Including config.h is necessary to get e.g. the _GNU_SOURCE define and
any other definitions that autoconf declares. Hence, config.h needs to
be included as the first header in each file.
This is done either via:
1. Including "common.h" (i3bar)
2. Including "libi3.h"
3. Including "all.h" (i3)
4. Including <config.h> directly
Also remove now-unused I3__FILE__, add copyright/license statement
where missing and switch include/all.h to #pragma once.
We need to store the information that an assignment was run for a window
before actually executing the command. Otherwise, if the command causes
a change that causes assignments to be run again, the window might be
matched again, causing an infinite loop and hence i3 to freeze or crash.
Assignments don't necessarily represent workspace assignments, but could
also be used, e.g., for no_focus. Hence, there's no point in logging
dest.workspace for all assignments.
This should be the last commit that formats a big bunch of files. From
here on, whenever I merge patches, I’ll run clang-format like described
in the title.
This has multiple effects:
1) The i3 codebase is now consistently formatted. clang-format uncovered
plenty of places where inconsistent code made it into our code base.
2) When writing code, you don’t need to think or worry about our coding
style. Write it in yours, then run clang-format-3.5
3) When submitting patches, we don’t need to argue about coding style.
The basic idea is that we don’t want to care about _how_ we write the
code, but _what_ it does :). The coding style that we use is defined in
the .clang-format config file and is based on the google style, but
adapted in such a way that the number of modifications to the i3 code
base is minimal.
parse_command returns a struct that contains useful information about
the result of a command as a whole (instead of the intermediate
representation used during parsing).
parse_command now requires the caller to allocate the yajl_gen used for
generating a json reply. This is passed as the second parameter to
parse_command. If NULL is passed, no json reply will be generated.
Change the name of structs CommandResult and ConfigResult to
CommandResultIR and ConfigResultIR to show they are an intermediate
representation used during parsing.
This change has two implications:
1) tree_render() will now be called precisely once for input which consists of
multiple commands (like "focus left; focus right"). Also, the caller of
parse_command() has to call it. This makes us able to fix tickets such as
ticket #608 (where multiple tree_render() calls are noticable).
2) The output of a command is now a JSON array of return values of the
individual subcommands. In the case of "focus left; focus right", this is:
[{"success":true}, {"success":true}]
While this is incompatible with what i3 returned before, the return value of
commands was undocumented and therefore not subject to our API stability.
Some of them are useless nowadays, others very unlikely to be a problem.
Those which might still be interesting somewhen in the future are just
commented out.
An example to set all XTerms floating:
for_window [class="XTerm"] mode floating
To make all urxvts use a 1-pixel border:
for_window [class="urxvt"] border 1pixel
A less useful, but rather funny example:
for_window [title="x200: ~/work"] mode floating
The commands are not completely arbitrary. The commands above were tested,
others may need some fixing. Internally, windows are compared against your
criteria (class, title, …) when they are initially managed and whenever one of
the relevant values change. Then, the specified command is run *once* (per
window). It gets prefixed with a criteria to make it match only the specific
window that triggered it. So, if you configure "mode floating", i3 runs
something like '[id="8393923"] mode floating'.