/* * vim:ts=8:expandtab * * i3 - an improved dynamic tiling window manager * * © 2009 Michael Stapelberg and contributors * * See file LICENSE for license information. * * include/config.h: Contains all structs/variables for * the configurable part of i3 * */ #ifndef _CONFIG_H #define _CONFIG_H #include "queue.h" typedef struct Config Config; extern Config config; /** * Part of the struct Config. It makes sense to group colors for background, * border and text as every element in i3 has them (window decorations, bar). * */ struct Colortriple { uint32_t border; uint32_t background; uint32_t text; }; /** * Holds a user-assigned variable for parsing the configuration file. The key * is replaced by value in every following line of the file. * */ struct Variable { char *key; char *value; SLIST_ENTRY(Variable) variables; }; /** * Holds part of the configuration (the part which is not already in dedicated * structures in include/data.h). * */ struct Config { const char *terminal; const char *font; /** The modifier which needs to be pressed in combination with your mouse * buttons to do things with floating windows (move, resize) */ uint32_t floating_modifier; /* Color codes are stored here */ struct config_client { struct Colortriple focused; struct Colortriple focused_inactive; struct Colortriple unfocused; } client; struct config_bar { struct Colortriple focused; struct Colortriple unfocused; } bar; }; /** * Reads the configuration from ~/.i3/config or /etc/i3/config if not found. * * If you specify override_configpath, only this path is used to look for a * configuration file. * */ void load_configuration(xcb_connection_t *conn, const char *override_configfile); #endif