Merge branch 'fix-ws-direction'
This commit is contained in:
commit
e17d49e6a4
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@ -177,6 +177,14 @@ Con *con_descend_focused(Con *con);
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*/
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Con *con_descend_tiling_focused(Con *con);
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/*
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* Returns the leftmost, rightmost, etc. container in sub-tree. For example, if
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* direction is D_LEFT, then we return the rightmost container and if direction
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* is D_RIGHT, we return the leftmost container. This is because if we are
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* moving D_LEFT, and thus want the rightmost container.
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*/
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Con *con_descend_direction(Con *con, direction_t direction);
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/**
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* Returns a "relative" Rect which contains the amount of pixels that need to
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* be added to the original Rect to get the final position (obviously the
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@ -91,4 +91,10 @@ Output *get_output_containing(int x, int y);
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*/
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Output *get_output_most(direction_t direction, Output *current);
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/**
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* Gets the output which is the next one in the given direction.
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*
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*/
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Output *get_output_next(direction_t direction, Output *current);
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#endif
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52
src/con.c
52
src/con.c
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@ -773,6 +773,58 @@ Con *con_descend_tiling_focused(Con *con) {
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return next;
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}
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/*
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* Returns the leftmost, rightmost, etc. container in sub-tree. For example, if
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* direction is D_LEFT, then we return the rightmost container and if direction
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* is D_RIGHT, we return the leftmost container. This is because if we are
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* moving D_LEFT, and thus want the rightmost container.
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*
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*/
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Con *con_descend_direction(Con *con, direction_t direction) {
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Con *most;
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DLOG("con_descend_direction(%p, %d)\n", con, direction);
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if (direction == D_LEFT || direction == D_RIGHT) {
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if (con->orientation == HORIZ) {
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/* If the direction is horizontal, we can use either the first
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* (D_RIGHT) or the last con (D_LEFT) */
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if (direction == D_RIGHT)
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most = TAILQ_FIRST(&(con->nodes_head));
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else most = TAILQ_LAST(&(con->nodes_head), nodes_head);
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} else if (con->orientation == VERT) {
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/* Wrong orientation. We use the last focused con. Within that con,
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* we recurse to chose the left/right con or at least the last
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* focused one. */
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most = TAILQ_FIRST(&(con->focus_head));
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} else {
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/* If the con has no orientation set, it’s not a split container
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* but a container with a client window, so stop recursing */
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return con;
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}
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}
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if (direction == D_UP || direction == D_DOWN) {
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if (con->orientation == VERT) {
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/* If the direction is vertical, we can use either the first
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* (D_DOWN) or the last con (D_UP) */
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if (direction == D_UP)
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most = TAILQ_LAST(&(con->nodes_head), nodes_head);
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else most = TAILQ_FIRST(&(con->nodes_head));
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} else if (con->orientation == HORIZ) {
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/* Wrong orientation. We use the last focused con. Within that con,
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* we recurse to chose the top/bottom con or at least the last
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* focused one. */
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most = TAILQ_FIRST(&(con->focus_head));
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} else {
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/* If the con has no orientation set, it’s not a split container
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* but a container with a client window, so stop recursing */
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return con;
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}
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}
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if (!most)
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return con;
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return con_descend_direction(most, direction);
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}
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/*
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* Returns a "relative" Rect which contains the amount of pixels that need to
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46
src/randr.c
46
src/randr.c
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@ -143,6 +143,52 @@ Output *get_output_most(direction_t direction, Output *current) {
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return candidate;
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}
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/*
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* Gets the output which is the next one in the given direction.
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*
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*/
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Output *get_output_next(direction_t direction, Output *current) {
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Output *output, *candidate = NULL;
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TAILQ_FOREACH(output, &outputs, outputs) {
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if (!output->active)
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continue;
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if (((direction == D_UP) || (direction == D_DOWN)) &&
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(current->rect.x != output->rect.x))
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continue;
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if (((direction == D_LEFT) || (direction == D_RIGHT)) &&
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(current->rect.y != output->rect.y))
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continue;
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switch (direction) {
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case D_UP:
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if (output->rect.y < current->rect.y &&
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(!candidate || output->rect.y < candidate->rect.y))
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candidate = output;
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break;
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case D_DOWN:
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if (output->rect.y > current->rect.y &&
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(!candidate || output->rect.y > candidate->rect.y))
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candidate = output;
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break;
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case D_LEFT:
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if (output->rect.x < current->rect.x &&
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(!candidate || output->rect.x > candidate->rect.x))
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candidate = output;
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break;
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case D_RIGHT:
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if (output->rect.x > current->rect.x &&
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(!candidate || output->rect.x < candidate->rect.x))
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candidate = output;
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break;
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}
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}
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return candidate;
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}
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/*
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* Disables RandR support by creating exactly one output with the size of the
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* X11 screen.
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43
src/tree.c
43
src/tree.c
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@ -376,9 +376,48 @@ void tree_render() {
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*
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*/
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static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
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/* Stop recursing at workspaces */
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if (con->type == CT_WORKSPACE)
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/* Stop recursing at workspaces after attempting to switch to next
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* workspace if possible. */
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if (con->type == CT_WORKSPACE) {
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Output *current_output = get_output_containing(con->rect.x, con->rect.y);
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Output *next_output;
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if (!current_output)
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return false;
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DLOG("Current output is %s\n", current_output->name);
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/* Try to find next output */
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direction_t direction;
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if (way == 'n' && orientation == HORIZ)
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direction = D_RIGHT;
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else if (way == 'p' && orientation == HORIZ)
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direction = D_LEFT;
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else if (way == 'n' && orientation == VERT)
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direction = D_DOWN;
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else if (way == 'p' && orientation == VERT)
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direction = D_UP;
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else
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return false;
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next_output = get_output_next(direction, current_output);
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if (!next_output)
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return false;
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DLOG("Next output is %s\n", next_output->name);
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/* Find visible workspace on next output */
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Con *workspace = NULL;
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GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
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/* Show next workspace and focus appropriate container if possible. */
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if (!workspace)
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return false;
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workspace_show(workspace->name);
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Con *focus = con_descend_direction(workspace, direction);
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if (focus)
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con_focus(focus);
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return true;
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}
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if (con->type == CT_FLOATING_CON) {
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/* TODO: implement focus for floating windows */
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