Merge branch 'doc-fixes'
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commit
93a416ee7e
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@ -174,7 +174,7 @@ Floating windows are always on top of tiling windows.
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i3 stores all information about the X11 outputs, workspaces and layout of the
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i3 stores all information about the X11 outputs, workspaces and layout of the
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windows on them in a tree. The root node is the X11 root window, followed by
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windows on them in a tree. The root node is the X11 root window, followed by
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the X11 outputs, then dock areas and a content container, then workspaces and
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the X11 outputs, then dock areas and a content container, then workspaces and
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finally the windows themselve. In previous versions of i3 we had multiple lists
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finally the windows themselves. In previous versions of i3 we had multiple lists
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(of outputs, workspaces) and a table for each workspace. That approach turned
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(of outputs, workspaces) and a table for each workspace. That approach turned
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out to be complicated to use (snapping), understand and implement.
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out to be complicated to use (snapping), understand and implement.
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@ -323,7 +323,7 @@ bindcode [Modifiers+]keycode command
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*Examples*:
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*Examples*:
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--------------------------------
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--------------------------------
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# Fullscreen
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# Fullscreen
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bindsym mod+f f
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bindsym mod+f fullscreen
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# Restart
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# Restart
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bindsym mod+Shift+r restart
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bindsym mod+Shift+r restart
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@ -519,7 +519,7 @@ use it, it has to be a UTF-8 encoded arrow, not `->` or something like that.
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To get the class and instance, you can use +xprop+. After clicking on the
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To get the class and instance, you can use +xprop+. After clicking on the
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window, you will see the following output:
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window, you will see the following output:
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*xwininfo*:
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*xprop*:
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-----------------------------------
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-----------------------------------
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WM_CLASS(STRING) = "irssi", "URxvt"
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WM_CLASS(STRING) = "irssi", "URxvt"
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-----------------------------------
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-----------------------------------
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@ -619,7 +619,7 @@ Only clients that do not cover the whole area of this window expose the color
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used to paint it. If you use a color other than black for your terminals, you
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used to paint it. If you use a color other than black for your terminals, you
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most likely want to set the client background color to the same color as your
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most likely want to set the client background color to the same color as your
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terminal program's background color to avoid black gaps between the rendered
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terminal program's background color to avoid black gaps between the rendered
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area of the termianal and the i3 border.
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area of the terminal and the i3 border.
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Colors are in HTML hex format (#rrggbb), see the following example:
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Colors are in HTML hex format (#rrggbb), see the following example:
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@ -1185,7 +1185,7 @@ number or name of the workspace. To move containers to specific workspaces, use
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You can also switch to the next and previous workspace with the commands
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You can also switch to the next and previous workspace with the commands
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+workspace next+ and +workspace prev+, which is handy, for example, if you have
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+workspace next+ and +workspace prev+, which is handy, for example, if you have
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workspace 1, 3, 4 and 9 and you want to cycle through them with a single key
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workspace 1, 3, 4 and 9 and you want to cycle through them with a single key
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combination. Similarily, you can use +move workspace next+ and +move workspace
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combination. Similarly, you can use +move workspace next+ and +move workspace
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prev+ to move a container to the next/previous workspace.
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prev+ to move a container to the next/previous workspace.
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[[back_and_forth]]
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[[back_and_forth]]
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@ -1195,7 +1195,7 @@ back_and_forth+.
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To move a container to another xrandr output such as +LVDS1+ or +VGA1+, you can
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To move a container to another xrandr output such as +LVDS1+ or +VGA1+, you can
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use the +move output+ command followed by the name of the target output. You
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use the +move output+ command followed by the name of the target output. You
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may also use +left+, +right+, +up+, +down+ instead of the xrandr output name to
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may also use +left+, +right+, +up+, +down+ instead of the xrandr output name to
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move to the the next output in the specified direction.
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move to the next output in the specified direction.
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*Examples*:
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*Examples*:
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-------------------------
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-------------------------
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