Introduce parse_direction

Also fixes the following bug: in the fix for #1011 in
cmd_resize_floating direction "width" is not considered.

Influenced by #3240.
This commit is contained in:
Orestis Floros 2018-08-23 15:36:50 +03:00
parent 6e1b79e057
commit 9522b46f1b
No known key found for this signature in database
GPG Key ID: E9AD9F32E401E38F
2 changed files with 79 additions and 54 deletions

View File

@ -216,7 +216,7 @@ void cmd_sticky(I3_CMD, const char *action);
* Implementation of 'move <direction> [<pixels> [px]]'.
*
*/
void cmd_move_direction(I3_CMD, const char *direction, long move_px);
void cmd_move_direction(I3_CMD, const char *direction_str, long move_px);
/**
* Implementation of 'layout default|stacked|stacking|tabbed|splitv|splith'.

View File

@ -419,71 +419,89 @@ void cmd_move_con_to_workspace_number(I3_CMD, const char *which, const char *_no
ysuccess(true);
}
static void cmd_resize_floating(I3_CMD, const char *way, const char *direction, Con *floating_con, int px) {
LOG("floating resize\n");
/*
* Convert a string direction ("left", "right", etc.) to a direction_t. Assumes
* valid direction string.
*/
static direction_t parse_direction(const char *str) {
if (strcmp(str, "left") == 0) {
return D_LEFT;
} else if (strcmp(str, "right") == 0) {
return D_RIGHT;
} else if (strcmp(str, "up") == 0) {
return D_UP;
} else if (strcmp(str, "down") == 0) {
return D_DOWN;
} else {
ELOG("Invalid direction. This is a parser bug.\n");
assert(false);
}
}
static void cmd_resize_floating(I3_CMD, const char *way, const char *direction_str, Con *floating_con, int px) {
Rect old_rect = floating_con->rect;
Con *focused_con = con_descend_focused(floating_con);
direction_t direction;
if (strcmp(direction_str, "height") == 0) {
direction = D_DOWN;
} else if (strcmp(direction_str, "width") == 0) {
direction = D_RIGHT;
} else {
direction = parse_direction(direction_str);
}
orientation_t orientation = orientation_from_direction(direction);
/* ensure that resize will take place even if pixel increment is smaller than
* height increment or width increment.
* fixes #1011 */
const i3Window *window = focused_con->window;
if (window != NULL) {
if (strcmp(direction, "up") == 0 || strcmp(direction, "down") == 0 ||
strcmp(direction, "height") == 0) {
if (px < 0)
if (orientation == VERT) {
if (px < 0) {
px = (-px < window->height_increment) ? -window->height_increment : px;
else
} else {
px = (px < window->height_increment) ? window->height_increment : px;
} else if (strcmp(direction, "left") == 0 || strcmp(direction, "right") == 0) {
if (px < 0)
}
} else {
if (px < 0) {
px = (-px < window->width_increment) ? -window->width_increment : px;
else
} else {
px = (px < window->width_increment) ? window->width_increment : px;
}
}
}
if (strcmp(direction, "up") == 0) {
if (orientation == VERT) {
floating_con->rect.height += px;
} else if (strcmp(direction, "down") == 0 || strcmp(direction, "height") == 0) {
floating_con->rect.height += px;
} else if (strcmp(direction, "left") == 0) {
floating_con->rect.width += px;
} else {
floating_con->rect.width += px;
}
floating_check_size(floating_con);
/* Did we actually resize anything or did the size constraints prevent us?
* If we could not resize, exit now to not move the window. */
if (memcmp(&old_rect, &(floating_con->rect), sizeof(Rect)) == 0)
if (memcmp(&old_rect, &(floating_con->rect), sizeof(Rect)) == 0) {
return;
}
if (strcmp(direction, "up") == 0) {
if (direction == D_UP) {
floating_con->rect.y -= (floating_con->rect.height - old_rect.height);
} else if (strcmp(direction, "left") == 0) {
} else if (direction == D_LEFT) {
floating_con->rect.x -= (floating_con->rect.width - old_rect.width);
}
/* If this is a scratchpad window, don't auto center it from now on. */
if (floating_con->scratchpad_state == SCRATCHPAD_FRESH)
if (floating_con->scratchpad_state == SCRATCHPAD_FRESH) {
floating_con->scratchpad_state = SCRATCHPAD_CHANGED;
}
}
static bool cmd_resize_tiling_direction(I3_CMD, Con *current, const char *way, const char *direction, int ppt) {
LOG("tiling resize\n");
Con *second = NULL;
Con *first = current;
direction_t search_direction;
if (!strcmp(direction, "left"))
search_direction = D_LEFT;
else if (!strcmp(direction, "right"))
search_direction = D_RIGHT;
else if (!strcmp(direction, "up"))
search_direction = D_UP;
else
search_direction = D_DOWN;
direction_t search_direction = parse_direction(direction);
bool res = resize_find_tiling_participants(&first, &second, search_direction, false);
if (!res) {
@ -1254,20 +1272,19 @@ void cmd_exec(I3_CMD, const char *nosn, const char *command) {
*
*/
void cmd_focus_direction(I3_CMD, const char *direction) {
DLOG("direction = *%s*\n", direction);
if (strcmp(direction, "left") == 0)
switch (parse_direction(direction)) {
case D_LEFT:
tree_next('p', HORIZ);
else if (strcmp(direction, "right") == 0)
break;
case D_RIGHT:
tree_next('n', HORIZ);
else if (strcmp(direction, "up") == 0)
break;
case D_UP:
tree_next('p', VERT);
else if (strcmp(direction, "down") == 0)
break;
case D_DOWN:
tree_next('n', VERT);
else {
ELOG("Invalid focus direction (%s)\n", direction);
ysuccess(false);
return;
break;
}
cmd_output->needs_tree_render = true;
@ -1492,29 +1509,37 @@ void cmd_sticky(I3_CMD, const char *action) {
* Implementation of 'move <direction> [<pixels> [px]]'.
*
*/
void cmd_move_direction(I3_CMD, const char *direction, long move_px) {
void cmd_move_direction(I3_CMD, const char *direction_str, long move_px) {
owindow *current;
HANDLE_EMPTY_MATCH;
Con *initially_focused = focused;
direction_t direction = parse_direction(direction_str);
TAILQ_FOREACH(current, &owindows, owindows) {
DLOG("moving in direction %s, px %ld\n", direction, move_px);
DLOG("moving in direction %s, px %ld\n", direction_str, move_px);
if (con_is_floating(current->con)) {
DLOG("floating move with %ld pixels\n", move_px);
Rect newrect = current->con->parent->rect;
if (strcmp(direction, "left") == 0) {
switch (direction) {
case D_LEFT:
newrect.x -= move_px;
} else if (strcmp(direction, "right") == 0) {
break;
case D_RIGHT:
newrect.x += move_px;
} else if (strcmp(direction, "up") == 0) {
break;
case D_UP:
newrect.y -= move_px;
} else if (strcmp(direction, "down") == 0) {
break;
case D_DOWN:
newrect.y += move_px;
break;
}
floating_reposition(current->con->parent, newrect);
} else {
tree_move(current->con, (strcmp(direction, "right") == 0 ? D_RIGHT : (strcmp(direction, "left") == 0 ? D_LEFT : (strcmp(direction, "up") == 0 ? D_UP : D_DOWN))));
tree_move(current->con, direction);
cmd_output->needs_tree_render = true;
}
}