#ifndef _CON_H #define _CON_H /** * Create a new container (and attach it to the given parent, if not NULL). * This function initializes the data structures and creates the appropriate * X11 IDs using x_con_init(). * */ Con *con_new(Con *parent); /** * Sets input focus to the given container. Will be updated in X11 in the next * run of x_push_changes(). * */ void con_focus(Con *con); /** * Returns true when this node is a leaf node (has no children) * */ bool con_is_leaf(Con *con); /** * Returns true if this node accepts a window (if the node swallows windows, * it might already have swallowed enough and cannot hold any more). * */ bool con_accepts_window(Con *con); /** * Gets the output container (first container with CT_OUTPUT in hierarchy) this * node is on. * */ Con *con_get_output(Con *con); /** * Gets the workspace container this node is on. * */ Con *con_get_workspace(Con *con); /** * Returns the first fullscreen node below this node. * */ Con *con_get_fullscreen_con(Con *con); /** * Returns true if the node is floating. * */ bool con_is_floating(Con *con); /** * Returns the container with the given client window ID or NULL if no such * container exists. * */ Con *con_by_window_id(xcb_window_t window); /** * Returns the container with the given frame ID or NULL if no such container * exists. * */ Con *con_by_frame_id(xcb_window_t frame); /** * Returns the first container which wants to swallow this window * TODO: priority * */ Con *con_for_window(i3Window *window, Match **store_match); /** * Attaches the given container to the given parent. This happens when moving * a container or when inserting a new container at a specific place in the * tree. * */ void con_attach(Con *con, Con *parent); /** * Detaches the given container from its current parent * */ void con_detach(Con *con); /** * Updates the percent attribute of the children of the given container. This * function needs to be called when a window is added or removed from a * container. * */ void con_fix_percent(Con *con, int action); enum { WINDOW_ADD = 0, WINDOW_REMOVE = 1 }; /** * Toggles fullscreen mode for the given container. Fullscreen mode will not be * entered when there already is a fullscreen container on this workspace. * */ void con_toggle_fullscreen(Con *con); /** * Moves the given container to the currently focused container on the given * workspace. * TODO: is there a better place for this function? * */ void con_move_to_workspace(Con *con, Con *workspace); /** * Returns the orientation of the given container (for stacked containers, * vertical orientation is used regardless of the actual orientation of the * container). * */ int con_orientation(Con *con); /** * Returns the container which will be focused next when the given container * is not available anymore. Called in tree_close and con_move_to_workspace * to properly restore focus. * */ Con *con_next_focused(Con *con); /* * Returns a "relative" Rect which contains the amount of pixels that need to * be added to the original Rect to get the final position (obviously the * amount of pixels for normal, 1pixel and borderless are different). * */ Rect con_border_style_rect(Con *con); #endif