Add --force-xinerama when starting i3 to use Xinerama instead of RandR.
This should *ONLY* be done if you have no other choice (nvidia’s
binary driver uses twinview and does not expose the monitor information
through RandR).
This enables compilation with llvm-clang and thus closes ticket #101.
While it makes the code more ugly, I don’t see a beautiful solution
which would enable us to stay with the more elegant solution of
nested functions and still allow compilation with any other compiler
than gcc.
Thanks to Merovius for doing a proof of concept on this one and
being a driving force behind the idea.
Using RandR instead of Xinerama means that we are now able to use
the full potential of the modern way of configuring screens. That
means, i3 now has an idea of the outputs your graphic driver
provides, which allowed us to get rid of the ugly way of detecting
changes in the screen configuration which we used before. Now, your
workspaces should not be confused when changing output modes anymore.
Also, instead of having ugly heuristics to assign your workspaces
to (the screen at position X or the second screen in the list of
screens) you will be able to just specify an output name.
As this change basically touches everything, you should be prepared
for bugs. Please test and report them!
This little hack runs make recursively to generate include/loglevels.h
before running any other target but skip an explicit dependency on
loglevels.h in each rule. Therefore, you do not need to rebuild
every source file when compiling.
Using shell commands, a bitmask is generated for each file. Additionally,
a C header containing an array of loglevels and their files is created in
include/loglevels.h.