Implement switching focus across screens.
Modify _tree_next() so that when we reach the workspace container: 1. Find the next corresponding output (screen) using the added get_output_next(). 2. If there is another output, find the visible workspace. 3. Call workspace_show on found workspace. 4. Find the appropriate window to focus (leftmost/rightmost, etc.) using con_descend_direction, and then focus it. I've only tested on horizontal monitors (left/right).
This commit is contained in:
parent
865c193971
commit
a547365a88
|
@ -177,6 +177,14 @@ Con *con_descend_focused(Con *con);
|
|||
*/
|
||||
Con *con_descend_tiling_focused(Con *con);
|
||||
|
||||
/*
|
||||
* Returns the leftmost, rightmost, etc. container in sub-tree. For example, if
|
||||
* direction is D_LEFT, then we return the rightmost container and if direction
|
||||
* is D_RIGHT, we return the leftmost container. This is because if we are
|
||||
* moving D_LEFT, and thus want the rightmost container.
|
||||
*/
|
||||
Con *con_descend_direction(Con *con, direction_t direction);
|
||||
|
||||
/**
|
||||
* Returns a "relative" Rect which contains the amount of pixels that need to
|
||||
* be added to the original Rect to get the final position (obviously the
|
||||
|
|
|
@ -91,4 +91,10 @@ Output *get_output_containing(int x, int y);
|
|||
*/
|
||||
Output *get_output_most(direction_t direction, Output *current);
|
||||
|
||||
/**
|
||||
* Gets the output which is the next one in the given direction.
|
||||
*
|
||||
*/
|
||||
Output *get_output_next(direction_t direction, Output *current);
|
||||
|
||||
#endif
|
||||
|
|
38
src/con.c
38
src/con.c
|
@ -773,6 +773,44 @@ Con *con_descend_tiling_focused(Con *con) {
|
|||
return next;
|
||||
}
|
||||
|
||||
/*
|
||||
* Recursively walk tree of nodes and check all nodes for condition. Returns
|
||||
* container that matches condition (i.e. leftmost, rightmost, etc.).
|
||||
*
|
||||
*/
|
||||
Con *_con_descend_direction(Con *con, Con *next, direction_t direction) {
|
||||
#define DESCEND_DIRECTION(condition) \
|
||||
if (TAILQ_EMPTY(&(con->nodes_head))) \
|
||||
if (!next || condition) \
|
||||
next = con; \
|
||||
NODES_FOREACH(con) \
|
||||
next = _con_descend_direction(child, next, direction); \
|
||||
break;
|
||||
|
||||
switch (direction) {
|
||||
case D_LEFT:
|
||||
DESCEND_DIRECTION(next->rect.x < con->rect.x)
|
||||
case D_RIGHT:
|
||||
DESCEND_DIRECTION(next->rect.x > con->rect.x)
|
||||
case D_UP:
|
||||
DESCEND_DIRECTION(next->rect.y > con->rect.y)
|
||||
case D_DOWN:
|
||||
DESCEND_DIRECTION(next->rect.y < con->rect.y)
|
||||
}
|
||||
|
||||
return next;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the leftmost, rightmost, etc. container in sub-tree. For example, if
|
||||
* direction is D_LEFT, then we return the rightmost container and if direction
|
||||
* is D_RIGHT, we return the leftmost container. This is because if we are
|
||||
* moving D_LEFT, and thus want the rightmost container.
|
||||
*
|
||||
*/
|
||||
Con *con_descend_direction(Con *con, direction_t direction) {
|
||||
return _con_descend_direction(con, NULL, direction);
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns a "relative" Rect which contains the amount of pixels that need to
|
||||
|
|
42
src/randr.c
42
src/randr.c
|
@ -143,6 +143,48 @@ Output *get_output_most(direction_t direction, Output *current) {
|
|||
return candidate;
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the output which is the next one in the given direction.
|
||||
*
|
||||
*/
|
||||
Output *get_output_next(direction_t direction, Output *current) {
|
||||
Output *output, *candidate = NULL;
|
||||
|
||||
TAILQ_FOREACH(output, &outputs, outputs) {
|
||||
if (!output->active)
|
||||
continue;
|
||||
|
||||
if (((direction == D_UP) || (direction == D_DOWN)) &&
|
||||
(current->rect.x != output->rect.x))
|
||||
continue;
|
||||
|
||||
if (((direction == D_LEFT) || (direction == D_RIGHT)) &&
|
||||
(current->rect.y != output->rect.y))
|
||||
continue;
|
||||
|
||||
switch (direction) {
|
||||
case D_UP:
|
||||
if (current->rect.y < output->rect.y && (!candidate || output->rect.y < candidate->rect.y))
|
||||
candidate = output;
|
||||
break;
|
||||
case D_DOWN:
|
||||
if (current->rect.y > output->rect.y && (!candidate || output->rect.y > candidate->rect.y))
|
||||
candidate = output;
|
||||
break;
|
||||
case D_LEFT:
|
||||
if (current->rect.x > output->rect.x && (!candidate || output->rect.x > candidate->rect.x))
|
||||
candidate = output;
|
||||
break;
|
||||
case D_RIGHT:
|
||||
if (current->rect.x < output->rect.x && (!candidate || output->rect.x < candidate->rect.x))
|
||||
candidate = output;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return candidate;
|
||||
}
|
||||
|
||||
/*
|
||||
* Disables RandR support by creating exactly one output with the size of the
|
||||
* X11 screen.
|
||||
|
|
44
src/tree.c
44
src/tree.c
|
@ -376,9 +376,49 @@ void tree_render() {
|
|||
*
|
||||
*/
|
||||
static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
|
||||
/* Stop recursing at workspaces */
|
||||
if (con->type == CT_WORKSPACE)
|
||||
/* Stop recursing at workspaces after attempting to switch to next
|
||||
* workspace if possible. */
|
||||
if (con->type == CT_WORKSPACE) {
|
||||
Output *current_output = get_output_containing(con->rect.x, con->rect.y);
|
||||
Output *next_output;
|
||||
|
||||
if (!current_output)
|
||||
return false;
|
||||
DLOG("Current output is %s\n", current_output->name);
|
||||
|
||||
/* Try to find next output */
|
||||
direction_t direction;
|
||||
if (way == 'n' && orientation == HORIZ)
|
||||
direction = D_RIGHT;
|
||||
else if (way == 'p' && orientation == HORIZ)
|
||||
direction = D_LEFT;
|
||||
else if (way == 'n' && orientation == VERT)
|
||||
direction = D_UP;
|
||||
else if (way == 'p' && orientation == VERT)
|
||||
direction = D_DOWN;
|
||||
else
|
||||
return false;
|
||||
|
||||
next_output = get_output_next(direction, current_output);
|
||||
if (!next_output)
|
||||
return false;
|
||||
DLOG("Next output is %s\n", next_output->name);
|
||||
|
||||
/* Find visible workspace on next output */
|
||||
Con* workspace = NULL;
|
||||
GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
|
||||
|
||||
/* Show next workspace and focus appropriate container if possible. */
|
||||
if (workspace) {
|
||||
workspace_show(workspace->name);
|
||||
Con* focus = con_descend_direction(workspace, direction);
|
||||
if (focus)
|
||||
con_focus(focus);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (con->type == CT_FLOATING_CON) {
|
||||
/* TODO: implement focus for floating windows */
|
||||
|
|
Loading…
Reference in New Issue