Refactor tree_next
- Makes `tree_next` not recursive. - Adds `focus next|prev [sibling]` command. See (1.) and (2.) in https://github.com/i3/i3/issues/2587#issuecomment-378505551 (Issue also requests move command, not implemented here). - Directional focus command now supports command criteria. Wrapping is not implemented inside a floating container. This was also true before the refactor so I am not changing it here.
This commit is contained in:
parent
f402f45702
commit
bbc4c99c72
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@ -2053,6 +2053,12 @@ parent::
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child::
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child::
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The opposite of +focus parent+, sets the focus to the last focused
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The opposite of +focus parent+, sets the focus to the last focused
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child container.
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child container.
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next|prev::
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Automatically sets focus to the adjacent container. If +sibling+ is
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specified, the command will focus the exact sibling container,
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including non-leaf containers like split containers. Otherwise, it is
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an automatic version of +focus left|right|up|down+ in the orientation
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of the parent container.
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floating::
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floating::
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Sets focus to the last focused floating container.
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Sets focus to the last focused floating container.
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tiling::
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tiling::
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@ -2068,6 +2074,7 @@ output::
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<criteria> focus
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<criteria> focus
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focus left|right|down|up
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focus left|right|down|up
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focus parent|child|floating|tiling|mode_toggle
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focus parent|child|floating|tiling|mode_toggle
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focus next|prev [sibling]
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focus output left|right|up|down|primary|<output>
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focus output left|right|up|down|primary|<output>
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----------------------------------------------
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----------------------------------------------
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@ -182,6 +182,12 @@ void cmd_exec(I3_CMD, const char *nosn, const char *command);
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*/
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*/
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void cmd_focus_direction(I3_CMD, const char *direction);
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void cmd_focus_direction(I3_CMD, const char *direction);
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/**
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* Implementation of 'focus next|prev sibling'
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*
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*/
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void cmd_focus_sibling(I3_CMD, const char *direction);
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/**
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/**
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* Implementation of 'focus tiling|floating|mode_toggle'.
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* Implementation of 'focus tiling|floating|mode_toggle'.
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*
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*
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@ -59,11 +59,16 @@ bool level_down(void);
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void tree_render(void);
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void tree_render(void);
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/**
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/**
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* Changes focus in the given way (next/previous) and given orientation
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* Changes focus in the given direction
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* (horizontal/vertical).
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*
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*
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*/
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*/
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void tree_next(char way, orientation_t orientation);
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void tree_next(Con *con, direction_t direction);
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/**
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* Get the previous / next sibling
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*
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*/
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Con *get_tree_next_sibling(Con *con, position_t direction);
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/**
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/**
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* Closes the given container including all children.
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* Closes the given container including all children.
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@ -146,6 +146,8 @@ state WORKSPACE_NUMBER:
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state FOCUS:
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state FOCUS:
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direction = 'left', 'right', 'up', 'down'
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direction = 'left', 'right', 'up', 'down'
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-> call cmd_focus_direction($direction)
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-> call cmd_focus_direction($direction)
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direction = 'prev', 'next'
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-> FOCUS_AUTO
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'output'
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'output'
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-> FOCUS_OUTPUT
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-> FOCUS_OUTPUT
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window_mode = 'tiling', 'floating', 'mode_toggle'
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window_mode = 'tiling', 'floating', 'mode_toggle'
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@ -155,6 +157,12 @@ state FOCUS:
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end
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end
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-> call cmd_focus()
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-> call cmd_focus()
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state FOCUS_AUTO:
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'sibling'
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-> call cmd_focus_sibling($direction)
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end
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-> call cmd_focus_direction($direction)
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state FOCUS_OUTPUT:
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state FOCUS_OUTPUT:
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output = string
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output = string
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-> call cmd_focus_output($output)
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-> call cmd_focus_output($output)
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18
src/click.c
18
src/click.c
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@ -212,21 +212,13 @@ static int route_click(Con *con, xcb_button_press_event_t *event, const bool mod
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event->detail == XCB_BUTTON_SCROLL_LEFT ||
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event->detail == XCB_BUTTON_SCROLL_LEFT ||
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event->detail == XCB_BUTTON_SCROLL_RIGHT)) {
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event->detail == XCB_BUTTON_SCROLL_RIGHT)) {
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DLOG("Scrolling on a window decoration\n");
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DLOG("Scrolling on a window decoration\n");
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orientation_t orientation = con_orientation(con->parent);
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/* Use the focused child of the tabbed / stacked container, not the
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/* Use the focused child of the tabbed / stacked container, not the
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* container the user scrolled on. */
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* container the user scrolled on. */
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Con *focused = con->parent;
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Con *current = TAILQ_FIRST(&(con->parent->focus_head));
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focused = TAILQ_FIRST(&(focused->focus_head));
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const position_t direction =
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con_activate(con_descend_focused(focused));
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(event->detail == XCB_BUTTON_SCROLL_UP || event->detail == XCB_BUTTON_SCROLL_LEFT) ? BEFORE : AFTER;
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/* To prevent scrolling from going outside the container (see ticket
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Con *next = get_tree_next_sibling(current, direction);
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* #557), we first check if scrolling is possible at all. */
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con_activate(con_descend_focused(next ? next : current));
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bool scroll_prev_possible = (TAILQ_PREV(focused, nodes_head, nodes) != NULL);
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bool scroll_next_possible = (TAILQ_NEXT(focused, nodes) != NULL);
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if ((event->detail == XCB_BUTTON_SCROLL_UP || event->detail == XCB_BUTTON_SCROLL_LEFT) && scroll_prev_possible) {
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tree_next('p', orientation);
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} else if ((event->detail == XCB_BUTTON_SCROLL_DOWN || event->detail == XCB_BUTTON_SCROLL_RIGHT) && scroll_next_possible) {
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tree_next('n', orientation);
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}
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goto done;
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goto done;
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}
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}
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@ -1229,23 +1229,62 @@ void cmd_exec(I3_CMD, const char *nosn, const char *command) {
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} while (0)
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} while (0)
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/*
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/*
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* Implementation of 'focus left|right|up|down'.
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* Implementation of 'focus left|right|up|down|next|prev'.
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*
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*
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*/
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*/
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void cmd_focus_direction(I3_CMD, const char *direction) {
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void cmd_focus_direction(I3_CMD, const char *direction_str) {
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switch (parse_direction(direction)) {
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HANDLE_EMPTY_MATCH;
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case D_LEFT:
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CMD_FOCUS_WARN_CHILDREN;
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tree_next('p', HORIZ);
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break;
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direction_t direction;
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case D_RIGHT:
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position_t position;
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tree_next('n', HORIZ);
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bool auto_direction = true;
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break;
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if (strcmp(direction_str, "prev") == 0) {
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case D_UP:
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position = BEFORE;
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tree_next('p', VERT);
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} else if (strcmp(direction_str, "next") == 0) {
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break;
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position = AFTER;
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case D_DOWN:
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} else {
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tree_next('n', VERT);
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auto_direction = false;
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break;
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direction = parse_direction(direction_str);
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}
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owindow *current;
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TAILQ_FOREACH(current, &owindows, owindows) {
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Con *ws = con_get_workspace(current->con);
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if (!ws || con_is_internal(ws)) {
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continue;
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}
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if (auto_direction) {
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orientation_t o = con_orientation(current->con->parent);
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direction = direction_from_orientation_position(o, position);
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}
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tree_next(current->con, direction);
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}
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cmd_output->needs_tree_render = true;
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// XXX: default reply for now, make this a better reply
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ysuccess(true);
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}
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/*
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* Implementation of 'focus next|prev sibling'
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*
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*/
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void cmd_focus_sibling(I3_CMD, const char *direction_str) {
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HANDLE_EMPTY_MATCH;
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CMD_FOCUS_WARN_CHILDREN;
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const position_t direction = (STARTS_WITH(direction_str, "prev")) ? BEFORE : AFTER;
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owindow *current;
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TAILQ_FOREACH(current, &owindows, owindows) {
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Con *ws = con_get_workspace(current->con);
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if (!ws || con_is_internal(ws)) {
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continue;
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}
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Con *next = get_tree_next_sibling(current->con, direction);
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if (next) {
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con_activate(next);
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}
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}
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}
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cmd_output->needs_tree_render = true;
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cmd_output->needs_tree_render = true;
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248
src/tree.c
248
src/tree.c
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@ -462,170 +462,162 @@ void tree_render(void) {
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DLOG("-- END RENDERING --\n");
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DLOG("-- END RENDERING --\n");
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}
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}
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/*
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static Con *get_tree_next_workspace(Con *con, direction_t direction) {
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* Recursive function to walk the tree until a con can be found to focus.
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*
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*/
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static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
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/* When dealing with fullscreen containers, it's necessary to go up to the
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* workspace level, because 'focus $dir' will start at the con's real
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* position in the tree, and it may not be possible to get to the edge
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* normally due to fullscreen focusing restrictions. */
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if (con->fullscreen_mode == CF_OUTPUT && con->type != CT_WORKSPACE)
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con = con_get_workspace(con);
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/* Stop recursing at workspaces after attempting to switch to next
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* workspace if possible. */
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if (con->type == CT_WORKSPACE) {
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if (con_get_fullscreen_con(con, CF_GLOBAL)) {
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if (con_get_fullscreen_con(con, CF_GLOBAL)) {
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DLOG("Cannot change workspace while in global fullscreen mode.\n");
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DLOG("Cannot change workspace while in global fullscreen mode.\n");
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return false;
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return NULL;
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}
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}
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Output *current_output = get_output_containing(con->rect.x, con->rect.y);
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Output *next_output;
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if (!current_output)
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Output *current_output = get_output_containing(con->rect.x, con->rect.y);
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return false;
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if (!current_output) {
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return NULL;
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}
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DLOG("Current output is %s\n", output_primary_name(current_output));
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DLOG("Current output is %s\n", output_primary_name(current_output));
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/* Try to find next output */
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Output *next_output = get_output_next(direction, current_output, CLOSEST_OUTPUT);
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direction_t direction;
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if (!next_output) {
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if (way == 'n' && orientation == HORIZ)
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return NULL;
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direction = D_RIGHT;
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}
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else if (way == 'p' && orientation == HORIZ)
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direction = D_LEFT;
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else if (way == 'n' && orientation == VERT)
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direction = D_DOWN;
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else if (way == 'p' && orientation == VERT)
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direction = D_UP;
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else
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return false;
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next_output = get_output_next(direction, current_output, CLOSEST_OUTPUT);
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if (!next_output)
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return false;
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DLOG("Next output is %s\n", output_primary_name(next_output));
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DLOG("Next output is %s\n", output_primary_name(next_output));
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/* Find visible workspace on next output */
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/* Find visible workspace on next output */
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Con *workspace = NULL;
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Con *workspace = NULL;
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GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
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GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
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return workspace;
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}
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/*
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* Returns the next / previous container to focus in the given direction. Does
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* not modify focus and ensures focus restrictions for fullscreen containers
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* are respected.
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*
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*/
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static Con *get_tree_next(Con *con, direction_t direction) {
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const bool previous = position_from_direction(direction) == BEFORE;
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const orientation_t orientation = orientation_from_direction(direction);
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Con *first_wrap = NULL;
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while (con->type != CT_WORKSPACE) {
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if (con->fullscreen_mode == CF_OUTPUT) {
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/* We've reached a fullscreen container. Directional focus should
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* now operate on the workspace level. */
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con = con_get_workspace(con);
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break;
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} else if (con->fullscreen_mode == CF_GLOBAL) {
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/* Focus changes should happen only inside the children of a global
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* fullscreen container. */
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return first_wrap;
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}
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Con *const parent = con->parent;
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if (con->type == CT_FLOATING_CON) {
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if (orientation != HORIZ) {
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/* up/down does not change floating containers */
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return NULL;
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}
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/* left/right focuses the previous/next floating container */
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Con *next = previous ? TAILQ_PREV(con, floating_head, floating_windows)
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: TAILQ_NEXT(con, floating_windows);
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/* If there is no next/previous container, wrap */
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if (!next) {
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next = previous ? TAILQ_LAST(&(parent->floating_head), floating_head)
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: TAILQ_FIRST(&(parent->floating_head));
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}
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/* Our parent does not list us in floating heads? */
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assert(next);
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return next;
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}
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if (con_num_children(parent) > 1 && con_orientation(parent) == orientation) {
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Con *const next = previous ? TAILQ_PREV(con, nodes_head, nodes)
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: TAILQ_NEXT(con, nodes);
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if (next && con_fullscreen_permits_focusing(next)) {
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return next;
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}
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Con *const wrap = previous ? TAILQ_LAST(&(parent->nodes_head), nodes_head)
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: TAILQ_FIRST(&(parent->nodes_head));
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switch (config.focus_wrapping) {
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case FOCUS_WRAPPING_OFF:
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break;
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case FOCUS_WRAPPING_ON:
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if (!first_wrap && con_fullscreen_permits_focusing(wrap)) {
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first_wrap = wrap;
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}
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break;
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case FOCUS_WRAPPING_FORCE:
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/* 'force' should always return to ensure focus doesn't
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* leave the parent. */
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if (next) {
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return NULL; /* blocked by fullscreen */
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}
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return con_fullscreen_permits_focusing(wrap) ? wrap : NULL;
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}
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}
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con = parent;
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}
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assert(con->type == CT_WORKSPACE);
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Con *workspace = get_tree_next_workspace(con, direction);
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return workspace ? workspace : first_wrap;
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}
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/*
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* Changes focus in the given direction
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*
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*/
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void tree_next(Con *con, direction_t direction) {
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Con *next = get_tree_next(con, direction);
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if (!next) {
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return;
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}
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if (next->type == CT_WORKSPACE) {
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/* Show next workspace and focus appropriate container if possible. */
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/* Show next workspace and focus appropriate container if possible. */
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if (!workspace)
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return false;
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/* Use descend_focused first to give higher priority to floating or
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/* Use descend_focused first to give higher priority to floating or
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* tiling fullscreen containers. */
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* tiling fullscreen containers. */
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Con *focus = con_descend_focused(workspace);
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Con *focus = con_descend_focused(next);
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if (focus->fullscreen_mode == CF_NONE) {
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if (focus->fullscreen_mode == CF_NONE) {
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Con *focus_tiling = con_descend_tiling_focused(workspace);
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Con *focus_tiling = con_descend_tiling_focused(next);
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/* If descend_tiling returned a workspace then focus is either a
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/* If descend_tiling returned a workspace then focus is either a
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* floating container or the same workspace. */
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* floating container or the same workspace. */
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if (focus_tiling != workspace) {
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if (focus_tiling != next) {
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focus = focus_tiling;
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focus = focus_tiling;
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}
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}
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}
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}
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workspace_show(workspace);
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workspace_show(next);
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con_activate(focus);
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con_activate(focus);
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x_set_warp_to(&(focus->rect));
|
x_set_warp_to(&(focus->rect));
|
||||||
return true;
|
return;
|
||||||
}
|
} else if (next->type == CT_FLOATING_CON) {
|
||||||
|
/* Raise the floating window on top of other windows preserving relative
|
||||||
Con *parent = con->parent;
|
* stack order */
|
||||||
|
Con *parent = next->parent;
|
||||||
if (con->type == CT_FLOATING_CON) {
|
|
||||||
if (orientation != HORIZ)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
/* left/right focuses the previous/next floating container */
|
|
||||||
Con *next;
|
|
||||||
if (way == 'n')
|
|
||||||
next = TAILQ_NEXT(con, floating_windows);
|
|
||||||
else
|
|
||||||
next = TAILQ_PREV(con, floating_head, floating_windows);
|
|
||||||
|
|
||||||
/* If there is no next/previous container, wrap */
|
|
||||||
if (!next) {
|
|
||||||
if (way == 'n')
|
|
||||||
next = TAILQ_FIRST(&(parent->floating_head));
|
|
||||||
else
|
|
||||||
next = TAILQ_LAST(&(parent->floating_head), floating_head);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Still no next/previous container? bail out */
|
|
||||||
if (!next)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
/* Raise the floating window on top of other windows preserving
|
|
||||||
* relative stack order */
|
|
||||||
while (TAILQ_LAST(&(parent->floating_head), floating_head) != next) {
|
while (TAILQ_LAST(&(parent->floating_head), floating_head) != next) {
|
||||||
Con *last = TAILQ_LAST(&(parent->floating_head), floating_head);
|
Con *last = TAILQ_LAST(&(parent->floating_head), floating_head);
|
||||||
TAILQ_REMOVE(&(parent->floating_head), last, floating_windows);
|
TAILQ_REMOVE(&(parent->floating_head), last, floating_windows);
|
||||||
TAILQ_INSERT_HEAD(&(parent->floating_head), last, floating_windows);
|
TAILQ_INSERT_HEAD(&(parent->floating_head), last, floating_windows);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
workspace_show(con_get_workspace(next));
|
||||||
con_activate(con_descend_focused(next));
|
con_activate(con_descend_focused(next));
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* If the orientation does not match or there is no other con to focus, we
|
|
||||||
* need to go higher in the hierarchy */
|
|
||||||
if (con_orientation(parent) != orientation ||
|
|
||||||
con_num_children(parent) == 1)
|
|
||||||
return _tree_next(parent, way, orientation, wrap);
|
|
||||||
|
|
||||||
Con *current = TAILQ_FIRST(&(parent->focus_head));
|
|
||||||
/* TODO: when can the following happen (except for floating windows, which
|
|
||||||
* are handled above)? */
|
|
||||||
if (TAILQ_EMPTY(&(parent->nodes_head))) {
|
|
||||||
DLOG("nothing to focus\n");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
Con *next;
|
|
||||||
if (way == 'n')
|
|
||||||
next = TAILQ_NEXT(current, nodes);
|
|
||||||
else
|
|
||||||
next = TAILQ_PREV(current, nodes_head, nodes);
|
|
||||||
|
|
||||||
if (!next) {
|
|
||||||
if (config.focus_wrapping != FOCUS_WRAPPING_FORCE) {
|
|
||||||
/* If there is no next/previous container, we check if we can focus one
|
|
||||||
* when going higher (without wrapping, though). If so, we are done, if
|
|
||||||
* not, we wrap */
|
|
||||||
if (_tree_next(parent, way, orientation, false))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (!wrap)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (way == 'n')
|
|
||||||
next = TAILQ_FIRST(&(parent->nodes_head));
|
|
||||||
else
|
|
||||||
next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Don't violate fullscreen focus restrictions. */
|
|
||||||
if (!con_fullscreen_permits_focusing(next))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
/* 3: focus choice comes in here. at the moment we will go down
|
|
||||||
* until we find a window */
|
|
||||||
/* TODO: check for window, atm we only go down as far as possible */
|
|
||||||
con_activate(con_descend_focused(next));
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Changes focus in the given way (next/previous) and given orientation
|
* Get the previous / next sibling
|
||||||
* (horizontal/vertical).
|
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
void tree_next(char way, orientation_t orientation) {
|
Con *get_tree_next_sibling(Con *con, position_t direction) {
|
||||||
_tree_next(focused, way, orientation,
|
Con *to_focus = (direction == BEFORE ? TAILQ_PREV(con, nodes_head, nodes)
|
||||||
config.focus_wrapping != FOCUS_WRAPPING_OFF);
|
: TAILQ_NEXT(con, nodes));
|
||||||
|
if (to_focus && con_fullscreen_permits_focusing(to_focus)) {
|
||||||
|
return to_focus;
|
||||||
|
}
|
||||||
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -35,9 +35,13 @@ my $bottom = open_window;
|
||||||
# end sleeping for half a second to make sure i3 reacted
|
# end sleeping for half a second to make sure i3 reacted
|
||||||
#
|
#
|
||||||
sub focus_after {
|
sub focus_after {
|
||||||
my $msg = shift;
|
my ($msg, $win_id) = @_;
|
||||||
|
|
||||||
|
if (defined($win_id)) {
|
||||||
|
cmd "[id=$win_id] $msg";
|
||||||
|
} else {
|
||||||
cmd $msg;
|
cmd $msg;
|
||||||
|
}
|
||||||
return $x->input_focus;
|
return $x->input_focus;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -50,6 +54,14 @@ is($focus, $mid->id, "Middle window focused");
|
||||||
$focus = focus_after('focus up');
|
$focus = focus_after('focus up');
|
||||||
is($focus, $top->id, "Top window focused");
|
is($focus, $top->id, "Top window focused");
|
||||||
|
|
||||||
|
# Same using command criteria
|
||||||
|
$focus = focus_after('focus up', $bottom->id);
|
||||||
|
is($focus, $mid->id, "Middle window focused");
|
||||||
|
|
||||||
|
cmd 'focus down';
|
||||||
|
$focus = focus_after('focus up', $mid->id);
|
||||||
|
is($focus, $top->id, "Top window focused");
|
||||||
|
|
||||||
#####################################################################
|
#####################################################################
|
||||||
# Test focus wrapping
|
# Test focus wrapping
|
||||||
#####################################################################
|
#####################################################################
|
||||||
|
|
|
@ -0,0 +1,72 @@
|
||||||
|
#!perl
|
||||||
|
# vim:ts=4:sw=4:expandtab
|
||||||
|
#
|
||||||
|
# Please read the following documents before working on tests:
|
||||||
|
# • https://build.i3wm.org/docs/testsuite.html
|
||||||
|
# (or docs/testsuite)
|
||||||
|
#
|
||||||
|
# • https://build.i3wm.org/docs/lib-i3test.html
|
||||||
|
# (alternatively: perldoc ./testcases/lib/i3test.pm)
|
||||||
|
#
|
||||||
|
# • https://build.i3wm.org/docs/ipc.html
|
||||||
|
# (or docs/ipc)
|
||||||
|
#
|
||||||
|
# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
|
||||||
|
# (unless you are already familiar with Perl)
|
||||||
|
#
|
||||||
|
# Test focus next|prev
|
||||||
|
# Ticket: #2587
|
||||||
|
use i3test;
|
||||||
|
|
||||||
|
cmp_tree(
|
||||||
|
msg => "cmd 'prev' selects leaf 1/2",
|
||||||
|
layout_before => 'S[a b] V[c d* T[e f g]]',
|
||||||
|
layout_after => 'S[a b] V[c* d T[e f g]]',
|
||||||
|
cb => sub {
|
||||||
|
cmd 'focus prev';
|
||||||
|
});
|
||||||
|
|
||||||
|
cmp_tree(
|
||||||
|
msg => "cmd 'prev' selects leaf 2/2",
|
||||||
|
layout_before => 'S[a b] V[c* d T[e f g]]',
|
||||||
|
layout_after => 'S[a b*] V[c d T[e f g]]',
|
||||||
|
cb => sub {
|
||||||
|
# c* -> V -> b*
|
||||||
|
cmd 'focus parent, focus prev';
|
||||||
|
});
|
||||||
|
|
||||||
|
cmp_tree(
|
||||||
|
msg => "cmd 'prev sibling' selects leaf again",
|
||||||
|
layout_before => 'S[a b] V[c d* T[e f g]]',
|
||||||
|
layout_after => 'S[a b] V[c* d T[e f g]]',
|
||||||
|
cb => sub {
|
||||||
|
cmd 'focus prev sibling';
|
||||||
|
});
|
||||||
|
|
||||||
|
cmp_tree(
|
||||||
|
msg => "cmd 'next' selects leaf",
|
||||||
|
# Notice that g is the last to open before focus moves to d*
|
||||||
|
layout_before => 'S[a b] V[c d* T[e f g]]',
|
||||||
|
layout_after => 'S[a b] V[c d T[e f g*]]',
|
||||||
|
cb => sub {
|
||||||
|
cmd 'focus next';
|
||||||
|
});
|
||||||
|
|
||||||
|
cmp_tree(
|
||||||
|
msg => "cmd 'next sibling' selects parent 1/2",
|
||||||
|
layout_before => 'S[a b] V[c d* T[e f g]]',
|
||||||
|
layout_after => 'S[a b] V[c d T*[e f g]]',
|
||||||
|
cb => sub {
|
||||||
|
cmd 'focus next sibling';
|
||||||
|
});
|
||||||
|
|
||||||
|
cmp_tree(
|
||||||
|
msg => "cmd 'next sibling' selects parent 2/2",
|
||||||
|
layout_before => 'S[a b*] V[c d T[e f g]]',
|
||||||
|
layout_after => 'S[a b] V*[c d T[e f g]]',
|
||||||
|
cb => sub {
|
||||||
|
# b* -> S* -> V*
|
||||||
|
cmd 'focus parent, focus next sibling';
|
||||||
|
});
|
||||||
|
|
||||||
|
done_testing;
|
Loading…
Reference in New Issue