Including config.h is necessary to get e.g. the _GNU_SOURCE define and
any other definitions that autoconf declares. Hence, config.h needs to
be included as the first header in each file.
This is done either via:
1. Including "common.h" (i3bar)
2. Including "libi3.h"
3. Including "all.h" (i3)
4. Including <config.h> directly
Also remove now-unused I3__FILE__, add copyright/license statement
where missing and switch include/all.h to #pragma once.
This code has been neutralized for many years now and served no purpose
other than cluttering up the code. We obviously don't need it and it's
out of date anyway.
If there's ever any reason to restore (parts of) it, we have git for
that. But we don't need to keep commented out code around.
This patch introduces a proprietary atom I3_FLOATING_WINDOW which will be
set and maintained for floating windows and removed on tiling containers.
This allows users to select on this atom, e.g., in their compositor
configuration or in utility scripts (without using the IPC).
fixes#2223
This is essentially a revert of daf00a9 which introduced a mechanism
to float workspace containers by wrapping all children into a new
container and floating it.
This caused a bug and there's no good reason (anymore) to allow doing
this in the first place as we don't support floating nested containers.
fixes#2166
It should be clear for callers of this function that this is an internal
function that skips certain validations which might be important. Therefore
we make it clear that this is an internal function by renaming it.
relates to #1761
Since splitting a docking container was allowed and successful, the check
to prevent floating it fails to work. This causes a crash because the
workspace of the container cannot be determined as the dockarea is higher
up in the tree than the workspace it belongs to.
This patch extends to sanity check to nested dock containers when trying to
float a container and also disallows manually splitting a docked container
or changing its layout.
fixes#2034
This is necessary during a restart of i3 when restoring floating windows. In this situation, we restore the layout before setting up the RandR outputs which would set the window's size to 0, making it invisible.
Thanks to hwangcc23 and spudowiar for reporting.
fixes#1910fixes#1934
This commit also reworks the way focusing sticky windows is prevented by not focusing them temporarily at all, but preventing the focus in the first place.
Not quite sure why there are so many differences. Perhaps we’ve gotten
out of the habit of running clang-format after every change.
I guess it’d be best to have a travis hook that runs clang-format for us
and reports any problems on pull requests.
This should be the last commit that formats a big bunch of files. From
here on, whenever I merge patches, I’ll run clang-format like described
in the title.
This has multiple effects:
1) The i3 codebase is now consistently formatted. clang-format uncovered
plenty of places where inconsistent code made it into our code base.
2) When writing code, you don’t need to think or worry about our coding
style. Write it in yours, then run clang-format-3.5
3) When submitting patches, we don’t need to argue about coding style.
The basic idea is that we don’t want to care about _how_ we write the
code, but _what_ it does :). The coding style that we use is defined in
the .clang-format config file and is based on the google style, but
adapted in such a way that the number of modifications to the i3 code
base is minimal.
This is done by installing a new check watcher that replaces the main
X11 event handler and calling ev_run with EVRUN_ONCE until the dragging
loop left state DRAGGING.
With this commit, other handlers, most notably the redraw handler for
placeholder windows, get a chance to run when dragging (placeholder!)
windows around.
Add DRAG_ABORT to enum drag_result_t. DRAG_ABORT will indicate the drag
operation cannot be completed.
Return DRAG_ABORT on UnmapNotify, or when the keyboard or pointer cannot
be grabbed.
Add DRAGGING to return value for drag_result_t. DRAGGING is used
internally by drag_pointer to indicate the drag is in progress.
Change DRAG_CANCEL to DRAG_REVERT to clarify the distinction between
"abort" and "revert/cancel" actions.
Fixes an issue that caused i3 to crash when a user is dragging or
resizing a floating window that becomes destroyed.
This change ensures a scratchpad window is still centered on the screen
if it has first been shown on another screen of a different
resolution. Moving or resizing the scratchpad manually disables this
behavior.
• our function names use underscores
• rewrote the function’s comment
• function comments must be in the source _and_ in the header
• no blank lines after function signatures
Previously, while the loop would not be executed anymore, the callback
(for actually repositioning the window after a MotionNotify) would still
get called once. This commit avoids that, thus fixing the crash.
fixes#819