Bugfix: use rectangles instead of a polygon to avoid strange rendering errors
With the polygon, when using pidgin, having the buddy list in the middle of the screen, 200 px width, full screen high, then opening the manage accounts window, the decorations of the buddy list were visible on the accounts window.
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24
src/x.c
24
src/x.c
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@ -256,23 +256,17 @@ void x_draw_decoration(Con *con) {
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DLOG("window_rect spans (%d, %d) with %d x %d\n", con->window_rect.x, con->window_rect.y, con->window_rect.width, con->window_rect.height);
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DLOG("window_rect spans (%d, %d) with %d x %d\n", con->window_rect.x, con->window_rect.y, con->window_rect.width, con->window_rect.height);
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#endif
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#endif
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/* This polygon represents the border around the child window (left,
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/* These rectangles represents the border around the child window
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* bottom and right part). We don’t just fill the whole rectangle
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* (left, bottom and right part). We don’t just fill the whole
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* because some childs are not freely resizable and we want their
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* rectangle because some childs are not freely resizable and we want
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* background color to "shine through". */
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* their background color to "shine through". */
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xcb_change_gc_single(conn, con->gc, XCB_GC_FOREGROUND, color->background);
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xcb_change_gc_single(conn, con->gc, XCB_GC_FOREGROUND, color->background);
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xcb_point_t points[] = {
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xcb_rectangle_t borders[] = {
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{ 0, 0 },
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{ 0, 0, br.x, r->height },
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{ 0, r->height },
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{ 0, r->height + br.height + br.y, r->width, r->height },
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{ r->width, r->height },
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{ r->width + br.width + br.x, 0, r->width, r->height }
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{ r->width, 0 },
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{ r->width + br.width + br.x, 0 },
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{ r->width + br.width + br.x, r->height + br.height + br.y },
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{ br.x, r->height + br.height },
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{ br.x, 0 }
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};
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};
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xcb_fill_poly(conn, con->frame, con->gc, XCB_POLY_SHAPE_COMPLEX, XCB_COORD_MODE_ORIGIN, 8, points);
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xcb_poly_fill_rectangle(conn, con->frame, con->gc, 3, borders);
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/* 1pixel border needs an additional line at the top */
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/* 1pixel border needs an additional line at the top */
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if (border_style == BS_1PIXEL) {
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if (border_style == BS_1PIXEL) {
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xcb_rectangle_t topline = { br.x, 0, con->rect.width + br.width + br.x, br.y };
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xcb_rectangle_t topline = { br.x, 0, con->rect.width + br.width + br.x, br.y };
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