/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) * * floating.c: Floating windows. * */ #ifndef I3_FLOATING_H #define I3_FLOATING_H #include "tree.h" /** Callback for dragging */ typedef void(*callback_t)(Con*, Rect*, uint32_t, uint32_t, const void*); /** Macro to create a callback function for dragging */ #define DRAGGING_CB(name) \ static void name(Con *con, Rect *old_rect, uint32_t new_x, \ uint32_t new_y, const void *extra) /** On which border was the dragging initiated? */ typedef enum { BORDER_LEFT = (1 << 0), BORDER_RIGHT = (1 << 1), BORDER_TOP = (1 << 2), BORDER_BOTTOM = (1 << 3)} border_t; /** * Enables floating mode for the given container by detaching it from its * parent, creating a new container around it and storing this container in the * floating_windows list of the workspace. * */ void floating_enable(Con *con, bool automatic); /** * Disables floating mode for the given container by re-attaching the container * to its old parent. * */ void floating_disable(Con *con, bool automatic); /** * Calls floating_enable() for tiling containers and floating_disable() for * floating containers. * * If the automatic flag is set to true, this was an automatic update by a * change of the window class from the application which can be overwritten by * the user. * */ void toggle_floating_mode(Con *con, bool automatic); /** * Raises the given container in the list of floating containers * */ void floating_raise_con(Con *con); /** * Checks if con’s coordinates are within its workspace and re-assigns it to * the actual workspace if not. * */ bool floating_maybe_reassign_ws(Con *con); #if 0 /** * Removes the floating client from its workspace and attaches it to the new * workspace. This is centralized here because it may happen if you move it * via keyboard and if you move it using your mouse. * */ void floating_assign_to_workspace(Client *client, Workspace *new_workspace); /** * Called whenever the user clicks on a border (not the titlebar!) of a * floating window. Determines on which border the user clicked and launches * the drag_pointer function with the resize_callback. * */ int floating_border_click(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event); #endif /** * Called when the user clicked on the titlebar of a floating window. * Calls the drag_pointer function with the drag_window callback * */ void floating_drag_window(Con *con, const xcb_button_press_event_t *event); /** * Called when the user clicked on a floating window while holding the * floating_modifier and the right mouse button. * Calls the drag_pointer function with the resize_window callback * */ void floating_resize_window(Con *con, const bool proportional, const xcb_button_press_event_t *event); #if 0 /** * Changes focus in the given direction for floating clients. * * Changing to the left/right means going to the previous/next floating client, * changing to top/bottom means cycling through the Z-index. * */ void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction); /** * Moves the client 10px to the specified direction. * */ void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_t direction); /** * Hides all floating clients (or show them if they are currently hidden) on * the specified workspace. * */ void floating_toggle_hide(xcb_connection_t *conn, Workspace *workspace); #endif /** * This function grabs your pointer and lets you drag stuff around (borders). * Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received * and the given callback will be called with the parameters specified (client, * border on which the click originally was), the original rect of the client, * the event and the new coordinates (x, y). * */ void drag_pointer(Con *con, const xcb_button_press_event_t *event, xcb_window_t confine_to, border_t border, callback_t callback, const void *extra); /** * Repositions the CT_FLOATING_CON to have the coordinates specified by * newrect, but only if the coordinates are not out-of-bounds. Also reassigns * the floating con to a different workspace if this move was across different * outputs. * */ void floating_reposition(Con *con, Rect newrect); /** * Fixes the coordinates of the floating window whenever the window gets * reassigned to a different output (or when the output’s rect changes). * */ void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect); #endif