Implement stack-limit for further defining how stack windows should look

Using this command, you can limit the amount of columns or rows for
a stacking container. This allows for better usage of screen estate
when using stacking containers with many clients.

Examples:
  i3-msg "stack-limit cols 2"
You will now have a stack window which has two columns of windows.
This commit is contained in:
Michael Stapelberg 2009-09-22 18:07:59 +02:00
parent d3752007ed
commit f4ec7fdfe9
5 changed files with 173 additions and 44 deletions

View File

@ -436,8 +436,8 @@ struct Client {
}; };
/** /**
* A container is either in default or stacking mode. It sits inside each cell * A container is either in default, stacking or tabbed mode. There is one for
* of the table. * each cell of the table.
* *
*/ */
struct Container { struct Container {
@ -466,6 +466,15 @@ struct Container {
/* Ensure MODE_DEFAULT maps to 0 because we use calloc for /* Ensure MODE_DEFAULT maps to 0 because we use calloc for
* initialization later */ * initialization later */
enum { MODE_DEFAULT = 0, MODE_STACK, MODE_TABBED } mode; enum { MODE_DEFAULT = 0, MODE_STACK, MODE_TABBED } mode;
/* When in stacking, one can either have unlimited windows inside the
* container or set a limit for the rows or columns the stack window
* should display to use the screen more efficiently. */
enum { STACK_LIMIT_NONE = 0, STACK_LIMIT_COLS, STACK_LIMIT_ROWS } stack_limit;
/* The number of columns or rows to limit to, see stack_limit */
int stack_limit_value;
CIRCLEQ_HEAD(client_head, Client) clients; CIRCLEQ_HEAD(client_head, Client) clients;
}; };

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@ -17,6 +17,7 @@
#include <stdlib.h> #include <stdlib.h>
#include <time.h> #include <time.h>
#include <stdbool.h> #include <stdbool.h>
#include <math.h>
#include <xcb/xcb.h> #include <xcb/xcb.h>
#include <xcb/xcb_atom.h> #include <xcb/xcb_atom.h>
@ -36,6 +37,19 @@
#include "floating.h" #include "floating.h"
#include "resize.h" #include "resize.h"
static struct Stack_Window *get_stack_window(xcb_window_t window_id) {
struct Stack_Window *current;
SLIST_FOREACH(current, &stack_wins, stack_windows) {
if (current->window != window_id)
continue;
return current;
}
return NULL;
}
/* /*
* Checks if the button press was on a stack window, handles focus setting and returns true * Checks if the button press was on a stack window, handles focus setting and returns true
* if so, or false otherwise. * if so, or false otherwise.
@ -43,45 +57,60 @@
*/ */
static bool button_press_stackwin(xcb_connection_t *conn, xcb_button_press_event_t *event) { static bool button_press_stackwin(xcb_connection_t *conn, xcb_button_press_event_t *event) {
struct Stack_Window *stack_win; struct Stack_Window *stack_win;
SLIST_FOREACH(stack_win, &stack_wins, stack_windows) {
if (stack_win->window != event->event)
continue;
/* A stack window was clicked, we check if it was button4 or button5 /* If we find a corresponding stack window, we can handle the event */
which are scroll up / scroll down. */ if ((stack_win = get_stack_window(event->event)) == NULL)
if (event->detail == XCB_BUTTON_INDEX_4 || event->detail == XCB_BUTTON_INDEX_5) { return false;
direction_t direction = (event->detail == XCB_BUTTON_INDEX_4 ? D_UP : D_DOWN);
focus_window_in_container(conn, CUR_CELL, direction);
return true;
}
/* It was no scrolling, so we calculate the destination client by
dividing the Y position of the event through the height of a window
decoration and then set the focus to this client. */
i3Font *font = load_font(conn, config.font);
int decoration_height = (font->height + 2 + 2);
int destination = (event->event_y / decoration_height),
c = 0,
num_clients = 0;
Client *client;
CIRCLEQ_FOREACH(client, &(stack_win->container->clients), clients)
num_clients++;
if (stack_win->container->mode == MODE_TABBED)
destination = (event->event_x / (stack_win->container->width / num_clients));
LOG("Click on stack_win for client %d\n", destination);
CIRCLEQ_FOREACH(client, &(stack_win->container->clients), clients)
if (c++ == destination) {
set_focus(conn, client, true);
return true;
}
/* A stack window was clicked, we check if it was button4 or button5
which are scroll up / scroll down. */
if (event->detail == XCB_BUTTON_INDEX_4 || event->detail == XCB_BUTTON_INDEX_5) {
direction_t direction = (event->detail == XCB_BUTTON_INDEX_4 ? D_UP : D_DOWN);
focus_window_in_container(conn, CUR_CELL, direction);
return true; return true;
} }
return false; /* It was no scrolling, so we calculate the destination client by
dividing the Y position of the event through the height of a window
decoration and then set the focus to this client. */
i3Font *font = load_font(conn, config.font);
int decoration_height = (font->height + 2 + 2);
int destination = (event->event_y / decoration_height),
c = 0,
num_clients = 0;
Client *client;
Container *container = stack_win->container;
CIRCLEQ_FOREACH(client, &(container->clients), clients)
num_clients++;
if (container->mode == MODE_TABBED)
destination = (event->event_x / (container->width / num_clients));
else if (container->mode == MODE_STACK &&
container->stack_limit != STACK_LIMIT_NONE) {
if (container->stack_limit == STACK_LIMIT_COLS) {
int wrap = ceil((float)num_clients / container->stack_limit_value);
int clicked_column = (event->event_x / (stack_win->rect.width / container->stack_limit_value));
int clicked_row = (event->event_y / decoration_height);
LOG("clicked on column %d, row %d\n", clicked_column, clicked_row);
destination = (wrap * clicked_column) + clicked_row;
} else {
int width = (stack_win->rect.width / ceil((float)num_clients / container->stack_limit_value));
int clicked_column = (event->event_x / width);
int clicked_row = (event->event_y / decoration_height);
LOG("clicked on column %d, row %d\n", clicked_column, clicked_row);
destination = (container->stack_limit_value * clicked_column) + clicked_row;
}
}
LOG("Click on stack_win for client %d\n", destination);
CIRCLEQ_FOREACH(client, &(stack_win->container->clients), clients)
if (c++ == destination) {
set_focus(conn, client, true);
return true;
}
return true;
} }
/* /*

View File

@ -865,6 +865,30 @@ void parse_command(xcb_connection_t *conn, const char *command) {
return; return;
} }
if (STARTS_WITH(command, "stack-limit ")) {
if (last_focused == NULL || client_is_floating(last_focused)) {
LOG("No container focused\n");
return;
}
const char *rest = command + strlen("stack-limit ");
if (strncmp(rest, "rows ", strlen("rows ")) == 0) {
last_focused->container->stack_limit = STACK_LIMIT_ROWS;
rest += strlen("rows ");
} else if (strncmp(rest, "cols ", strlen("cols ")) == 0) {
last_focused->container->stack_limit = STACK_LIMIT_COLS;
rest += strlen("cols ");
} else {
LOG("Syntax: stack-limit <cols|rows> <limit>\n");
return;
}
last_focused->container->stack_limit_value = atoi(rest);
if (last_focused->container->stack_limit_value == 0)
last_focused->container->stack_limit = STACK_LIMIT_NONE;
return;
}
/* Is it an <exit>? */ /* Is it an <exit>? */
if (STARTS_WITH(command, "exit")) { if (STARTS_WITH(command, "exit")) {
LOG("User issued exit-command, exiting without error.\n"); LOG("User issued exit-command, exiting without error.\n");

View File

@ -391,6 +391,7 @@ void render_container(xcb_connection_t *conn, Container *container) {
/* The size for each tab (width), necessary as a separate variable /* The size for each tab (width), necessary as a separate variable
* because num_clients gets fixed to 1 in tabbed mode. */ * because num_clients gets fixed to 1 in tabbed mode. */
int size_each = (num_clients == 0 ? container->width : container->width / num_clients); int size_each = (num_clients == 0 ? container->width : container->width / num_clients);
int stack_lines = num_clients;
/* Check if we need to remap our stack title window, it gets unmapped when the container /* Check if we need to remap our stack title window, it gets unmapped when the container
is empty in src/handlers.c:unmap_notify() */ is empty in src/handlers.c:unmap_notify() */
@ -404,15 +405,21 @@ void render_container(xcb_connection_t *conn, Container *container) {
/* By setting num_clients to 1 we force that the stack window will be only one line /* By setting num_clients to 1 we force that the stack window will be only one line
* high. The rest of the code is useful in both cases. */ * high. The rest of the code is useful in both cases. */
LOG("tabbed mode, setting num_clients = 1\n"); LOG("tabbed mode, setting num_clients = 1\n");
if (num_clients > 1) if (stack_lines > 1)
num_clients = 1; stack_lines = 1;
}
if (container->stack_limit == STACK_LIMIT_COLS) {
stack_lines = ceil((float)num_clients / container->stack_limit_value);
} else if (container->stack_limit == STACK_LIMIT_ROWS) {
stack_lines = min(num_clients, container->stack_limit_value);
} }
/* Check if we need to reconfigure our stack title window */ /* Check if we need to reconfigure our stack title window */
if (update_if_necessary(&(stack_win->rect.x), container->x) | if (update_if_necessary(&(stack_win->rect.x), container->x) |
update_if_necessary(&(stack_win->rect.y), container->y) | update_if_necessary(&(stack_win->rect.y), container->y) |
update_if_necessary(&(stack_win->rect.width), container->width) | update_if_necessary(&(stack_win->rect.width), container->width) |
update_if_necessary(&(stack_win->rect.height), decoration_height * num_clients)) { update_if_necessary(&(stack_win->rect.height), decoration_height * stack_lines)) {
/* Configuration can happen in two slightly different ways: /* Configuration can happen in two slightly different ways:
@ -448,6 +455,22 @@ void render_container(xcb_connection_t *conn, Container *container) {
/* Prepare the pixmap for usage */ /* Prepare the pixmap for usage */
cached_pixmap_prepare(conn, &(stack_win->pixmap)); cached_pixmap_prepare(conn, &(stack_win->pixmap));
int current_row = 0, current_col = 0;
int wrap = 0;
if (container->stack_limit == STACK_LIMIT_COLS) {
/* wrap stores the number of rows after which we will
* wrap to a new column. */
wrap = ceil((float)num_clients / container->stack_limit_value);
} else if (container->stack_limit == STACK_LIMIT_ROWS) {
/* When limiting rows, the wrap variable serves a
* slightly different purpose: it holds the number of
* pixels which each client will get. This is constant
* during the following loop, so it saves us some
* divisions and ceil()ing. */
wrap = (stack_win->rect.width / ceil((float)num_clients / container->stack_limit_value));
}
/* Render the decorations of all clients */ /* Render the decorations of all clients */
CIRCLEQ_FOREACH(client, &(container->clients), clients) { CIRCLEQ_FOREACH(client, &(container->clients), clients) {
/* If the client is in fullscreen mode, it does not get reconfigured */ /* If the client is in fullscreen mode, it does not get reconfigured */
@ -460,23 +483,66 @@ void render_container(xcb_connection_t *conn, Container *container) {
* Note the bitwise OR instead of logical OR to force evaluation of all statements */ * Note the bitwise OR instead of logical OR to force evaluation of all statements */
if (client->force_reconfigure | if (client->force_reconfigure |
update_if_necessary(&(client->rect.x), container->x) | update_if_necessary(&(client->rect.x), container->x) |
update_if_necessary(&(client->rect.y), container->y + (decoration_height * num_clients)) | update_if_necessary(&(client->rect.y), container->y + (decoration_height * stack_lines)) |
update_if_necessary(&(client->rect.width), container->width) | update_if_necessary(&(client->rect.width), container->width) |
update_if_necessary(&(client->rect.height), container->height - (decoration_height * num_clients))) update_if_necessary(&(client->rect.height), container->height - (decoration_height * stack_lines)))
resize_client(conn, client); resize_client(conn, client);
client->force_reconfigure = false; client->force_reconfigure = false;
int offset_x = 0; int offset_x = 0;
int offset_y = 0; int offset_y = 0;
if (container->mode == MODE_STACK) if (container->mode == MODE_STACK) {
offset_y = current_client++ * decoration_height; if (container->stack_limit == STACK_LIMIT_COLS) {
else if (container->mode == MODE_TABBED) offset_x = current_col * (stack_win->rect.width / container->stack_limit_value);
offset_y = current_row * decoration_height;
current_row++;
if ((current_row % wrap) == 0) {
current_col++;
current_row = 0;
}
} else if (container->stack_limit == STACK_LIMIT_ROWS) {
offset_x = current_col * wrap;
offset_y = current_row * decoration_height;
current_row++;
if ((current_row % container->stack_limit_value) == 0) {
current_col++;
current_row = 0;
}
} else {
offset_y = current_client * decoration_height;
}
current_client++;
} else if (container->mode == MODE_TABBED)
offset_x = current_client++ * size_each; offset_x = current_client++ * size_each;
decorate_window(conn, client, stack_win->pixmap.id, stack_win->pixmap.gc, decorate_window(conn, client, stack_win->pixmap.id, stack_win->pixmap.gc,
offset_x, offset_y); offset_x, offset_y);
} }
/* Check if we need to fill one column because of an uneven
* amount of windows */
if (container->mode == MODE_STACK) {
if (container->stack_limit == STACK_LIMIT_COLS && (current_col % 2) != 0) {
xcb_change_gc_single(conn, stack_win->pixmap.gc, XCB_GC_FOREGROUND, get_colorpixel(conn, "#000000"));
int offset_x = current_col * (stack_win->rect.width / container->stack_limit_value);
int offset_y = current_row * decoration_height;
xcb_rectangle_t rect = {offset_x, offset_y,
offset_x + container->width,
offset_y + decoration_height };
xcb_poly_fill_rectangle(conn, stack_win->pixmap.id, stack_win->pixmap.gc, 1, &rect);
} else if (container->stack_limit == STACK_LIMIT_ROWS && (current_row % 2) != 0) {
xcb_change_gc_single(conn, stack_win->pixmap.gc, XCB_GC_FOREGROUND, get_colorpixel(conn, "#000000"));
int offset_x = current_col * wrap;
int offset_y = current_row * decoration_height;
xcb_rectangle_t rect = {offset_x, offset_y,
offset_x + container->width,
offset_y + decoration_height };
xcb_poly_fill_rectangle(conn, stack_win->pixmap.id, stack_win->pixmap.gc, 1, &rect);
}
}
xcb_copy_area(conn, stack_win->pixmap.id, stack_win->window, stack_win->pixmap.gc, xcb_copy_area(conn, stack_win->pixmap.id, stack_win->window, stack_win->pixmap.gc,
0, 0, 0, 0, stack_win->rect.width, stack_win->rect.height); 0, 0, 0, 0, stack_win->rect.width, stack_win->rect.height);
} }

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@ -39,6 +39,7 @@
#include "data.h" #include "data.h"
#include "debug.h" #include "debug.h"
#include "handlers.h" #include "handlers.h"
#include "click.h"
#include "i3.h" #include "i3.h"
#include "layout.h" #include "layout.h"
#include "queue.h" #include "queue.h"