/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE) * * include/data.h: This file defines all data structures used by i3 * */ #include #include #include #include #ifndef _DATA_H #define _DATA_H #include "queue.h" /* * To get the big concept: There are helper structures like struct Colorpixel * or struct Stack_Window. Everything which is also defined as type (see * forward definitions) is considered to be a major structure, thus important. * * Let’s start from the biggest to the smallest: * * TODO * */ /* Forward definitions */ typedef struct Font i3Font; typedef struct Binding Binding; typedef struct Rect Rect; typedef struct xoutput Output; typedef struct Con Con; typedef struct Match Match; typedef struct Window i3Window; /****************************************************************************** * Helper types *****************************************************************************/ typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t; typedef enum { NO_ORIENTATION = 0, HORIZ, VERT } orientation_t; enum { BIND_NONE = 0, BIND_SHIFT = XCB_MOD_MASK_SHIFT, /* (1 << 0) */ BIND_CONTROL = XCB_MOD_MASK_CONTROL, /* (1 << 2) */ BIND_MOD1 = XCB_MOD_MASK_1, /* (1 << 3) */ BIND_MOD2 = XCB_MOD_MASK_2, /* (1 << 4) */ BIND_MOD3 = XCB_MOD_MASK_3, /* (1 << 5) */ BIND_MOD4 = XCB_MOD_MASK_4, /* (1 << 6) */ BIND_MOD5 = XCB_MOD_MASK_5, /* (1 << 7) */ BIND_MODE_SWITCH = (1 << 8) }; /** * Stores a rectangle, for example the size of a window, the child window etc. * It needs to be packed so that the compiler will not add any padding bytes. * (it is used in src/ewmh.c for example) * * Note that x and y can contain signed values in some cases (for example when * used for the coordinates of a window, which can be set outside of the * visible area, but not when specifying the position of a workspace for the * _NET_WM_WORKAREA hint). Not declaring x/y as int32_t saves us a lot of * typecasts. * */ struct Rect { uint32_t x; uint32_t y; uint32_t width; uint32_t height; } __attribute__((packed)); /** * Used for the cache of colorpixels. * */ struct Colorpixel { uint32_t pixel; char *hex; SLIST_ENTRY(Colorpixel) colorpixels; }; struct Cached_Pixmap { xcb_pixmap_t id; /* We’re going to paint on it, so a graphics context will be needed */ xcb_gcontext_t gc; /* The rect with which the pixmap was created */ Rect rect; /* The rect of the object to which this pixmap belongs. Necessary to * find out when we need to re-create the pixmap. */ Rect *referred_rect; xcb_drawable_t referred_drawable; }; struct Ignore_Event { int sequence; time_t added; SLIST_ENTRY(Ignore_Event) ignore_events; }; /****************************************************************************** * Major types *****************************************************************************/ /** * Holds a keybinding, consisting of a keycode combined with modifiers and the * command which is executed as soon as the key is pressed (see src/command.c) * */ struct Binding { /** Symbol the user specified in configfile, if any. This needs to be * stored with the binding to be able to re-convert it into a keycode * if the keyboard mapping changes (using Xmodmap for example) */ char *symbol; /** Only in use if symbol != NULL. Gets set to the value to which the * symbol got translated when binding. Useful for unbinding and * checking which binding was used when a key press event comes in. * * This is an array of number_keycodes size. */ xcb_keycode_t *translated_to; uint32_t number_keycodes; /** Keycode to bind */ uint32_t keycode; /** Bitmask consisting of BIND_MOD_1, BIND_MODE_SWITCH, … */ uint32_t mods; /** Command, like in command mode */ char *command; TAILQ_ENTRY(Binding) bindings; }; /** * Holds a command specified by an exec-line in the config (see src/config.c) * */ struct Autostart { /** Command, like in command mode */ char *command; TAILQ_ENTRY(Autostart) autostarts; }; /** * Data structure for cached font information: * - font id in X11 (load it once) * - font height (multiple calls needed to get it) * */ struct Font { /** The name of the font, that is what the pattern resolves to */ char *name; /** A copy of the pattern to build a cache */ char *pattern; /** The height of the font, built from font_ascent + font_descent */ int height; /** The xcb-id for the font */ xcb_font_t id; TAILQ_ENTRY(Font) fonts; }; /** * An Output is a physical output on your graphics driver. Outputs which * are currently in use have (output->active == true). Each output has a * position and a mode. An output usually corresponds to one connected * screen (except if you are running multiple screens in clone mode). * */ struct xoutput { /** Output id, so that we can requery the output directly later */ xcb_randr_output_t id; /** Name of the output */ char *name; /** Whether the output is currently active (has a CRTC attached with a * valid mode) */ bool active; /** Internal flags, necessary for querying RandR screens (happens in * two stages) */ bool changed; bool to_be_disabled; /** x, y, width, height */ Rect rect; /** The bar window */ xcb_window_t bar; xcb_gcontext_t bargc; /** Contains all clients with _NET_WM_WINDOW_TYPE == * _NET_WM_WINDOW_TYPE_DOCK */ SLIST_HEAD(dock_clients_head, Client) dock_clients; TAILQ_ENTRY(xoutput) outputs; }; struct Window { xcb_window_t id; char *class_class; char *class_instance; /** The name of the window as it will be passod to X11 (in UCS2 if the * application supports _NET_WM_NAME, in COMPOUND_TEXT otherwise). */ char *name_x; /** The name of the window as used in JSON (in UTF-8 if the application * supports _NET_WM_NAME, in COMPOUND_TEXT otherwise) */ char *name_json; /** The length of the name in glyphs (not bytes) */ int name_len; /** Whether the application used _NET_WM_NAME */ bool uses_net_wm_name; }; struct Match { enum { M_WINDOW, M_CON } what; char *title; int title_len; char *application; char *class; char *instance; xcb_window_t id; Con *con_id; enum { M_ANY = 0, M_TILING, M_FLOATING } floating; enum { M_GLOBAL = 0, M_OUTPUT, M_WORKSPACE } levels; enum { M_USER = 0, M_RESTART } source; /* wo das fenster eingefügt werden soll. bei here wird es direkt * diesem Con zugewiesen, also layout saving. bei active ist es * ein assignment, welches an der momentan fokussierten stelle einfügt */ enum { M_HERE = 0, M_ACTIVE } insert_where; TAILQ_ENTRY(Match) matches; }; struct Con { bool mapped; enum { CT_ROOT = 0, CT_OUTPUT = 1, CT_CON = 2, CT_FLOATING_CON = 3, CT_WORKSPACE = 4 } type; orientation_t orientation; struct Con *parent; /* parent before setting it to floating */ struct Con *old_parent; struct Rect rect; struct Rect window_rect; struct Rect deco_rect; char *name; double percent; struct Window *window; /* ids/gc for the frame window */ xcb_window_t frame; xcb_gcontext_t gc; /* Only workspace-containers can have floating clients */ TAILQ_HEAD(floating_head, Con) floating_head; TAILQ_HEAD(nodes_head, Con) nodes_head; TAILQ_HEAD(focus_head, Con) focus_head; TAILQ_HEAD(swallow_head, Match) swallow_head; enum { CF_NONE = 0, CF_OUTPUT = 1, CF_GLOBAL = 2 } fullscreen_mode; enum { L_DEFAULT = 0, L_STACKED = 1, L_TABBED = 2 } layout; /** floating? (= not in tiling layout) This cannot be simply a bool * because we want to keep track of whether the status was set by the * application (by setting _NET_WM_WINDOW_TYPE appropriately) or by the * user. The user’s choice overwrites automatic mode, of course. The * order of the values is important because we check with >= * FLOATING_AUTO_ON if a client is floating. */ enum { FLOATING_AUTO_OFF = 0, FLOATING_USER_OFF = 1, FLOATING_AUTO_ON = 2, FLOATING_USER_ON = 3 } floating; TAILQ_ENTRY(Con) nodes; TAILQ_ENTRY(Con) focused; TAILQ_ENTRY(Con) all_cons; TAILQ_ENTRY(Con) floating_windows; }; #endif