Bugfix: Close containers which are empty due to a move (Thanks fernando)

This commit is contained in:
Michael Stapelberg 2010-11-13 14:55:11 +01:00
parent 4aef09ab34
commit dc10c67060
5 changed files with 48 additions and 8 deletions

View File

@ -75,6 +75,12 @@ Con *con_by_frame_id(xcb_window_t frame);
*/ */
Con *con_for_window(i3Window *window, Match **store_match); Con *con_for_window(i3Window *window, Match **store_match);
/**
* Returns the number of children of this container.
*
*/
int con_num_children(Con *con);
/** /**
* Attaches the given container to the given parent. This happens when moving * Attaches the given container to the given parent. This happens when moving
* a container or when inserting a new container at a specific place in the * a container or when inserting a new container at a specific place in the

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@ -286,6 +286,20 @@ Con *con_for_window(i3Window *window, Match **store_match) {
return NULL; return NULL;
} }
/*
* Returns the number of children of this container.
*
*/
int con_num_children(Con *con) {
Con *child;
int children = 0;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
children++;
return children;
}
/* /*
* Updates the percent attribute of the children of the given container. This * Updates the percent attribute of the children of the given container. This
* function needs to be called when a window is added or removed from a * function needs to be called when a window is added or removed from a
@ -294,9 +308,7 @@ Con *con_for_window(i3Window *window, Match **store_match) {
*/ */
void con_fix_percent(Con *con, int action) { void con_fix_percent(Con *con, int action) {
Con *child; Con *child;
int children = 0; int children = con_num_children(con);
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
children++;
/* TODO: better document why this math works */ /* TODO: better document why this math works */
double fix; double fix;
if (action == WINDOW_ADD) if (action == WINDOW_ADD)
@ -446,4 +458,6 @@ Rect con_border_style_rect(Con *con) {
if (con->border_style == BS_NONE) if (con->border_style == BS_NONE)
return (Rect){0, 0, 0, 0}; return (Rect){0, 0, 0, 0};
assert(false);
} }

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@ -19,10 +19,7 @@ static bool show_debug_borders = false;
void render_con(Con *con) { void render_con(Con *con) {
printf("currently rendering node %p / %s / layout %d\n", printf("currently rendering node %p / %s / layout %d\n",
con, con->name, con->layout); con, con->name, con->layout);
int children = 0; int children = con_num_children(con);
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
children++;
printf("children: %d, orientation = %d\n", children, con->orientation); printf("children: %d, orientation = %d\n", children, con->orientation);
/* Copy container rect, subtract container border */ /* Copy container rect, subtract container border */
@ -103,6 +100,7 @@ void render_con(Con *con) {
return; return;
} }
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) { TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
/* default layout */ /* default layout */

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@ -364,6 +364,7 @@ void tree_next(char way, orientation_t orientation) {
void tree_move(char way, orientation_t orientation) { void tree_move(char way, orientation_t orientation) {
/* 1: get the first parent with the same orientation */ /* 1: get the first parent with the same orientation */
Con *parent = focused->parent; Con *parent = focused->parent;
Con *old_parent = parent;
if (focused->type == CT_WORKSPACE) if (focused->type == CT_WORKSPACE)
return; return;
bool level_changed = false; bool level_changed = false;
@ -431,4 +432,9 @@ void tree_move(char way, orientation_t orientation) {
TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused); TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused);
/* TODO: dont influence focus handling? */ /* TODO: dont influence focus handling? */
} }
if (con_num_children(old_parent) == 0) {
DLOG("Old container empty after moving. Let's close it\n");
tree_close(old_parent, false);
}
} }

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@ -7,7 +7,7 @@
# 3) move a container inside another container # 3) move a container inside another container
# 4) move a container in a different direction so that we need to go up in tree # 4) move a container in a different direction so that we need to go up in tree
# #
use i3test tests => 16; use i3test tests => 17;
use X11::XCB qw(:all); use X11::XCB qw(:all);
my $i3 = i3("/tmp/nestedcons"); my $i3 = i3("/tmp/nestedcons");
@ -109,4 +109,20 @@ $i3->command('move after h')->recv;
$content = get_ws_content($tmp); $content = get_ws_content($tmp);
is(@{$content}, 2, 'two nodes on this workspace'); is(@{$content}, 2, 'two nodes on this workspace');
######################################################################
# 4) Move a container horizontally when inside a vertical split container.
# The container will be moved to the workspace level and the old vsplit
# container needs to be closed. Verify that it will be closed.
######################################################################
my $otmp = get_unused_workspace();
$i3->command("workspace $otmp")->recv;
$i3->command("open")->recv;
$i3->command("split v")->recv;
$i3->command("move after h")->recv;
$content = get_ws_content($otmp);
is(@{$content}, 1, 'only one nodes on this workspace');
diag( "Testing i3, Perl $], $^X" ); diag( "Testing i3, Perl $], $^X" );