This option allows toggling marks on a window without knowing whether the mark is already set or not.
It behaves as follows:
1) If the matched window has no mark, the new mark is set.
2) If the matched window has another mark, the old mark is removed and the new mark is set.
3) If the matched window already has the mark, the mark is removed.
The behavior that all non-matched windows have this mark removed is kept.
fixes#1463
Rather than just toggling the fullscreen modes, allow to set them
directly with:
fullscreen enable|toggle [global]
fullscreen disable
For compatibility, retain the previous command and its toggling behavior:
fullscreen [global]
fixes#1120
Change the name of structs CommandResult and ConfigResult to
CommandResultIR and ConfigResultIR to show they are an intermediate
representation used during parsing.
Add debuglog command that takes toggle|on|off. Add get_debug_logging()
to be able to toggle. Make t/187-commands-parser.t expect 'debuglog'.
Document the debuglog command in userguide.
Add shmlog command that takes <size>|toggle|on|off. Separate logbuffer
management into open_logbuffer() and close_logbuffer(). Make
t/187-commands-parser.t expect 'shmlog'. Add update_shmlog_atom() to
update the SHMLOG_PATH. Document the shmlog command in userguide.
The hidden_state and mode of each i3bar instance can now be controlled from within i3.
Therefore, two new i3 command were introduced:
_
bar hidden_state show|hide|toggle [<bar_id>]
show: always show the bar
hide: normal hide mode
toggle: toggle between show and hide (individually for each bar)
_
bar mode dock|hide|invisible|toggle [<bar_id>]
hide,dock: like before
invisible: always keep the bar hidden
toggle: toggle between dock and hide (individually for each bar)
This patch introduces a hidden_state ("hidden_state hide|show") in the
barconfig, which indicates the current hidden_state of each i3bar
instance. It only affects the bar when in hide mode. Additionally, a new
invisible mode was introduced. In order to change the hidden_state or
mode of the bar from i3, a barconfig-update event was introduced, for
which a bar can subscribe and the bar then gets notified about the
currently set hidden_state and mode in its barconfig.
For convenience, an id field ("id <bar_id>") was added to the barconfig, where one can
set the desired id for the corresponding bar. If the id is not specified, i3 will
deterministically choose an id; otherwise, with the previous random approach for finding
a new id, which is actually not shared with i3bar, as it would determine its id on
startup, the event-subscription would be destroyed on reload. Still, this issue remains
when manually changing the bar_id in the config and then reloading.
fixes#833, #651
this implements both the "move container to workspace back_and_forth" command
and movements to the same workspace when auto_back_and_forth is set.
it includes documentation and test suite additions by michael.
it also simplifies the workspace_show_by_name function (making use of
workspace_get accepting NULL pointers).
With this commit, the "default" layout is replaced by the splith and
splitv layouts. splith is equivalent to default with orientation
horizontal and splitv is equivalent to default with orientation
vertical.
The "split h" and "split v" commands continue to work as before, they
split the current container and you will end up in a split container
with layout splith (after "split h") or splitv (after "split v").
To change a splith container into a splitv container, use either "layout
splitv" or "layout toggle split". The latter command is used in the
default config as mod+l (previously "layout default"). In case you have
"layout default" in your config file, it is recommended to just replace
it by "layout toggle split", which will work as "layout default" did
before when pressing it once, but toggle between horizontal/vertical
when pressing it repeatedly.
The rationale behind this commit is that it’s cleaner to have all
parameters that influence how windows are rendered in the layout itself
rather than having a special parameter in combination with only one
layout. This enables us to change existing split containers in all cases
without breaking existing features (see ticket #464). Also, users should
feel more confident about whether they are actually splitting or just
changing an existing split container now.
As a nice side-effect, this commit brings back the "layout toggle"
feature we once had in i3 version 3 (see the userguide).
AFAIK, it is safe to use in-place restart to upgrade into versions
after this commit (switching to an older version will break your layout,
though).
Fixes#464
This change has two implications:
1) tree_render() will now be called precisely once for input which consists of
multiple commands (like "focus left; focus right"). Also, the caller of
parse_command() has to call it. This makes us able to fix tickets such as
ticket #608 (where multiple tree_render() calls are noticable).
2) The output of a command is now a JSON array of return values of the
individual subcommands. In the case of "focus left; focus right", this is:
[{"success":true}, {"success":true}]
While this is incompatible with what i3 returned before, the return value of
commands was undocumented and therefore not subject to our API stability.
On the rationale of using a custom parser instead of a lex/yacc one, see this
quote from src/commands_parser.c:
We use a hand-written parser instead of lex/yacc because our commands are
easy for humans, not for computers. Thus, it’s quite hard to specify a
context-free grammar for the commands. A PEG grammar would be easier, but
there’s downsides to every PEG parser generator I have come accross so far.
This parser is basically a state machine which looks for literals or strings
and can push either on a stack. After identifying a literal or string, it
will either transition to the current state, to a different state, or call a
function (like cmd_move()).
Special care has been taken that error messages are useful and the code is
well testable (when compiled with -DTEST_PARSER it will output to stdout
instead of actually calling any function).
During the migration phase (I plan to completely switch to this parser before
4.2 will be released), the new parser will parse every command you send to
i3 and save the resulting call stack. Then, the old parser will parse your
input and actually execute the commands. Afterwards, both call stacks will be
compared and any differences will be logged.
The new parser works with 100% of the test suite and produces identical call
stacks.
Please test this! Plug in screens, unplug them, use your video projector,
change resolutions, etc.
To use the assignments, use the following syntax:
workspace <number> [screen <screen>] [name]
Where screen can be one of:
<number> (It is not provided that these numbers stay constant, so use with care)
<x>x<y> (Coordinates where the screen starts, so 1280 will be fine to match the
screen right of the main screen if your main screen is 1280 pixels
width. However, 1281 will not match)
<x>
x<y>
Some examples follow:
workspace 1 screen 0
workspace 1 screen 1
workspace 1 screen 1280x0
workspace 2 screen 1280
workspace 3 screen x0
workspace 3 screen 1 www
workspace 4 screen 0 mail
This is a relatively big change, however all cases should be handled by
now.
Because the function to do graphical resizing got rather large, I’ve created
a new file src/resize.c for it.
This fixes ticket #35.
Thanks to psychoschlumpf for the hint. Having comments in the headers
makes it easier to get the big picture when not being interested in the
source.
The doxygen file extracts as much as it can into HTML files. Please note
that this is not official/supported documentation, but rather being nice
to people who have to/want to use doxygen (I don’t).
Let me paste the header of the doxygen file:
You can use this file with doxygen to create a pseudo-documentation
automatically from source. doxygen-comments are not used very extensively
in i3, mostly for the reason that it clutters the source code and has no
real use (doxygen’s output looks really ugly).
So, if you want to use it, here you go. This is however not a supported
document, and I recommend you have a look at the docs/ folder or at
http://i3.zekjur.net/ for more, real documentation.