For example, you can create a mode which will let you resize windows
with some easy to use keys. So, instead of binding a combination
of your homerow and modifiers to resize, like this:
bind Mod4+44 resize right +10
bind Mod4+45 resize right -10
...
You can instead define a new mode:
mode "resize" {
bind 44 resize right +10
bind 45 resize right -10
...
bind 36 mode default
}
bindsym Mod4+r mode resize
So, if you press Mod4+r now, your keybindings will be set to the ones
defined in your resize mode above. You can then use your homerow
(without any other modifier) to resize the current column/row and
press enter to go back to the default mode when you are done.
Note that using this option requires you to enable the new lexer/parser
by passing the -l flag to i3 when starting.
Warning: This is not yet thoroughly tested, so be prepared to
encounter some segfaults. Please enable logging and coredumps,
so we can fix bugs quickly.
xterm by default sets a border_width of 2. This was not taken into
account when determining the size of the window by i3. Still, you
probably want to set this to 0 in your .Xresources as the pixels
are just lost.
We now use the virtual screen’s size/position instead of the X root
window for the grabwin (grabwin = the area in which the pointer may
move when resizing).
We now use the virtual screen’s size/position instead of the X root
window for the grabwin (grabwin = the area in which the pointer may
move when resizing).
Using this command, you can limit the amount of columns or rows for
a stacking container. This allows for better usage of screen estate
when using stacking containers with many clients.
Examples:
i3-msg "stack-limit cols 2"
You will now have a stack window which has two columns of windows.
Commands are 'mark' and 'goto'. Both can be used either directly,
like 'mark a' and 'goto a', or interactively (just 'mark'). For
interactive mode, i3-input must be installed and in your PATH.
This warning only showed up with CFLAGS=-O2.
The variables in question could never be uninitialized because
they were definitely set, have a look at the code. But anyways,
less warnings is always a good thing ;-).
This is necessary because otherwise the window into which the
pointer is warped still is at its old position, so that the pointer
will effectively be warped onto the wrong screen in case of moving
a window to another screen.
This is necessary because otherwise the window into which the
pointer is warped still is at its old position, so that the pointer
will effectively be warped onto the wrong screen in case of moving
a window to another screen.