#!/usr/bin/env perl # vim:ts=4:sw=4:expandtab # # i3 - an improved dynamic tiling window manager # © 2009-2012 Michael Stapelberg and contributors (see also: LICENSE) # # generate-command-parser.pl: script to generate parts of the command parser # from its specification file parser-specs/commands.spec. # # Requires only perl >= 5.10, no modules. use strict; use warnings; use Data::Dumper; use v5.10; # reads in a whole file sub slurp { open my $fh, '<', shift; local $/; <$fh>; } # Stores the different states. my %states; # XXX: don’t hardcode input and output my $input = '../parser-specs/commands.spec'; my @raw_lines = split("\n", slurp($input)); my @lines; # XXX: In the future, we might switch to a different way of parsing this. The # parser is in many ways not good — one obvious one is that it is hand-crafted # without a good reason, also it preprocesses lines and forgets about line # numbers. Luckily, this is just an implementation detail and the specification # for the i3 command parser is in-tree (not user input). # -- michael, 2012-01-12 # First step of preprocessing: # Join token definitions which are spread over multiple lines. for my $line (@raw_lines) { next if $line =~ /^\s*#/ || $line =~ /^\s*$/; if ($line =~ /^\s+->/) { # This is a continued token definition, append this line to the # previous one. $lines[$#lines] = $lines[$#lines] . $line; } else { push @lines, $line; next; } } # First step: We build up the data structure containing all states and their # token rules. my $current_state; for my $line (@lines) { if (my ($state) = ($line =~ /^state ([A-Z_]+):$/)) { #say "got a new state: $state"; $current_state = $state; } else { # Must be a token definition: # [identifier = ] -> #say "token definition: $line"; my ($identifier, $tokens, $action) = ($line =~ / ^\s* # skip leading whitespace ([a-z_]+ \s* = \s*|) # optional identifier (.*?) -> \s* # token (.*) # optional action /x); # Cleanup the identifier (if any). $identifier =~ s/^\s*(\S+)\s*=\s*$/$1/g; # Cleanup the tokens (remove whitespace). $tokens =~ s/\s*//g; # The default action is to stay in the current state. $action = $current_state if length($action) == 0; #say "identifier = *$identifier*, token = *$tokens*, action = *$action*"; for my $token (split(',', $tokens)) { my $store_token = { token => $token, identifier => $identifier, next_state => $action, }; if (exists $states{$current_state}) { push @{$states{$current_state}}, $store_token; } else { $states{$current_state} = [ $store_token ]; } } } } # Second step: Generate the enum values for all states. # It is important to keep the order the same, so we store the keys once. my @keys = keys %states; open(my $enumfh, '>', 'GENERATED_enums.h'); # XXX: we might want to have a way to do this without a trailing comma, but gcc # seems to eat it. say $enumfh 'typedef enum {'; my $cnt = 0; for my $state (@keys, '__CALL') { say $enumfh " $state = $cnt,"; $cnt++; } say $enumfh '} cmdp_state;'; close($enumfh); # Third step: Generate the call function. open(my $callfh, '>', 'GENERATED_call.h'); say $callfh 'static void GENERATED_call(const int call_identifier, struct CommandResult *result) {'; say $callfh ' switch (call_identifier) {'; my $call_id = 0; for my $state (@keys) { my $tokens = $states{$state}; for my $token (@$tokens) { next unless $token->{next_state} =~ /^call /; my ($cmd) = ($token->{next_state} =~ /^call (.*)/); my ($next_state) = ($cmd =~ /; ([A-Z_]+)$/); $cmd =~ s/; ([A-Z_]+)$//; # Go back to the INITIAL state unless told otherwise. $next_state ||= 'INITIAL'; my $fmt = $cmd; # Replace the references to identified literals (like $workspace) with # calls to get_string(). $cmd =~ s/\$([a-z_]+)/get_string("$1")/g; # Used only for debugging/testing. $fmt =~ s/\$([a-z_]+)/%s/g; $fmt =~ s/"([a-z0-9_]+)"/%s/g; say $callfh " case $call_id:"; say $callfh '#ifndef TEST_PARSER'; my $real_cmd = $cmd; if ($real_cmd =~ /\(\)/) { $real_cmd =~ s/\(/(¤t_match, result/; } else { $real_cmd =~ s/\(/(¤t_match, result, /; } say $callfh " $real_cmd;"; say $callfh '#else'; # debug $cmd =~ s/[^(]+\(//; $cmd =~ s/\)$//; $cmd = ", $cmd" if length($cmd) > 0; say $callfh qq| printf("$fmt\\n"$cmd);|; say $callfh '#endif'; say $callfh " state = $next_state;"; say $callfh " break;"; $token->{next_state} = "call $call_id"; $call_id++; } } say $callfh ' default:'; say $callfh ' printf("BUG in the parser. state = %d\n", call_identifier);'; say $callfh ' }'; say $callfh '}'; close($callfh); # Fourth step: Generate the token datastructures. open(my $tokfh, '>', 'GENERATED_tokens.h'); for my $state (@keys) { my $tokens = $states{$state}; say $tokfh 'cmdp_token tokens_' . $state . '[' . scalar @$tokens . '] = {'; for my $token (@$tokens) { my $call_identifier = 0; my $token_name = $token->{token}; if ($token_name =~ /^'/) { # To make the C code simpler, we leave out the trailing single # quote of the literal. We can do strdup(literal + 1); then :). $token_name =~ s/'$//; } my $next_state = $token->{next_state}; if ($next_state =~ /^call /) { ($call_identifier) = ($next_state =~ /^call ([0-9]+)$/); $next_state = '__CALL'; } my $identifier = $token->{identifier}; say $tokfh qq| { "$token_name", "$identifier", $next_state, { $call_identifier } }, |; } say $tokfh '};'; } say $tokfh 'cmdp_token_ptr tokens[' . scalar @keys . '] = {'; for my $state (@keys) { my $tokens = $states{$state}; say $tokfh ' { tokens_' . $state . ', ' . scalar @$tokens . ' },'; } say $tokfh '};'; close($tokfh);