.x,
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con->deco_rect.x + 2 + indent_px,
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con->deco_rect.y + 14, /* TODO: hardcoded */
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con->deco_rect.y + 14, /* TODO: hardcoded */
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(xcb_char2b_t*)win->name_x
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(xcb_char2b_t*)win->name_x
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);
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);
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@ -286,7 +355,7 @@ void x_draw_decoration(Con *con) {
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win->name_len,
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win->name_len,
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parent->frame,
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parent->frame,
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parent->gc,
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parent->gc,
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con->deco_rect.x,
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con->deco_rect.x + 2 + indent_px,
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con->deco_rect.y + 14, /* TODO: hardcoded */
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con->deco_rect.y + 14, /* TODO: hardcoded */
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win->name_x
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win->name_x
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);
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);
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