This commit is a rewrite of the popup dialogs used when i3 crashes. We now
use our draw_util suite and both properly react to EXPOSE events and clean
up the windows when the handler exits.
As a side-effect, this fixes#2422
Including config.h is necessary to get e.g. the _GNU_SOURCE define and
any other definitions that autoconf declares. Hence, config.h needs to
be included as the first header in each file.
This is done either via:
1. Including "common.h" (i3bar)
2. Including "libi3.h"
3. Including "all.h" (i3)
4. Including <config.h> directly
Also remove now-unused I3__FILE__, add copyright/license statement
where missing and switch include/all.h to #pragma once.
Corrects the cases where the colorpixel is not 0xRRGGBB : we have to
use the full color_t struct to describe font colors, as Pango expects
RGB values and not an XCB colorpixel value.
This patch creates all necessary windows for i3bar with 32-bit visuals if available.
It also introduces the possibility to define RGBA colors (next to RGB colors), which
allows the user to set the opacity of any color. This requires running a compositor.
With this patch we also start supporting _NET_SYSTEM_TRAY_VISUAL, which is necessary
for the tray icons so they create the tray window with the correct depth and visual.
1. Add a function writeall and make swrite wrap that function. Use either writeall or swrite, depending on whether we want to exit on errors or not.
2. Fix warnings when compiling with a higher optimisation level.
(CFLAGS ?= -pipe -O3 -march=native -mtune=native -freorder-blocks-and-partition)
Signed-off-by: hwangcc <hwangcc@csie.nctu.edu.tw>
Not quite sure why there are so many differences. Perhaps we’ve gotten
out of the habit of running clang-format after every change.
I guess it’d be best to have a travis hook that runs clang-format for us
and reports any problems on pull requests.
This should be the last commit that formats a big bunch of files. From
here on, whenever I merge patches, I’ll run clang-format like described
in the title.
This has multiple effects:
1) The i3 codebase is now consistently formatted. clang-format uncovered
plenty of places where inconsistent code made it into our code base.
2) When writing code, you don’t need to think or worry about our coding
style. Write it in yours, then run clang-format-3.5
3) When submitting patches, we don’t need to argue about coding style.
The basic idea is that we don’t want to care about _how_ we write the
code, but _what_ it does :). The coding style that we use is defined in
the .clang-format config file and is based on the google style, but
adapted in such a way that the number of modifications to the i3 code
base is minimal.
See also:
http://article.gmane.org/gmane.linux.kernel/1268792
The C compiler will handle (void) as "no arguments" and () as "variadic
function" (equivalent to (...)) which might lead to subtle errors, such
as the one which was fixed with commit 0ea64ae4.
Abstracted draw_text and predict_text_width into libi3. Use
predict_text_width from libi3 in i3 too. This required tracking
xcb_connection in a xcb_connection_t *conn variable that libi3
expects to be available in i3bar.
This involves:
• Compiling with xcb-util instead of xcb-{atom,aux} (they merged the libraries)
• Not using xcb-{event,property} anymore (code removed upstream)
• Not using the predefined WINDOW, CARDINEL, … atoms (removed upstream)
• Using the new xcb_icccm_* data types/functions instead of just xcb_*
(for example xcb_icccm_get_wm_hints instead of xcb_get_wm_hints)
Also I refactored the atoms to use x-macros.
The case of an X11 server having multiple displays is handled correctly by the
code in src/mainx.c. However, due to some functions not being correctly
refactored and still getting the first screen (and also the first root window)
from the XCB connection, i3 was operating on the wrong root window.
Thanks to Merovius for doing a proof of concept on this one and
being a driving force behind the idea.
Using RandR instead of Xinerama means that we are now able to use
the full potential of the modern way of configuring screens. That
means, i3 now has an idea of the outputs your graphic driver
provides, which allowed us to get rid of the ugly way of detecting
changes in the screen configuration which we used before. Now, your
workspaces should not be confused when changing output modes anymore.
Also, instead of having ugly heuristics to assign your workspaces
to (the screen at position X or the second screen in the list of
screens) you will be able to just specify an output name.
As this change basically touches everything, you should be prepared
for bugs. Please test and report them!