From dd989fa87b0d56737be97b6aa36bfe80786fbd1e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ingo=20B=C3=BCrk?= Date: Wed, 9 Sep 2015 18:27:34 +0200 Subject: [PATCH] Refactor out some individual functions in render_con() to make the code more readable. --- include/render.h | 17 ++++ src/render.c | 256 +++++++++++++++++++++++++---------------------- 2 files changed, 154 insertions(+), 119 deletions(-) diff --git a/include/render.h b/include/render.h index 717459e9..d32f0310 100644 --- a/include/render.h +++ b/include/render.h @@ -10,6 +10,23 @@ */ #pragma once +/* This is used to keep a state to pass around when rendering a con in render_con(). */ +typedef struct render_params { + /* A copy of the coordinates of the container which is being rendered. */ + int x; + int y; + + /* The computed height for decorations. */ + int deco_height; + /* Container rect, subtract container border. This is the actually usable space + * inside this container for clients. */ + Rect rect; + /* The number of children of the container which is being rendered. */ + int children; + /* A precalculated list of sizes of each child. */ + int *sizes; +} render_params; + /** * "Renders" the given container (and its children), meaning that all rects are * updated correctly. Note that this function does not call any xcb_* diff --git a/src/render.c b/src/render.c index 7ada19eb..94404347 100644 --- a/src/render.c +++ b/src/render.c @@ -12,6 +12,12 @@ */ #include "all.h" +/* Forward declarations */ +static void render_con_split(Con *con, Con *child, render_params *p, int i); +static void render_con_stacked(Con *con, Con *child, render_params *p, int i); +static void render_con_tabbed(Con *con, Con *child, render_params *p, int i); +static void render_con_dockarea(Con *con, Con *child, render_params *p); + /* change this to 'true' if you want to have additional borders around every * container (for debugging purposes) */ static bool show_debug_borders = false; @@ -124,29 +130,26 @@ static void render_l_output(Con *con) { * */ void render_con(Con *con, bool render_fullscreen) { - int children = con_num_children(con); + render_params params = { + .rect = con->rect, + .x = con->rect.x, + .y = con->rect.y, + .children = con_num_children(con)}; + DLOG("Rendering %snode %p / %s / layout %d / children %d\n", (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout, - children); - - /* Copy container rect, subtract container border */ - /* This is the actually usable space inside this container for clients */ - Rect rect = con->rect; + params.children); /* Display a border if this is a leaf node. For container nodes, we don’t * draw borders (except when in debug mode) */ if (show_debug_borders) { - rect.x += 2; - rect.y += 2; - rect.width -= 2 * 2; - rect.height -= 2 * 2; + params.rect.x += 2; + params.rect.y += 2; + params.rect.width -= 2 * 2; + params.rect.height -= 2 * 2; } - int x = rect.x; - int y = rect.y; - int i = 0; - con->mapped = true; /* if this container contains a window, set the coordinates */ @@ -207,7 +210,7 @@ void render_con(Con *con, bool render_fullscreen) { fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT)); } if (fullscreen) { - fullscreen->rect = rect; + fullscreen->rect = params.rect; x_raise_con(fullscreen); render_con(fullscreen, true); /* Fullscreen containers are either global (underneath the CT_ROOT @@ -222,31 +225,33 @@ void render_con(Con *con, bool render_fullscreen) { } /* find the height for the decorations */ - int deco_height = render_deco_height(); + params.deco_height = render_deco_height(); /* precalculate the sizes to be able to correct rounding errors */ - int sizes[children]; - memset(sizes, 0, children * sizeof(int)); - if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) { + int sizes[params.children]; + memset(sizes, 0, params.children * sizeof(int)); + if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && params.children > 0) { assert(!TAILQ_EMPTY(&con->nodes_head)); + Con *child; int i = 0, assigned = 0; - int total = con_orientation(con) == HORIZ ? rect.width : rect.height; + int total = con_orientation(con) == HORIZ ? params.rect.width : params.rect.height; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - double percentage = child->percent > 0.0 ? child->percent : 1.0 / children; + double percentage = child->percent > 0.0 ? child->percent : 1.0 / params.children; assigned += sizes[i++] = percentage * total; } assert(assigned == total || - (assigned > total && assigned - total <= children * 2) || - (assigned < total && total - assigned <= children * 2)); + (assigned > total && assigned - total <= params.children * 2) || + (assigned < total && total - assigned <= params.children * 2)); int signal = assigned < total ? 1 : -1; while (assigned != total) { - for (i = 0; i < children && assigned != total; ++i) { + for (i = 0; i < params.children && assigned != total; ++i) { sizes[i] += signal; assigned += signal; } } } + params.sizes = sizes; if (con->layout == L_OUTPUT) { /* Skip i3-internal outputs */ @@ -331,104 +336,18 @@ void render_con(Con *con, bool render_fullscreen) { } } else { - /* FIXME: refactor this into separate functions: */ Con *child; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - assert(children > 0); + assert(params.children > 0); - /* default layout */ if (con->layout == L_SPLITH || con->layout == L_SPLITV) { - if (con->layout == L_SPLITH) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = sizes[i]; - child->rect.height = rect.height; - x += child->rect.width; - } else { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = sizes[i]; - y += child->rect.height; - } - - /* first we have the decoration, if this is a leaf node */ - if (con_is_leaf(child)) { - if (child->border_style == BS_NORMAL) { - /* TODO: make a function for relative coords? */ - child->deco_rect.x = child->rect.x - con->rect.x; - child->deco_rect.y = child->rect.y - con->rect.y; - - child->rect.y += deco_height; - child->rect.height -= deco_height; - - child->deco_rect.width = child->rect.width; - child->deco_rect.height = deco_height; - } else { - child->deco_rect.x = 0; - child->deco_rect.y = 0; - child->deco_rect.width = 0; - child->deco_rect.height = 0; - } - } - } - - /* stacked layout */ - else if (con->layout == L_STACKED) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = rect.height; - - child->deco_rect.x = x - con->rect.x; - child->deco_rect.y = y - con->rect.y + (i * deco_height); - child->deco_rect.width = child->rect.width; - child->deco_rect.height = deco_height; - - if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { - child->rect.y += (deco_height * children); - child->rect.height -= (deco_height * children); - } - } - - /* tabbed layout */ - else if (con->layout == L_TABBED) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = rect.height; - - child->deco_rect.width = floor((float)child->rect.width / children); - child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width; - child->deco_rect.y = y - con->rect.y; - - /* Since the tab width may be something like 31,6 px per tab, we - * let the last tab have all the extra space (0,6 * children). */ - if (i == (children - 1)) { - child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width)); - } - - if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { - child->rect.y += deco_height; - child->rect.height -= deco_height; - child->deco_rect.height = deco_height; - } else { - child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0); - } - } - - /* dockarea layout */ - else if (con->layout == L_DOCKAREA) { - child->rect.x = x; - child->rect.y = y; - child->rect.width = rect.width; - child->rect.height = child->geometry.height; - - child->deco_rect.x = 0; - child->deco_rect.y = 0; - child->deco_rect.width = 0; - child->deco_rect.height = 0; - y += child->rect.height; + render_con_split(con, child, ¶ms, i); + } else if (con->layout == L_STACKED) { + render_con_stacked(con, child, ¶ms, i); + } else if (con->layout == L_TABBED) { + render_con_tabbed(con, child, ¶ms, i); + } else if (con->layout == L_DOCKAREA) { + render_con_dockarea(con, child, ¶ms); } DLOG("child at (%d, %d) with (%d x %d)\n", @@ -450,7 +369,7 @@ void render_con(Con *con, bool render_fullscreen) { render_con(child, false); } - if (children != 1) + if (params.children != 1) /* Raise the stack con itself. This will put the stack decoration on * top of every stack window. That way, when a new window is opened in * the stack, the old window will not obscure part of the decoration @@ -459,3 +378,102 @@ void render_con(Con *con, bool render_fullscreen) { } } } + +static void render_con_split(Con *con, Con *child, render_params *p, int i) { + assert(con->layout == L_SPLITH || con->layout == L_SPLITV); + + if (con->layout == L_SPLITH) { + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->sizes[i]; + child->rect.height = p->rect.height; + p->x += child->rect.width; + } else { + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->rect.width; + child->rect.height = p->sizes[i]; + p->y += child->rect.height; + } + + /* first we have the decoration, if this is a leaf node */ + if (con_is_leaf(child)) { + if (child->border_style == BS_NORMAL) { + /* TODO: make a function for relative coords? */ + child->deco_rect.x = child->rect.x - con->rect.x; + child->deco_rect.y = child->rect.y - con->rect.y; + + child->rect.y += p->deco_height; + child->rect.height -= p->deco_height; + + child->deco_rect.width = child->rect.width; + child->deco_rect.height = p->deco_height; + } else { + child->deco_rect.x = 0; + child->deco_rect.y = 0; + child->deco_rect.width = 0; + child->deco_rect.height = 0; + } + } +} + +static void render_con_stacked(Con *con, Con *child, render_params *p, int i) { + assert(con->layout == L_STACKED); + + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->rect.width; + child->rect.height = p->rect.height; + + child->deco_rect.x = p->x - con->rect.x; + child->deco_rect.y = p->y - con->rect.y + (i * p->deco_height); + child->deco_rect.width = child->rect.width; + child->deco_rect.height = p->deco_height; + + if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { + child->rect.y += (p->deco_height * p->children); + child->rect.height -= (p->deco_height * p->children); + } +} + +static void render_con_tabbed(Con *con, Con *child, render_params *p, int i) { + assert(con->layout == L_TABBED); + + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->rect.width; + child->rect.height = p->rect.height; + + child->deco_rect.width = floor((float)child->rect.width / p->children); + child->deco_rect.x = p->x - con->rect.x + i * child->deco_rect.width; + child->deco_rect.y = p->y - con->rect.y; + + /* Since the tab width may be something like 31,6 px per tab, we + * let the last tab have all the extra space (0,6 * children). */ + if (i == (p->children - 1)) { + child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width)); + } + + if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { + child->rect.y += p->deco_height; + child->rect.height -= p->deco_height; + child->deco_rect.height = p->deco_height; + } else { + child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0); + } +} + +static void render_con_dockarea(Con *con, Con *child, render_params *p) { + assert(con->layout == L_DOCKAREA); + + child->rect.x = p->x; + child->rect.y = p->y; + child->rect.width = p->rect.width; + child->rect.height = child->geometry.height; + + child->deco_rect.x = 0; + child->deco_rect.y = 0; + child->deco_rect.width = 0; + child->deco_rect.height = 0; + p->y += child->rect.height; +}