The comment immediately following implied that this was the intended
behaviour. Not doing so means that compound commands that both move a
window to a new workspace as well as do something that depends on the
workspace's geometry (e.g. 'move position center' or 'floating enable'
on a tiled window) would use the workspace's calloc'd 0x0+0x0 geometry.
When InputHint is not in WM_HINTS (i.e., the flag is not set), treat the window
as if the InputHint was set (the default behavior). This means that i3 will
focus the window when it becomes managed.
fixes#1676
* Implement criterion specs just like it is done in the spec for the config
* Declare variables in test case early so the 'my' keyword can be dropped in the actual test cases
Introduce a config directive "show_marks [yes|no]" to en- or disable drawing marks on window decorations.
To not change the look & feel of existing configurations, the default is "no".
When a window receives a _NET_ACTIVE_WINDOW message, it can steal the focus. This may not be preferable to all users.
With this directive, the user can choose from one of the following:
1) 'smart' - focus the container if its workspace is visible, otherwise set the urgency flag (default)
2) 'urgent' - always set the urgency flag, do not steal focus
3) 'focus' - always switch focus, never set the urgency hint
4) 'none' - ignore the request entirely (do not switch focus, nor set the urgency hint)
fixes#1426
Handle changes to the property _NET_WM_STRUT_PARTIAL by reallocating
screen space in the dock area when the dock client requests a new
position.
This will allow changes to the bar config directive `position` to be
effective on the `reload` command.
fixes#1294
This introduces a "separator_symbol" property for the i3bar configuration.
If set, the specified string will be used as a separator instead of a vertical line. Since it is an optional configuration, complete backwards compatibility is given.
fixes#1472
This reverts commit cbd51ce664.
If you’ve started using this feature, I’m very sorry, but I think it’s
better to revert it entirely, as it will only cause more problems in the
future as more and more people upgrade and get bitten by this if we
didn’t revert it…
fixes#1536