Corrects the cases where the colorpixel is not 0xRRGGBB : we have to
use the full color_t struct to describe font colors, as Pango expects
RGB values and not an XCB colorpixel value.
With this patch, we use 32-bit visuals per default whenever it is
available. Otherwise, we fall back to the actual root window's
depth, which will typically be 24-bit.
Before this patch, we already used 32-bit depth for containers with
a window that uses 32-bit. However, this means that we didn't use
32-bit for split parent containers on which decoration is drawn.
For 32-bit windows using transparency, this caused a graphical glitch
because the decoration pixmap behind it would show through. This
behavior is fixed with this change.
relates to #1278
With this patch we remove the temporary draw_util_colorpixel_to_color
function we introduced previously by parsing the colors as color_t to
begin with.
relates to #1278
This patch migrates all decoration rendering of i3 to cairo. Using the
compile switch CAIRO_SUPPORT, rendering can be switched back to the
previous XCB behavior, just like with the previous migration to cairo
in i3bar.
This patch also fixes a bug in draw_util.c where copying one surface
to another would use incorrect coordinates if the source coordinates
are not 0, 0.
Furthermore, this patch implicitly fixes some minor issues in the
decoration rendering which would be ignored previously due to the fact
that errors would only show up in the event queue, but not cause the
rendering code path to crash. One example is zero-height pixmaps which
are not allowed. Using cairo, these would cause i3 to instantly segfault,
so this patch avoids this.
Lastly, this patch annotates other issues found but not fixed in this patch
using TODO comments, e.g., the zero-height check not working correctly
and the comment that it should probably work the same way for zero-width
pixmaps.
relates to #1278
In order to prepare for using cairo for rendering i3 decorations,
we need to make the draw_util.c from i3bar available via libi3 such
that both i3bar and i3 can use it.
relates to #1278
This patch creates all necessary windows for i3bar with 32-bit visuals if available.
It also introduces the possibility to define RGBA colors (next to RGB colors), which
allows the user to set the opacity of any color. This requires running a compositor.
With this patch we also start supporting _NET_SYSTEM_TRAY_VISUAL, which is necessary
for the tray icons so they create the tray window with the correct depth and visual.
* common.mk: use -lsocket -liconv -lgen on Illumos/Solaris
* mkdirp: return int and accept a mode argument
* use i3's mkdirp on everything except Illumos
The format string set with "title_format" can contain the placeholder "%title" which will be replaced with the actual window title.
By not overwriting window->name itself, we make sure that assignment matching still works as expected.
fixes#1723
1. Add a function writeall and make swrite wrap that function. Use either writeall or swrite, depending on whether we want to exit on errors or not.
2. Fix warnings when compiling with a higher optimisation level.
(CFLAGS ?= -pipe -O3 -march=native -mtune=native -freorder-blocks-and-partition)
Signed-off-by: hwangcc <hwangcc@csie.nctu.edu.tw>
Add `markup` to the i3bar protocol as a block member.
This is a string that determines how the block should be parsed as
markup. "pango" indicates the block should be parsed as Pango markup.
"none" indicates the block should not be parsed as markup.
Parse text within workspace buttons and the i3bar statusline as Pango
markup. This lets people specify things like font weight, text color,
background color, font size, and font family in the text of i3bar.
fixes#1468
When loading a new font with `load_font`, free the previously loaded
font with `free_font`.
If no font is loaded, `free_font` will simply return (instead of
crashing because of a double free).
This should be the last commit that formats a big bunch of files. From
here on, whenever I merge patches, I’ll run clang-format like described
in the title.
This avoids flooding stdout every time some text (e.g. a window
decoration) is drawn, yet leaves the message in place when it’s actually
relevant (upon DPI changes).
fixes#1115
Since the macro PATH_MAX is not defined on every system (GNU/Hurd being
one of those who do not define it), we remove all references to this
macro. Instead, we use a buffer of arbitraty size and grow it when
needed to contain paths.
This removes code duplication, which will be useful for a subsequent
commit.
Furthermore, we now don’t open X11 connections unnecessarily in some
corner cases.
While this is a bit ugly, it makes the log messages end up where they
are supposed to: in the shmlog/stdout in case of i3 and on stdout in
case of utilities such as i3-input
See also:
http://article.gmane.org/gmane.linux.kernel/1268792
The C compiler will handle (void) as "no arguments" and () as "variadic
function" (equivalent to (...)) which might lead to subtle errors, such
as the one which was fixed with commit 0ea64ae4.
After a reload, the drawing parameters for the decorations might
have changed, so we need to invalidate the cache and force a redraw
of the currently visible decorations. Also, don't leak the previous
font when reloading by freeing it before parsing the config.
Abstracted draw_text and predict_text_width into libi3. Use
predict_text_width from libi3 in i3 too. This required tracking
xcb_connection in a xcb_connection_t *conn variable that libi3
expects to be available in i3bar.