i3bar: fix flickering shortened status bar on other output(s)
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@ -1792,6 +1792,8 @@ void reconfig_windows(bool redraw_bars) {
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void draw_bars(bool unhide) {
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void draw_bars(bool unhide) {
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DLOG("Drawing bars...\n");
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DLOG("Drawing bars...\n");
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int workspace_width = 0;
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int workspace_width = 0;
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/* Is the currently-rendered statusline using short_text items? */
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bool rendered_statusline_is_short = false;
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refresh_statusline(false);
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refresh_statusline(false);
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@ -1941,8 +1943,15 @@ void draw_bars(bool unhide) {
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uint32_t max_statusline_width = outputs_walk->rect.w - workspace_width - tray_width - 2 * logical_px(sb_hoff_px);
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uint32_t max_statusline_width = outputs_walk->rect.w - workspace_width - tray_width - 2 * logical_px(sb_hoff_px);
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/* If the statusline is too long, try to use short texts. */
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/* If the statusline is too long, try to use short texts. */
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if (statusline_width > max_statusline_width)
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if (statusline_width > max_statusline_width) {
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/* If the currently rendered statusline is long, render a short status line */
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refresh_statusline(true);
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refresh_statusline(true);
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rendered_statusline_is_short = true;
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} else if (rendered_statusline_is_short) {
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/* If the currently rendered statusline is short, render a long status line */
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refresh_statusline(false);
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rendered_statusline_is_short = false;
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}
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/* Luckily we already prepared a seperate pixmap containing the rendered
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/* Luckily we already prepared a seperate pixmap containing the rendered
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* statusline, we just have to copy the relevant parts to the relevant
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* statusline, we just have to copy the relevant parts to the relevant
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