/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * scratchpad.c: Moving windows to the scratchpad and making them visible again. * */ #include "all.h" /* * Moves the specified window to the __i3_scratch workspace, making it floating * and setting the appropriate scratchpad_state. * * Gets called upon the command 'move scratchpad'. * */ void scratchpad_move(Con *con) { if (con->type == CT_WORKSPACE) { LOG("'move scratchpad' used on a workspace \"%s\". Calling it " "recursively on all windows on this workspace.\n", con->name); Con *current; current = TAILQ_FIRST(&(con->focus_head)); while (current) { Con *next = TAILQ_NEXT(current, focused); scratchpad_move(current); current = next; } return; } DLOG("should move con %p to __i3_scratch\n", con); Con *__i3_scratch = workspace_get("__i3_scratch", NULL); if (con_get_workspace(con) == __i3_scratch) { DLOG("This window is already on __i3_scratch.\n"); return; } /* If the current con is in fullscreen mode, we need to disable that, * as a scratchpad window should never be in fullscreen mode */ if (focused && focused->type != CT_WORKSPACE && focused->fullscreen_mode != CF_NONE) { con_toggle_fullscreen(focused, CF_OUTPUT); } /* 1: Ensure the window or any parent is floating. From now on, we deal * with the CT_FLOATING_CON. We use automatic == false because the user * made the choice that this window should be a scratchpad (and floating). */ Con *maybe_floating_con = con_inside_floating(con); if (maybe_floating_con == NULL) { floating_enable(con, false); con = con->parent; } else { con = maybe_floating_con; } /* 2: Send the window to the __i3_scratch workspace, mainting its * coordinates and not warping the pointer. */ con_move_to_workspace(con, __i3_scratch, true, true, false); /* 3: If this is the first time this window is used as a scratchpad, we set * the scratchpad_state to SCRATCHPAD_FRESH. The window will then be * adjusted in size according to what the user specifies. */ if (con->scratchpad_state == SCRATCHPAD_NONE) { DLOG("This window was never used as a scratchpad before.\n"); if (con == maybe_floating_con) { DLOG("It was in floating mode before, set scratchpad state to changed.\n"); con->scratchpad_state = SCRATCHPAD_CHANGED; } else { DLOG("It was in tiling mode before, set scratchpad state to fresh.\n"); con->scratchpad_state = SCRATCHPAD_FRESH; } } } /* * Either shows the top-most scratchpad window (con == NULL) or shows the * specified con (if it is scratchpad window). * * When called with con == NULL and the currently focused window is a * scratchpad window, this serves as a shortcut to hide it again (so the user * can press the same key to quickly look something up). * */ bool scratchpad_show(Con *con) { DLOG("should show scratchpad window %p\n", con); Con *__i3_scratch = workspace_get("__i3_scratch", NULL); Con *floating; /* If this was 'scratchpad show' without criteria, we check if the * currently focused window is a scratchpad window and should be hidden * again. */ if (!con && (floating = con_inside_floating(focused)) && floating->scratchpad_state != SCRATCHPAD_NONE) { DLOG("Focused window is a scratchpad window, hiding it.\n"); scratchpad_move(focused); return true; } /* If the current con or any of its parents are in fullscreen mode, we * first need to disable it before showing the scratchpad con. */ Con *fs = focused; while (fs && fs->fullscreen_mode == CF_NONE) fs = fs->parent; if (fs && fs->type != CT_WORKSPACE) { con_toggle_fullscreen(fs, CF_OUTPUT); } /* If this was 'scratchpad show' without criteria, we check if there is a * unfocused scratchpad on the current workspace and focus it */ Con *walk_con; Con *focused_ws = con_get_workspace(focused); TAILQ_FOREACH(walk_con, &(focused_ws->floating_head), floating_windows) { if (!con && (floating = con_inside_floating(walk_con)) && floating->scratchpad_state != SCRATCHPAD_NONE && floating != con_inside_floating(focused)) { DLOG("Found an unfocused scratchpad window on this workspace\n"); DLOG("Focusing it: %p\n", walk_con); /* use con_descend_tiling_focused to get the last focused * window inside this scratch container in order to * keep the focus the same within this container */ con_activate(con_descend_tiling_focused(walk_con)); return true; } } /* If this was 'scratchpad show' without criteria, we check if there is a * visible scratchpad window on another workspace. In this case we move it * to the current workspace. */ focused_ws = con_get_workspace(focused); TAILQ_FOREACH(walk_con, &all_cons, all_cons) { Con *walk_ws = con_get_workspace(walk_con); if (!con && walk_ws && !con_is_internal(walk_ws) && focused_ws != walk_ws && (floating = con_inside_floating(walk_con)) && floating->scratchpad_state != SCRATCHPAD_NONE) { DLOG("Found a visible scratchpad window on another workspace,\n"); DLOG("moving it to this workspace: con = %p\n", walk_con); con_move_to_workspace(walk_con, focused_ws, true, false, false); con_activate(con_descend_focused(walk_con)); return true; } } /* If this was 'scratchpad show' with criteria, we check if the window * is actually in the scratchpad */ if (con && con->parent->scratchpad_state == SCRATCHPAD_NONE) { DLOG("Window is not in the scratchpad, doing nothing.\n"); return false; } /* If this was 'scratchpad show' with criteria, we check if it matches a * currently visible scratchpad window and hide it. */ Con *active = con_get_workspace(focused); Con *current = con_get_workspace(con); if (con && (floating = con_inside_floating(con)) && floating->scratchpad_state != SCRATCHPAD_NONE && current != __i3_scratch) { /* If scratchpad window is on the active workspace, then we should hide * it, otherwise we should move it to the active workspace. */ if (current == active) { DLOG("Window is a scratchpad window, hiding it.\n"); scratchpad_move(con); return true; } } if (con == NULL) { /* Use the container on __i3_scratch which is highest in the focus * stack. When moving windows to __i3_scratch, they get inserted at the * bottom of the stack. */ con = TAILQ_FIRST(&(__i3_scratch->floating_head)); if (!con) { LOG("You don't have any scratchpad windows yet.\n"); LOG("Use 'move scratchpad' to move a window to the scratchpad.\n"); return false; } } else { /* We used a criterion, so we need to do what follows (moving, * resizing) on the floating parent. */ con = con_inside_floating(con); } /* 1: Move the window from __i3_scratch to the current workspace. */ con_move_to_workspace(con, active, true, false, false); /* 2: Adjust the size if this window was not adjusted yet. */ if (con->scratchpad_state == SCRATCHPAD_FRESH) { DLOG("Adjusting size of this window.\n"); Con *output = con_get_output(con); con->rect.width = output->rect.width * 0.5; con->rect.height = output->rect.height * 0.75; floating_check_size(con); floating_center(con, con_get_workspace(con)->rect); } /* Activate active workspace if window is from another workspace to ensure * proper focus. */ if (current != active) { workspace_show(active); } con_activate(con_descend_focused(con)); return true; } /* * Greatest common divisor, implemented only for the least common multiple * below. * */ static int _gcd(const int m, const int n) { if (n == 0) return m; return _gcd(n, (m % n)); } /* * Least common multiple. We use it to determine the (ideally not too large) * resolution for the __i3 pseudo-output on which the scratchpad is on (see * below). We could just multiply the resolutions, but for some pathetic cases * (many outputs), using the LCM will achieve better results. * * Man, when you were learning about these two algorithms for the first time, * did you think you’d ever need them in a real-world software project of * yours? I certainly didn’t until now. :-D * */ static int _lcm(const int m, const int n) { const int o = _gcd(m, n); return ((m * n) / o); } /* * When starting i3 initially (and after each change to the connected outputs), * this function fixes the resolution of the __i3 pseudo-output. When that * resolution is not set to a function which shares a common divisor with every * active output’s resolution, floating point calculation errors will lead to * the scratchpad window moving when shown repeatedly. * */ void scratchpad_fix_resolution(void) { Con *__i3_scratch = workspace_get("__i3_scratch", NULL); Con *__i3_output = con_get_output(__i3_scratch); DLOG("Current resolution: (%d, %d) %d x %d\n", __i3_output->rect.x, __i3_output->rect.y, __i3_output->rect.width, __i3_output->rect.height); Con *output; int new_width = -1, new_height = -1; TAILQ_FOREACH(output, &(croot->nodes_head), nodes) { if (output == __i3_output) continue; DLOG("output %s's resolution: (%d, %d) %d x %d\n", output->name, output->rect.x, output->rect.y, output->rect.width, output->rect.height); if (new_width == -1) { new_width = output->rect.width; new_height = output->rect.height; } else { new_width = _lcm(new_width, output->rect.width); new_height = _lcm(new_height, output->rect.height); } } Rect old_rect = __i3_output->rect; DLOG("new width = %d, new height = %d\n", new_width, new_height); __i3_output->rect.width = new_width; __i3_output->rect.height = new_height; Rect new_rect = __i3_output->rect; if (memcmp(&old_rect, &new_rect, sizeof(Rect)) == 0) { DLOG("Scratchpad size unchanged.\n"); return; } DLOG("Fixing coordinates of scratchpad windows\n"); Con *con; TAILQ_FOREACH(con, &(__i3_scratch->floating_head), floating_windows) { floating_fix_coordinates(con, &old_rect, &new_rect); } }