Make sure borders are never counted as adjacent to the edge for floating containers.
fixes #1215 relates to #998
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parent
ee2983c791
commit
d657c9c7a5
12
src/con.c
12
src/con.c
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@ -1245,18 +1245,13 @@ Rect con_border_style_rect(Con *con) {
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int border_style = con_border_style(con);
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if (border_style == BS_NONE)
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return (Rect){0, 0, 0, 0};
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borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
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if (border_style == BS_NORMAL) {
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result = (Rect){border_width, 0, -(2 * border_width), -(border_width)};
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} else {
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result = (Rect){border_width, border_width, -(2 * border_width), -(2 * border_width)};
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}
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/* Floating windows are never adjacent to any other window, so
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don’t hide their border(s). This prevents bug #998. */
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if (con_is_floating(con))
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return result;
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borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
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if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
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result.x -= border_width;
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result.width += border_width;
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@ -1280,6 +1275,11 @@ Rect con_border_style_rect(Con *con) {
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*/
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adjacent_t con_adjacent_borders(Con *con) {
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adjacent_t result = ADJ_NONE;
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/* Floating windows are never adjacent to any other window, so
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don’t hide their border(s). This prevents bug #998. */
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if (con_is_floating(con))
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return result;
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Con *workspace = con_get_workspace(con);
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if (con->rect.x == workspace->rect.x)
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result |= ADJ_LEFT_SCREEN_EDGE;
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