Reduce repetition in get_binding()

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Orestis Floros 2018-03-16 03:08:47 +02:00
parent 965ef8d33f
commit 9d22d2efce
1 changed files with 4 additions and 8 deletions

View File

@ -227,9 +227,9 @@ static Binding *get_binding(i3_event_state_mask_t state_filtered, bool is_releas
/* For keyboard bindings where a symbol was specified by the user, we
* need to look in the array of translated keycodes for the events
* keycode */
bool found_keycode = false;
if (input_type == B_KEYBOARD && bind->symbol != NULL) {
xcb_keycode_t input_keycode = (xcb_keycode_t)input_code;
bool found_keycode = false;
struct Binding_Keycode *binding_keycode;
TAILQ_FOREACH(binding_keycode, &(bind->keycodes_head), keycodes) {
const uint32_t modifiers_mask = (binding_keycode->modifiers & 0x0000FFFF);
@ -241,16 +241,12 @@ static Binding *get_binding(i3_event_state_mask_t state_filtered, bool is_releas
break;
}
}
if (!found_keycode) {
continue;
}
} else {
/* This case is easier: The user specified a keycode */
if (bind->keycode != input_code) {
continue;
}
bool found_keycode = false;
struct Binding_Keycode *binding_keycode;
TAILQ_FOREACH(binding_keycode, &(bind->keycodes_head), keycodes) {
const uint32_t modifiers_mask = (binding_keycode->modifiers & 0x0000FFFF);
@ -262,9 +258,9 @@ static Binding *get_binding(i3_event_state_mask_t state_filtered, bool is_releas
break;
}
}
if (!found_keycode) {
continue;
}
}
if (!found_keycode) {
continue;
}
/* If this binding is a release binding, it matches the key which the