libi3/font: Use "pango:" prefix to avoid confusion
Also add a user-friendly font description syntax to userguide
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@ -316,13 +316,15 @@ and fall back to a working font.
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*Syntax*:
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*Syntax*:
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------------------------------
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------------------------------
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font <X core font description>
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font <X core font description>
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font xft:<a FreeType font description>
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font pango:[family list] [style options] [size]
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------------------------------
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------------------------------
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*Examples*:
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*Examples*:
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--------------------------------------------------------------
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--------------------------------------------------------------
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font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
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font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
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font xft:DejaVu Sans Mono 10
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font pango:DejaVu Sans Mono 10
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font pango:DejaVu Sans Mono, Terminus Bold Semi-Condensed 11
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font pango:Terminus 11x
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--------------------------------------------------------------
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--------------------------------------------------------------
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[[keybindings]]
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[[keybindings]]
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@ -1117,7 +1119,7 @@ font <font>
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--------------------------------------------------------------
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--------------------------------------------------------------
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bar {
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bar {
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font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
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font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
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font xft:DejaVu Sans Mono 10
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font pango:DejaVu Sans Mono 10
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}
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}
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--------------------------------------------------------------
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--------------------------------------------------------------
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@ -15,8 +15,8 @@ font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
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# The font above is very space-efficient, that is, it looks good, sharp and
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# The font above is very space-efficient, that is, it looks good, sharp and
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# clear in small sizes. However, if you need a lot of unicode glyphs or
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# clear in small sizes. However, if you need a lot of unicode glyphs or
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# right-to-left text rendering, you should instead use pango for rendering and
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# right-to-left text rendering, you should instead use pango for rendering and
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# chose an xft font, such as:
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# chose a FreeType font, such as:
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# font xft:DejaVu Sans Mono 10
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# font pango:DejaVu Sans Mono 10
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# use Mouse+Mod1 to drag floating windows to their wanted position
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# use Mouse+Mod1 to drag floating windows to their wanted position
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floating_modifier Mod1
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floating_modifier Mod1
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@ -16,8 +16,8 @@ font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
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# The font above is very space-efficient, that is, it looks good, sharp and
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# The font above is very space-efficient, that is, it looks good, sharp and
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# clear in small sizes. However, if you need a lot of unicode glyphs or
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# clear in small sizes. However, if you need a lot of unicode glyphs or
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# right-to-left text rendering, you should instead use pango for rendering and
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# right-to-left text rendering, you should instead use pango for rendering and
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# chose an xft font, such as:
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# chose a FreeType font, such as:
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# font xft:DejaVu Sans Mono 10
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# font pango:DejaVu Sans Mono 10
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# Use Mouse+$mod to drag floating windows to their wanted position
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# Use Mouse+$mod to drag floating windows to their wanted position
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floating_modifier $mod
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floating_modifier $mod
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@ -142,7 +142,11 @@ i3Font load_font(const char *pattern, const bool fallback) {
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#if PANGO_SUPPORT
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#if PANGO_SUPPORT
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/* Try to load a pango font if specified */
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/* Try to load a pango font if specified */
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if (strlen(pattern) > strlen("xft:") && !strncmp(pattern, "xft:", strlen("xft:"))) {
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if (strlen(pattern) > strlen("pango:") && !strncmp(pattern, "pango:", strlen("pango:"))) {
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pattern += strlen("pango:");
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if (load_pango_font(&font, pattern))
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return font;
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} else if (strlen(pattern) > strlen("xft:") && !strncmp(pattern, "xft:", strlen("xft:"))) {
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pattern += strlen("xft:");
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pattern += strlen("xft:");
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if (load_pango_font(&font, pattern))
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if (load_pango_font(&font, pattern))
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return font;
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return font;
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