Obey WM_SIZE_HINTS's resize increments in floating
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@ -588,9 +588,9 @@ static void cmd_resize_floating(I3_CMD, char *way, char *direction, Con *floatin
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return;
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if (strcmp(direction, "up") == 0) {
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floating_con->rect.y -= px;
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floating_con->rect.y -= (floating_con->rect.height - old_rect.height);
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} else if (strcmp(direction, "left") == 0) {
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floating_con->rect.x -= px;
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floating_con->rect.x -= (floating_con->rect.width - old_rect.width);
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}
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}
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@ -39,6 +39,35 @@ void floating_check_size(Con *floating_con) {
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const int floating_sane_min_height = 50;
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const int floating_sane_min_width = 75;
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Rect floating_sane_max_dimensions;
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Con *focused_con = con_descend_focused(floating_con);
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/* obey size increments */
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if (focused_con->height_increment || focused_con->width_increment) {
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Rect border_rect = con_border_style_rect(focused_con);
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/* We have to do the opposite calculations that render_con() do
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* to get the exact size we want. */
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border_rect.width = -border_rect.width;
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border_rect.width += 2 * focused_con->border_width;
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border_rect.height = -border_rect.height;
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border_rect.height += 2 * focused_con->border_width;
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if (con_border_style(focused_con) == BS_NORMAL)
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border_rect.height += render_deco_height();
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if (focused_con->height_increment &&
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floating_con->rect.height >= focused_con->base_height + border_rect.height) {
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floating_con->rect.height -= focused_con->base_height + border_rect.height;
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floating_con->rect.height -= floating_con->rect.height % focused_con->height_increment;
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floating_con->rect.height += focused_con->base_height + border_rect.height;
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}
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if (focused_con->width_increment &&
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floating_con->rect.width >= focused_con->base_width + border_rect.width) {
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floating_con->rect.width -= focused_con->base_width + border_rect.width;
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floating_con->rect.width -= floating_con->rect.width % focused_con->width_increment;
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floating_con->rect.width += focused_con->base_width + border_rect.width;
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}
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}
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/* Unless user requests otherwise (-1), ensure width/height do not exceed
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* configured maxima or, if unconfigured, limit to combined width of all
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@ -447,26 +476,27 @@ DRAGGING_CB(resize_window_callback) {
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dest_height = old_rect->height - (new_y - event->root_y);
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else dest_height = old_rect->height + (new_y - event->root_y);
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/* Obey minimum window size */
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Rect minimum = con_minimum_size(con);
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dest_width = max(dest_width, minimum.width);
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dest_height = max(dest_height, minimum.height);
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/* User wants to keep proportions, so we may have to adjust our values */
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if (params->proportional) {
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dest_width = max(dest_width, (int) (dest_height * ratio));
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dest_height = max(dest_height, (int) (dest_width / ratio));
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}
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con->rect = (Rect) { dest_x, dest_y, dest_width, dest_height };
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/* Obey window size */
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floating_check_size(con);
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/* If not the lower right corner is grabbed, we must also reposition
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* the client by exactly the amount we resized it */
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if (corner & BORDER_LEFT)
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dest_x = old_rect->x + (old_rect->width - dest_width);
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dest_x = old_rect->x + (old_rect->width - con->rect.width);
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if (corner & BORDER_TOP)
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dest_y = old_rect->y + (old_rect->height - dest_height);
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dest_y = old_rect->y + (old_rect->height - con->rect.height);
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con->rect = (Rect) { dest_x, dest_y, dest_width, dest_height };
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con->rect.x = dest_x;
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con->rect.y = dest_y;
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/* TODO: don’t re-render the whole tree just because we change
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* coordinates of a floating window */
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@ -173,6 +173,7 @@ void scratchpad_show(Con *con) {
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Con *output = con_get_output(con);
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con->rect.width = output->rect.width * 0.5;
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con->rect.height = output->rect.height * 0.75;
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floating_check_size(con);
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con->rect.x = output->rect.x +
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((output->rect.width / 2.0) - (con->rect.width / 2.0));
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con->rect.y = output->rect.y +
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