CPPFLGES, CFLAGS and LDFLAGS should be user variables
We now provide default flags but use I3_*FLAGS flags for our own needed
flags
Also reoder lib flags a bit
The former two provide fallbacks in case $PAGER or $EDITOR is not set (which
might be more common than you think, because they have to be set in
~/.xsession, not in the shell configuration!) while the latter tries to launch
a terminal emulator. The scripts are most prominently used in i3-nagbar, which
alerts the user when the configuration is broken for some reason. Also,
i3-sensible-terminal is used in the default configuration.
This commit does not rely on the shell supporting ${PAGER:-less} anymore, which
is not the case for 'fish'.
This involves:
• Compiling with xcb-util instead of xcb-{atom,aux} (they merged the libraries)
• Not using xcb-{event,property} anymore (code removed upstream)
• Not using the predefined WINDOW, CARDINEL, … atoms (removed upstream)
• Using the new xcb_icccm_* data types/functions instead of just xcb_*
(for example xcb_icccm_get_wm_hints instead of xcb_get_wm_hints)
Also I refactored the atoms to use x-macros.
This is the foundation to use dzen2 or similar as a complete
replacement for the internal workspaces bar.
A testcase is included, more documentation about the IPC interface
will follow.
Add --force-xinerama when starting i3 to use Xinerama instead of RandR.
This should *ONLY* be done if you have no other choice (nvidia’s
binary driver uses twinview and does not expose the monitor information
through RandR).
This enables compilation with llvm-clang and thus closes ticket #101.
While it makes the code more ugly, I don’t see a beautiful solution
which would enable us to stay with the more elegant solution of
nested functions and still allow compilation with any other compiler
than gcc.
Thanks to Merovius for doing a proof of concept on this one and
being a driving force behind the idea.
Using RandR instead of Xinerama means that we are now able to use
the full potential of the modern way of configuring screens. That
means, i3 now has an idea of the outputs your graphic driver
provides, which allowed us to get rid of the ugly way of detecting
changes in the screen configuration which we used before. Now, your
workspaces should not be confused when changing output modes anymore.
Also, instead of having ugly heuristics to assign your workspaces
to (the screen at position X or the second screen in the list of
screens) you will be able to just specify an output name.
As this change basically touches everything, you should be prepared
for bugs. Please test and report them!
This little hack runs make recursively to generate include/loglevels.h
before running any other target but skip an explicit dependency on
loglevels.h in each rule. Therefore, you do not need to rebuild
every source file when compiling.
Using shell commands, a bitmask is generated for each file. Additionally,
a C header containing an array of loglevels and their files is created in
include/loglevels.h.