/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * tree.c: Everything that primarily modifies the layout tree data structure. * */ #pragma once #include extern Con *croot; /* TODO: i am not sure yet how much access to the focused container should * be permitted to source files */ extern Con *focused; TAILQ_HEAD(all_cons_head, Con); extern struct all_cons_head all_cons; /** * Initializes the tree by creating the root node, adding all RandR outputs * to the tree (that means randr_init() has to be called before) and * assigning a workspace to each RandR output. * */ void tree_init(xcb_get_geometry_reply_t *geometry); /** * Opens an empty container in the current container * */ Con *tree_open_con(Con *con, i3Window *window); /** * Splits (horizontally or vertically) the given container by creating a new * container which contains the old one and the future ones. * */ void tree_split(Con *con, orientation_t orientation); /** * Moves focus one level up. Returns true if focus changed. * */ bool level_up(void); /** * Moves focus one level down. Returns true if focus changed. * */ bool level_down(void); /** * Renders the tree, that is rendering all outputs using render_con() and * pushing the changes to X11 using x_push_changes(). * */ void tree_render(void); /** * Changes focus in the given direction * */ void tree_next(Con *con, direction_t direction); /** * Get the previous / next sibling * */ Con *get_tree_next_sibling(Con *con, position_t direction); /** * Closes the given container including all children. * Returns true if the container was killed or false if just WM_DELETE was sent * and the window is expected to kill itself. * * The dont_kill_parent flag is specified when the function calls itself * recursively while deleting a containers children. * */ bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent); /** * Loads tree from ~/.i3/_restart.json (used for in-place restarts). * */ bool tree_restore(const char *path, xcb_get_geometry_reply_t *geometry); /** * tree_flatten() removes pairs of redundant split containers, e.g.: * [workspace, horizontal] * [v-split] [child3] * [h-split] * [child1] [child2] * In this example, the v-split and h-split container are redundant. * Such a situation can be created by moving containers in a direction which is * not the orientation of their parent container. i3 needs to create a new * split container then and if you move containers this way multiple times, * redundant chains of split-containers can be the result. * */ void tree_flatten(Con *child);