Reduce repetition in get_binding()
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965ef8d33f
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@ -227,9 +227,9 @@ static Binding *get_binding(i3_event_state_mask_t state_filtered, bool is_releas
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/* For keyboard bindings where a symbol was specified by the user, we
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* need to look in the array of translated keycodes for the event’s
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* keycode */
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bool found_keycode = false;
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if (input_type == B_KEYBOARD && bind->symbol != NULL) {
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xcb_keycode_t input_keycode = (xcb_keycode_t)input_code;
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bool found_keycode = false;
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struct Binding_Keycode *binding_keycode;
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TAILQ_FOREACH(binding_keycode, &(bind->keycodes_head), keycodes) {
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const uint32_t modifiers_mask = (binding_keycode->modifiers & 0x0000FFFF);
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@ -241,16 +241,12 @@ static Binding *get_binding(i3_event_state_mask_t state_filtered, bool is_releas
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break;
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}
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}
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if (!found_keycode) {
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continue;
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}
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} else {
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/* This case is easier: The user specified a keycode */
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if (bind->keycode != input_code) {
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continue;
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}
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bool found_keycode = false;
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struct Binding_Keycode *binding_keycode;
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TAILQ_FOREACH(binding_keycode, &(bind->keycodes_head), keycodes) {
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const uint32_t modifiers_mask = (binding_keycode->modifiers & 0x0000FFFF);
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@ -262,9 +258,9 @@ static Binding *get_binding(i3_event_state_mask_t state_filtered, bool is_releas
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break;
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}
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}
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if (!found_keycode) {
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continue;
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}
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}
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if (!found_keycode) {
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continue;
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}
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/* If this binding is a release binding, it matches the key which the
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