Previously, it first calculated one of the containers' next percentage, and then subtracted the previous percentage to find the actual change.
Now it directly calculates the change, and subtracts and adds the change to the two affected containers.
Added util function con_rect_size_in_orientation.
Removed px_resize_to_percent; inlined, using con_rect_size_in_orientation.
Also, prematurely return when pixel diff is 0, as no action is necessary.
This is related to [this issue on i3-gaps](https://github.com/Airblader/i3/issues/247).
Introduces resize_neighboring_cons in resize.c which is also used by
resize_graphical_handler.
Co-authored-by: Andrew Laucius <andrewla@gmail.com>
Authored original code and tests in #3240. I rewrote most of the
resizing code and fixed the failing tests.
Including config.h is necessary to get e.g. the _GNU_SOURCE define and
any other definitions that autoconf declares. Hence, config.h needs to
be included as the first header in each file.
This is done either via:
1. Including "common.h" (i3bar)
2. Including "libi3.h"
3. Including "all.h" (i3)
4. Including <config.h> directly
Also remove now-unused I3__FILE__, add copyright/license statement
where missing and switch include/all.h to #pragma once.
With this patch we remove the temporary draw_util_colorpixel_to_color
function we introduced previously by parsing the colors as color_t to
begin with.
relates to #1278
This has multiple effects:
1) The i3 codebase is now consistently formatted. clang-format uncovered
plenty of places where inconsistent code made it into our code base.
2) When writing code, you don’t need to think or worry about our coding
style. Write it in yours, then run clang-format-3.5
3) When submitting patches, we don’t need to argue about coding style.
The basic idea is that we don’t want to care about _how_ we write the
code, but _what_ it does :). The coding style that we use is defined in
the .clang-format config file and is based on the google style, but
adapted in such a way that the number of modifications to the i3 code
base is minimal.
When the user initiates a drag resize, draw the resize bar on the border
of the two involved containers and snap the pointer.
This solution produces cleaner code than the former approach where the
caller obfuscated the click coordinates of the event. This may confuse
someone expecting a true button press event.
Fixes an issue where the resize cursor is not shown when the resize bar
is clicked until the user begins to drag the mouse.
Fixes an issue where focus is not properly updated after the drag is
complete when `focus_follows_mouse' option is set, leaving the pointer
in an unfocused window in some cases.
Fixes an issue where the resize bar may jump a few pixels when the mouse
is first moved.
(Thanks to pbos for suggesting this fix and providing an example
implementation)
Add DRAG_ABORT to enum drag_result_t. DRAG_ABORT will indicate the drag
operation cannot be completed.
Return DRAG_ABORT on UnmapNotify, or when the keyboard or pointer cannot
be grabbed.
Add DRAGGING to return value for drag_result_t. DRAGGING is used
internally by drag_pointer to indicate the drag is in progress.
Change DRAG_CANCEL to DRAG_REVERT to clarify the distinction between
"abort" and "revert/cancel" actions.
Fixes an issue that caused i3 to crash when a user is dragging or
resizing a floating window that becomes destroyed.
The reason it was broken was that it was ok for the sum of the
percentages to be something other than 1.0. Now this is no longer
the case, the sum of the percentages must always be 1.0 or an
assertion will fail when we render the containers.
This enables compilation with llvm-clang and thus closes ticket #101.
While it makes the code more ugly, I don’t see a beautiful solution
which would enable us to stay with the more elegant solution of
nested functions and still allow compilation with any other compiler
than gcc.
Thanks to Merovius for doing a proof of concept on this one and
being a driving force behind the idea.
Using RandR instead of Xinerama means that we are now able to use
the full potential of the modern way of configuring screens. That
means, i3 now has an idea of the outputs your graphic driver
provides, which allowed us to get rid of the ugly way of detecting
changes in the screen configuration which we used before. Now, your
workspaces should not be confused when changing output modes anymore.
Also, instead of having ugly heuristics to assign your workspaces
to (the screen at position X or the second screen in the list of
screens) you will be able to just specify an output name.
As this change basically touches everything, you should be prepared
for bugs. Please test and report them!
We now use the virtual screen’s size/position instead of the X root
window for the grabwin (grabwin = the area in which the pointer may
move when resizing).
Thus, no more flickering because the window was first mapped and then
moved. Especially users of multiple monitors should be happy now ;-).
Rather radical change, though, so be prepared for problems.
This is a relatively big change, however all cases should be handled by
now.
Because the function to do graphical resizing got rather large, I’ve created
a new file src/resize.c for it.
This fixes ticket #35.