/* * vim:ts=4:sw=4:expandtab */ #include "all.h" /* * "Renders" the given container (and its children), meaning that all rects are * updated correctly. Note that this function does not call any xcb_* * functions, so the changes are completely done in memory only (and * side-effect free). As soon as you call x_push_changes(), the changes will be * updated in X11. * */ void render_con(Con *con) { printf("currently rendering node %p / %s / layout %d\n", con, con->name, con->layout); int children = 0; Con *child; TAILQ_FOREACH(child, &(con->nodes_head), nodes) children++; printf("children: %d, orientation = %d\n", children, con->orientation); /* Copy container rect, subtract container border */ /* This is the actually usable space inside this container for clients */ Rect rect = con->rect; rect.x += 2; rect.y += 2; rect.width -= 2 * 2; rect.height -= 2 * 2; int x = rect.x; int y = rect.y; int i = 0; printf("mapped = true\n"); con->mapped = true; /* if this container contains a window, set the coordinates */ if (con->window) { /* depending on the border style, the rect of the child window * needs to be smaller */ Rect *inset = &(con->window_rect); *inset = (Rect){0, 0, con->rect.width, con->rect.height}; /* TODO: different border styles */ inset->x += 2; inset->width -= 2 * 2; inset->height -= 2; } /* Check for fullscreen nodes */ Con *fullscreen = con_get_fullscreen_con(con); if (fullscreen) { LOG("got fs node: %p\n", fullscreen); fullscreen->rect = rect; x_raise_con(fullscreen); render_con(fullscreen); return; } TAILQ_FOREACH(child, &(con->nodes_head), nodes) { /* default layout */ if (con->layout == L_DEFAULT) { double percentage = 1.0 / children; if (child->percent > 0.0) percentage = child->percent; printf("child %p / %s requests percentage %f\n", child, child->name, percentage); if (con->orientation == HORIZ) { child->rect.x = x; child->rect.y = y; child->rect.width = percentage * rect.width; child->rect.height = rect.height; x += child->rect.width; } else { child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; child->rect.height = percentage * rect.height; y += child->rect.height; } /* first we have the decoration, if this is a leaf node */ if (con_is_leaf(child)) { printf("that child is a leaf node, subtracting deco\n"); /* TODO: make a function for relative coords? */ child->deco_rect.x = child->rect.x - con->rect.x; child->deco_rect.y = child->rect.y - con->rect.y; child->rect.y += 17; child->rect.height -= 17; child->deco_rect.width = child->rect.width; child->deco_rect.height = 17; } } if (con->layout == L_STACKED) { printf("stacked con\n"); child->rect.x = x; child->rect.y = y; child->rect.width = rect.width; child->rect.height = rect.height; child->rect.y += (17 * children); child->rect.height -= (17 * children); child->deco_rect.x = x - con->rect.x; child->deco_rect.y = y - con->rect.y + (i * 17); child->deco_rect.width = child->rect.width; child->deco_rect.height = 17; } printf("child at (%d, %d) with (%d x %d)\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); printf("x now %d, y now %d\n", x, y); x_raise_con(child); render_con(child); i++; } /* in a stacking container, we ensure the focused client is raised */ if (con->layout == L_STACKED) { Con *foc = TAILQ_FIRST(&(con->focus_head)); if (foc != TAILQ_END(&(con->focus_head))) x_raise_con(foc); } TAILQ_FOREACH(child, &(con->floating_head), floating_windows) { LOG("render floating:\n"); LOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); x_raise_con(child); render_con(child); } printf("-- level up\n"); }