Bugfix: Correctly render decorations in tabbed containers (don’t overlap)
This fixes a regression introduced in b644fb5f26
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43ec3ddbaf
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d28008aa63
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@ -66,7 +66,7 @@ void x_draw_decoration(Con *con);
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* It recursively traverses all children of the given node.
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* It recursively traverses all children of the given node.
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*
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*
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*/
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*/
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void x_push_node(Con *con, bool skip_decoration);
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void x_push_node(Con *con);
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/**
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/**
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* Pushes all changes (state of each node, see x_push_node() and the window
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* Pushes all changes (state of each node, see x_push_node() and the window
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@ -277,7 +277,7 @@ DRAGGING_CB(drag_window_callback) {
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con->rect.y = old_rect->y + (new_y - event->root_y);
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con->rect.y = old_rect->y + (new_y - event->root_y);
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render_con(con, false);
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render_con(con, false);
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x_push_node(con, true);
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x_push_node(con);
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xcb_flush(conn);
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xcb_flush(conn);
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/* Check if we cross workspace boundaries while moving */
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/* Check if we cross workspace boundaries while moving */
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26
src/x.c
26
src/x.c
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@ -442,7 +442,7 @@ update_pixmaps:
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* It recursively traverses all children of the given node.
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* It recursively traverses all children of the given node.
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*
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*
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*/
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*/
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void x_push_node(Con *con, bool skip_decoration) {
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void x_push_node(Con *con) {
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Con *current;
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Con *current;
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con_state *state;
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con_state *state;
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Rect rect = con->rect;
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Rect rect = con->rect;
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@ -584,10 +584,25 @@ void x_push_node(Con *con, bool skip_decoration) {
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* in focus order to display the focused client in a stack first when
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* in focus order to display the focused client in a stack first when
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* switching workspaces (reduces flickering). */
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* switching workspaces (reduces flickering). */
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TAILQ_FOREACH(current, &(con->focus_head), focused)
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TAILQ_FOREACH(current, &(con->focus_head), focused)
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x_push_node(current, skip_decoration);
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x_push_node(current);
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}
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if (!skip_decoration &&
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/*
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(con->type != CT_ROOT && con->type != CT_OUTPUT) &&
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* Recursively calls x_draw_decoration. This cannot be done in x_push_node
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* because x_push_node uses focus order to recurse (see the comment above)
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* while drawing the decoration needs to happen in the actual order.
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*
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*/
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static void x_deco_recurse(Con *con) {
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Con *current;
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TAILQ_FOREACH(current, &(con->nodes_head), nodes)
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x_deco_recurse(current);
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TAILQ_FOREACH(current, &(con->floating_head), floating_windows)
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x_deco_recurse(current);
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if ((con->type != CT_ROOT && con->type != CT_OUTPUT) &&
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con->mapped)
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con->mapped)
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x_draw_decoration(con);
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x_draw_decoration(con);
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}
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}
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@ -691,7 +706,8 @@ void x_push_changes(Con *con) {
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DLOG("Done, EnterNotify re-enabled\n");
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DLOG("Done, EnterNotify re-enabled\n");
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DLOG("\n\n PUSHING CHANGES\n\n");
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DLOG("\n\n PUSHING CHANGES\n\n");
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x_push_node(con, false);
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x_push_node(con);
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x_deco_recurse(con);
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xcb_window_t to_focus = focused->frame;
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xcb_window_t to_focus = focused->frame;
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if (focused->window != NULL)
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if (focused->window != NULL)
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