Use the original geometry for floating windows
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@ -98,7 +98,10 @@ void floating_enable(Con *con, bool automatic) {
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int deco_height = font->height + 5;
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int deco_height = font->height + 5;
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DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
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DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
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nc->rect = con->rect;
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nc->rect = con->geometry;
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/* Raise the width/height to at least 75x50 (minimum size for windows) */
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nc->rect.width = max(nc->rect.width, 75);
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nc->rect.height = max(nc->rect.height, 50);
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/* add pixels for the decoration */
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/* add pixels for the decoration */
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/* TODO: don’t add them when the user automatically puts new windows into
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/* TODO: don’t add them when the user automatically puts new windows into
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* 1pixel/borderless mode */
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* 1pixel/borderless mode */
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13
src/manage.c
13
src/manage.c
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@ -254,16 +254,15 @@ void manage_window(xcb_window_t window, xcb_get_window_attributes_cookie_t cooki
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if (cwindow->dock)
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if (cwindow->dock)
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want_floating = false;
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want_floating = false;
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/* Store the requested geometry. The width/height gets raised to at least
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* 75x50 when entering floating mode, which is the minimum size for a
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* window to be useful (smaller windows are usually overlays/toolbars/…
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* which are not managed by the wm anyways). We store the original geometry
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* here because it’s used for dock clients. */
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nc->geometry = (Rect){ geom->x, geom->y, geom->width, geom->height };
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nc->geometry = (Rect){ geom->x, geom->y, geom->width, geom->height };
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if (want_floating) {
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if (want_floating) {
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nc->rect.x = geom->x;
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DLOG("geometry = %d x %d\n", nc->geometry.width, nc->geometry.height);
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nc->rect.y = geom->y;
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/* We respect the geometry wishes of floating windows, as long as they
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* are bigger than our minimal useful size (75x50). */
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nc->rect.width = max(geom->width, 75);
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nc->rect.height = max(geom->height, 50);
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DLOG("geometry = %d x %d\n", nc->rect.width, nc->rect.height);
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floating_enable(nc, false);
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floating_enable(nc, false);
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}
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}
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@ -0,0 +1,52 @@
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#!perl
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# vim:ts=4:sw=4:expandtab
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#
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# Test if the requested width/height is set after making the window floating.
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#
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use Time::HiRes qw(sleep);
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use X11::XCB qw(:all);
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use i3test;
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my $tmp = get_unused_workspace;
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cmd "workspace $tmp";
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my $x = X11::XCB::Connection->new;
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# Create a floating window which is smaller than the minimum enforced size of i3
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my $window = $x->root->create_child(
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class => WINDOW_CLASS_INPUT_OUTPUT,
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rect => [ 0, 0, 400, 150],
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background_color => '#C0C0C0',
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);
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isa_ok($window, 'X11::XCB::Window');
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$window->map;
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sleep 0.25;
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my ($absolute, $top) = $window->rect;
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ok($window->mapped, 'Window is mapped');
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cmp_ok($absolute->{width}, '>', 400, 'i3 raised the width');
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cmp_ok($absolute->{height}, '>', 150, 'i3 raised the height');
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cmd 'mode toggle';
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sleep 0.25;
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($absolute, $top) = $window->rect;
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diag('new width: ' . $absolute->{width});
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diag('new height: ' . $absolute->{height});
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# we compare with a tolerance of ± 20 pixels for borders in each direction
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# (overkill, but hey)
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cmp_ok($absolute->{width}, '>', 400-20, 'width now > 380');
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cmp_ok($absolute->{width}, '<', 400+20, 'width now < 420');
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cmp_ok($absolute->{height}, '>', 150-20, 'height now > 130');
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cmp_ok($absolute->{height}, '<', 150+20, 'height now < 170');
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#cmp_ok($absolute->{width}, '>=', 75, 'i3 raised the width to 75');
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#cmp_ok($absolute->{height}, '>=', 50, 'i3 raised the height to 50');
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done_testing;
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