Crash when we get the percentages wrong.
Better to crash with an assertion than to get into an infinite loop. We cold work around this, but there's a bug here and it's not a rounding bug, so it's better not to conceal it.
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@ -118,9 +118,12 @@ void render_con(Con *con, bool render_fullscreen) {
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double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
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assigned += sizes[i++] = percentage * total;
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}
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assert(assigned == total ||
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(assigned > total && assigned - total <= children * 2) ||
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(assigned < total && total - assigned <= children * 2));
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int signal = assigned < total ? 1 : -1;
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while (assigned != total) {
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for (i = 0; i < children && assigned < total; ++i) {
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for (i = 0; i < children && assigned != total; ++i) {
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sizes[i] += signal;
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assigned += signal;
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}
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