create hide_edge_borders option
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@ -468,6 +468,22 @@ new_window <normal|1pixel|none>
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new_window 1pixel
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---------------------
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=== Hiding vertical borders
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You can hide vertical borders adjacent to the screen edges using
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+hide_edge_borders+. This is useful if you are using scrollbars. This option is
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disabled by default.
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*Syntax*:
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----------------------------
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hide_edge_borders <yes|no>
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----------------------------
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*Example*:
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----------------------
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hide_edge_borders yes
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----------------------
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=== Arbitrary commands for specific windows (for_window)
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With the +for_window+ command, you can let i3 execute any command when it
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@ -221,6 +221,12 @@ Con *con_descend_direction(Con *con, direction_t direction);
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*/
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Rect con_border_style_rect(Con *con);
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/**
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* Returns adjacent borders of the window. We need this if hide_edge_borders is
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* enabled.
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*/
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adjacent_t con_adjacent_borders(Con *con);
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/**
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* Use this function to get a container’s border style. This is important
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* because when inside a stack, the border style is always BS_NORMAL.
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@ -108,6 +108,11 @@ struct Config {
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* It is not planned to add any different focus models. */
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bool disable_focus_follows_mouse;
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/** Remove vertical borders if they are adjacent to the screen edge.
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* This is useful if you are reaching scrollbar on the edge of the
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* screen. By default, this is disabled. */
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bool hide_edge_borders;
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/** By default, a workspace bar is drawn at the bottom of the screen.
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* If you want to have a more fancy bar, it is recommended to replace
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* the whole bar by dzen2, for example using the i3-wsbar script which
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@ -60,6 +60,11 @@ typedef enum { BS_NORMAL = 0, BS_NONE = 1, BS_1PIXEL = 2 } border_style_t;
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* only this specific window or the whole X11 client */
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typedef enum { DONT_KILL_WINDOW = 0, KILL_WINDOW = 1, KILL_CLIENT = 2 } kill_window_t;
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/** describes if the window is adjacent to the output (physical screen) edges. */
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typedef enum { ADJ_NONE = 0,
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ADJ_LEFT_SCREEN_EDGE = 1,
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ADJ_RIGHT_SCREEN_EDGE = 2} adjacent_t;
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enum {
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BIND_NONE = 0,
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BIND_SHIFT = XCB_MOD_MASK_SHIFT, /* (1 << 0) */
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@ -200,6 +200,7 @@ new_float { return TOKNEWFLOAT; }
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normal { return TOK_NORMAL; }
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none { return TOK_NONE; }
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1pixel { return TOK_1PIXEL; }
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hide_edge_borders { return TOK_HIDE_EDGE_BORDERS; }
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focus_follows_mouse { return TOKFOCUSFOLLOWSMOUSE; }
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force_focus_wrapping { return TOK_FORCE_FOCUS_WRAPPING; }
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force_xinerama { return TOK_FORCE_XINERAMA; }
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@ -735,6 +735,7 @@ void parse_file(const char *f) {
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%token TOK_NORMAL "normal"
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%token TOK_NONE "none"
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%token TOK_1PIXEL "1pixel"
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%token TOK_HIDE_EDGE_BORDERS "hide_edge_borders"
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%token TOKFOCUSFOLLOWSMOUSE "focus_follows_mouse"
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%token TOK_FORCE_FOCUS_WRAPPING "force_focus_wrapping"
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%token TOK_FORCE_XINERAMA "force_xinerama"
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@ -833,6 +834,7 @@ line:
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| workspace_layout
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| new_window
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| new_float
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| hide_edge_borders
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| focus_follows_mouse
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| force_focus_wrapping
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| force_xinerama
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@ -1474,6 +1476,14 @@ bool:
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}
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;
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hide_edge_borders:
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TOK_HIDE_EDGE_BORDERS bool
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{
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DLOG("hide edge borders = %d\n", $2);
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config.hide_edge_borders = $2;
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}
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;
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focus_follows_mouse:
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TOKFOCUSFOLLOWSMOUSE bool
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{
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38
src/con.c
38
src/con.c
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@ -934,12 +934,32 @@ Con *con_descend_direction(Con *con, direction_t direction) {
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*
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*/
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Rect con_border_style_rect(Con *con) {
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adjacent_t adjacent_to = ADJ_NONE;
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Rect result;
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if (config.hide_edge_borders)
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adjacent_to = con_adjacent_borders(con);
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switch (con_border_style(con)) {
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case BS_NORMAL:
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return (Rect){2, 0, -(2 * 2), -2};
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result = (Rect){2, 0, -(2 * 2), -2};
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if (adjacent_to & ADJ_LEFT_SCREEN_EDGE) {
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result.x -= 2;
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result.width += 2;
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}
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if (adjacent_to & ADJ_RIGHT_SCREEN_EDGE) {
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result.width += 2;
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}
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return result;
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case BS_1PIXEL:
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return (Rect){1, 1, -2, -2};
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result = (Rect){1, 1, -2, -2};
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if (adjacent_to & ADJ_LEFT_SCREEN_EDGE) {
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result.x -= 1;
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result.width += 1;
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}
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if (adjacent_to & ADJ_RIGHT_SCREEN_EDGE) {
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result.width += 1;
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}
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return result;
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case BS_NONE:
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return (Rect){0, 0, 0, 0};
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@ -949,6 +969,20 @@ Rect con_border_style_rect(Con *con) {
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}
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}
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/*
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* Returns adjacent borders of the window. We need this if hide_edge_borders is
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* enabled.
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*/
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adjacent_t con_adjacent_borders(Con *con) {
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adjacent_t result = ADJ_NONE;
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Con *output = con_get_output(con);
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if (con->rect.x == output->rect.x)
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result |= ADJ_LEFT_SCREEN_EDGE;
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if (con->rect.x + con->rect.width == output->rect.x + output->rect.width)
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result |= ADJ_RIGHT_SCREEN_EDGE;
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return result;
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}
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/*
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* Use this function to get a container’s border style. This is important
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* because when inside a stack, the border style is always BS_NORMAL.
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19
src/x.c
19
src/x.c
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@ -299,6 +299,9 @@ void x_window_kill(xcb_window_t window, kill_window_t kill_window) {
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void x_draw_decoration(Con *con) {
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Con *parent = con->parent;
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bool leaf = con_is_leaf(con);
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adjacent_t adjacent_to = ADJ_NONE;
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if (config.hide_edge_borders)
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adjacent_to = con_adjacent_borders(con);
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/* This code needs to run for:
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* • leaf containers
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* • non-leaf containers which are in a stacked/tabbed container
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@ -408,12 +411,16 @@ void x_draw_decoration(Con *con) {
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* rectangle because some childs are not freely resizable and we want
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* their background color to "shine through". */
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xcb_change_gc(conn, con->pm_gc, XCB_GC_FOREGROUND, (uint32_t[]){ p->color->background });
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xcb_rectangle_t borders[] = {
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{ 0, 0, br.x, r->height },
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{ 0, r->height + br.height + br.y, r->width, r->height },
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{ r->width + br.width + br.x, 0, r->width, r->height }
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};
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xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 3, borders);
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if (!(adjacent_to & ADJ_LEFT_SCREEN_EDGE)) {
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xcb_rectangle_t leftline = { 0, 0, br.x, r->height };
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xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &leftline);
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}
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if (!(adjacent_to & ADJ_RIGHT_SCREEN_EDGE)) {
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xcb_rectangle_t rightline = { r->width + br.width + br.x, 0, r->width, r->height };
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xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &rightline);
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}
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xcb_rectangle_t bottomline = { 0, r->height + br.height + br.y, r->width, r->height };
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xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &bottomline);
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/* 1pixel border needs an additional line at the top */
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if (p->border_style == BS_1PIXEL) {
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xcb_rectangle_t topline = { br.x, 0, con->rect.width + br.width + br.x, br.y };
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