/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * This header file includes all relevant files of i3 and the most often used * system header files. This reduces boilerplate (the amount of code duplicated * at the beginning of each source file) and is not significantly slower at * compile-time. * */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "libi3.h" #include "data.h" #include "util.h" #include "ipc.h" #include "tree.h" #include "log.h" #include "xcb.h" #include "manage.h" #include "workspace.h" #include "i3.h" #include "x.h" #include "click.h" #include "key_press.h" #include "floating.h" #include "drag.h" #include "configuration.h" #include "handlers.h" #include "randr.h" #include "xinerama.h" #include "con.h" #include "load_layout.h" #include "render.h" #include "window.h" #include "match.h" #include "cmdparse.h" #include "xcursor.h" #include "resize.h" #include "sighandler.h" #include "move.h" #include "output.h" #include "ewmh.h" #include "assignments.h" #include "regex.h" #include "startup.h" #include "scratchpad.h" #include "commands.h" #include "commands_parser.h" #include "bindings.h" #include "config_directives.h" #include "config_parser.h" #include "fake_outputs.h" #include "display_version.h" #include "restore_layout.h" #include "sync.h" #include "main.h"