/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * * © 2009-2010 Michael Stapelberg and contributors * * See file LICENSE for license information. * * src/floating.c: contains all functions for handling floating clients * */ #include "all.h" extern xcb_connection_t *conn; void floating_enable(Con *con, bool automatic) { bool set_focus = true; if (con_is_floating(con)) { LOG("Container is already in floating mode, not doing anything.\n"); return; } /* 1: If the container is a workspace container, we need to create a new * split-container with the same orientation and make that one floating. We * cannot touch the workspace container itself because floating containers * are children of the workspace. */ if (con->type == CT_WORKSPACE) { LOG("This is a workspace, creating new container around content\n"); /* TODO: refactor this with src/con.c:con_set_layout */ Con *new = con_new(NULL); new->parent = con; new->orientation = con->orientation; /* since the new container will be set into floating mode directly * afterwards, we need to copy the workspace rect. */ memcpy(&(new->rect), &(con->rect), sizeof(Rect)); Con *old_focused = TAILQ_FIRST(&(con->focus_head)); if (old_focused == TAILQ_END(&(con->focus_head))) old_focused = NULL; /* 4: move the existing cons of this workspace below the new con */ DLOG("Moving cons\n"); Con *child; while (!TAILQ_EMPTY(&(con->nodes_head))) { child = TAILQ_FIRST(&(con->nodes_head)); con_detach(child); con_attach(child, new, true); } /* 4: attach the new split container to the workspace */ DLOG("Attaching new split to ws\n"); con_attach(new, con, false); if (old_focused) con_focus(old_focused); con = new; set_focus = false; } /* 1: detach the container from its parent */ /* TODO: refactor this with tree_close() */ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes); TAILQ_REMOVE(&(con->parent->focus_head), con, focused); con_fix_percent(con->parent); /* 2: create a new container to render the decoration on, add * it as a floating window to the workspace */ Con *nc = con_new(NULL); /* we need to set the parent afterwards instead of passing it as an * argument to con_new() because nc would be inserted into the tiling layer * otherwise. */ nc->parent = con_get_workspace(con); char *name; asprintf(&name, "[i3 con] floatingcon around %p", con); x_set_name(nc, name); free(name); /* find the height for the decorations */ i3Font *font = load_font(conn, config.font); int deco_height = font->height + 5; DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height); nc->rect = con->rect; /* add pixels for the decoration */ /* TODO: don’t add them when the user automatically puts new windows into * 1pixel/borderless mode */ nc->rect.height += deco_height + 4; nc->rect.width += 4; DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height); nc->orientation = NO_ORIENTATION; nc->type = CT_FLOATING_CON; TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows); TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused); /* 3: attach the child to the new parent container */ con->parent = nc; con->percent = 1.0; con->floating = FLOATING_USER_ON; /* Some clients (like GIMP’s color picker window) get mapped * to (0, 0), so we push them to a reasonable position * (centered over their leader) */ if (nc->rect.x == 0 && nc->rect.y == 0) { Con *leader; if (con->window && con->window->leader != XCB_NONE && (leader = con_by_window_id(con->window->leader)) != NULL) { DLOG("Centering above leader\n"); nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2); nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2); } else { /* center the window on workspace as fallback */ Con *ws = nc->parent; nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2); nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2); } } /* render the cons to get initial window_rect correct */ render_con(nc, false); render_con(con, false); TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes); TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused); // TODO: don’t influence focus handling when Con was not focused before. if (set_focus) con_focus(con); } void floating_disable(Con *con, bool automatic) { if (!con_is_floating(con)) { LOG("Container isn't floating, not doing anything.\n"); return; } /* 1: detach from parent container */ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes); TAILQ_REMOVE(&(con->parent->focus_head), con, focused); /* 2: kill parent container */ TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows); TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused); tree_close(con->parent, false, false); /* 3: re-attach to previous parent */ con->parent = con_get_workspace(con); /* XXX: We adjust the percentage value to start with a fair value. Floating * cons always have 1.0 as percent which doesn’t work so well when * re-inserting (the formerly floating con would get 50% of the target * con). */ con->percent = (1.0 / con_num_children(con->parent)); TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes); TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused); con->floating = FLOATING_USER_OFF; con_fix_percent(con->parent); // TODO: don’t influence focus handling when Con was not focused before. con_focus(con); } /* * Toggles floating mode for the given container. * * If the automatic flag is set to true, this was an automatic update by a change of the * window class from the application which can be overwritten by the user. * */ void toggle_floating_mode(Con *con, bool automatic) { /* see if the client is already floating */ if (con_is_floating(con)) { LOG("already floating, re-setting to tiling\n"); floating_disable(con, automatic); return; } floating_enable(con, automatic); } /* * Raises the given container in the list of floating containers * */ void floating_raise_con(Con *con) { DLOG("Raising floating con %p / %s\n", con, con->name); TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows); TAILQ_INSERT_TAIL(&(con->parent->floating_head), con, floating_windows); } DRAGGING_CB(drag_window_callback) { struct xcb_button_press_event_t *event = extra; /* Reposition the client correctly while moving */ con->rect.x = old_rect->x + (new_x - event->root_x); con->rect.y = old_rect->y + (new_y - event->root_y); /* TODO: don’t re-render the whole tree just because we change * coordinates of a floating window */ tree_render(); x_push_changes(croot); } /* * Called when the user clicked on the titlebar of a floating window. * Calls the drag_pointer function with the drag_window callback * */ void floating_drag_window(Con *con, xcb_button_press_event_t *event) { DLOG("floating_drag_window\n"); drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, drag_window_callback, event); tree_render(); } /* * This is an ugly data structure which we need because there is no standard * way of having nested functions (only available as a gcc extension at the * moment, clang doesn’t support it) or blocks (only available as a clang * extension and only on Mac OS X systems at the moment). * */ struct resize_window_callback_params { border_t corner; bool proportional; xcb_button_press_event_t *event; }; DRAGGING_CB(resize_window_callback) { struct resize_window_callback_params *params = extra; xcb_button_press_event_t *event = params->event; border_t corner = params->corner; int32_t dest_x = con->rect.x; int32_t dest_y = con->rect.y; uint32_t dest_width; uint32_t dest_height; double ratio = (double) old_rect->width / old_rect->height; /* First guess: We resize by exactly the amount the mouse moved, * taking into account in which corner the client was grabbed */ if (corner & BORDER_LEFT) dest_width = old_rect->width - (new_x - event->root_x); else dest_width = old_rect->width + (new_x - event->root_x); if (corner & BORDER_TOP) dest_height = old_rect->height - (new_y - event->root_y); else dest_height = old_rect->height + (new_y - event->root_y); /* TODO: minimum window size */ #if 0 /* Obey minimum window size */ dest_width = max(dest_width, client_min_width(client)); dest_height = max(dest_height, client_min_height(client)); #endif /* User wants to keep proportions, so we may have to adjust our values */ if (params->proportional) { dest_width = max(dest_width, (int) (dest_height * ratio)); dest_height = max(dest_height, (int) (dest_width / ratio)); } /* If not the lower right corner is grabbed, we must also reposition * the client by exactly the amount we resized it */ if (corner & BORDER_LEFT) dest_x = old_rect->x + (old_rect->width - dest_width); if (corner & BORDER_TOP) dest_y = old_rect->y + (old_rect->height - dest_height); con->rect = (Rect) { dest_x, dest_y, dest_width, dest_height }; /* TODO: don’t re-render the whole tree just because we change * coordinates of a floating window */ tree_render(); x_push_changes(croot); } /* * Called when the user clicked on a floating window while holding the * floating_modifier and the right mouse button. * Calls the drag_pointer function with the resize_window callback * */ void floating_resize_window(Con *con, bool proportional, xcb_button_press_event_t *event) { DLOG("floating_resize_window\n"); /* corner saves the nearest corner to the original click. It contains * a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, …) */ border_t corner = 0; if (event->event_x <= (con->rect.width / 2)) corner |= BORDER_LEFT; else corner |= BORDER_RIGHT; if (event->event_y <= (con->rect.height / 2)) corner |= BORDER_TOP; else corner |= BORDER_RIGHT; struct resize_window_callback_params params = { corner, proportional, event }; drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, resize_window_callback, ¶ms); } /* * This function grabs your pointer and lets you drag stuff around (borders). * Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received * and the given callback will be called with the parameters specified (client, * border on which the click originally was), the original rect of the client, * the event and the new coordinates (x, y). * */ void drag_pointer(Con *con, xcb_button_press_event_t *event, xcb_window_t confine_to, border_t border, callback_t callback, void *extra) { xcb_window_t root = xcb_setup_roots_iterator(xcb_get_setup(conn)).data->root; uint32_t new_x, new_y; Rect old_rect; if (con != NULL) memcpy(&old_rect, &(con->rect), sizeof(Rect)); /* Grab the pointer */ /* TODO: returncode */ xcb_grab_pointer(conn, false, /* get all pointer events specified by the following mask */ root, /* grab the root window */ XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION, /* which events to let through */ XCB_GRAB_MODE_ASYNC, /* pointer events should continue as normal */ XCB_GRAB_MODE_ASYNC, /* keyboard mode */ confine_to, /* confine_to = in which window should the cursor stay */ XCB_NONE, /* don’t display a special cursor */ XCB_CURRENT_TIME); /* Go into our own event loop */ xcb_flush(conn); xcb_generic_event_t *inside_event, *last_motion_notify = NULL; /* I’ve always wanted to have my own eventhandler… */ while ((inside_event = xcb_wait_for_event(conn))) { /* We now handle all events we can get using xcb_poll_for_event */ do { /* Same as get_event_handler in xcb */ int nr = inside_event->response_type; if (nr == 0) { /* An error occured */ //handle_event(NULL, conn, inside_event); free(inside_event); continue; } assert(nr < 256); nr &= XCB_EVENT_RESPONSE_TYPE_MASK; assert(nr >= 2); switch (nr) { case XCB_BUTTON_RELEASE: goto done; case XCB_MOTION_NOTIFY: /* motion_notify events are saved for later */ FREE(last_motion_notify); last_motion_notify = inside_event; break; case XCB_UNMAP_NOTIFY: DLOG("Unmap-notify, aborting\n"); xcb_event_handle(&evenths, inside_event); goto done; default: DLOG("Passing to original handler\n"); /* Use original handler */ xcb_event_handle(&evenths, inside_event); break; } if (last_motion_notify != inside_event) free(inside_event); } while ((inside_event = xcb_poll_for_event(conn)) != NULL); if (last_motion_notify == NULL) continue; new_x = ((xcb_motion_notify_event_t*)last_motion_notify)->root_x; new_y = ((xcb_motion_notify_event_t*)last_motion_notify)->root_y; callback(con, &old_rect, new_x, new_y, extra); FREE(last_motion_notify); } done: xcb_ungrab_pointer(conn, XCB_CURRENT_TIME); xcb_flush(conn); } #if 0 /* * Changes focus in the given direction for floating clients. * * Changing to the left/right means going to the previous/next floating client, * changing to top/bottom means cycling through the Z-index. * */ void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction) { DLOG("floating focus\n"); if (direction == D_LEFT || direction == D_RIGHT) { /* Go to the next/previous floating client */ Client *client; while ((client = (direction == D_LEFT ? TAILQ_PREV(currently_focused, floating_clients_head, floating_clients) : TAILQ_NEXT(currently_focused, floating_clients))) != TAILQ_END(&(currently_focused->workspace->floating_clients))) { if (!client->floating) continue; set_focus(conn, client, true); return; } } } /* * Moves the client 10px to the specified direction. * */ void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_t direction) { DLOG("floating move\n"); Rect destination = currently_focused->rect; Rect *screen = &(currently_focused->workspace->output->rect); switch (direction) { case D_LEFT: destination.x -= 10; break; case D_RIGHT: destination.x += 10; break; case D_UP: destination.y -= 10; break; case D_DOWN: destination.y += 10; break; /* to make static analyzers happy */ default: break; } /* Prevent windows from vanishing completely */ if ((int32_t)(destination.x + destination.width - 5) <= (int32_t)screen->x || (int32_t)(destination.x + 5) >= (int32_t)(screen->x + screen->width) || (int32_t)(destination.y + destination.height - 5) <= (int32_t)screen->y || (int32_t)(destination.y + 5) >= (int32_t)(screen->y + screen->height)) { DLOG("boundary check failed, not moving\n"); return; } currently_focused->rect = destination; reposition_client(conn, currently_focused); /* Because reposition_client does not send a faked configure event (only resize does), * we need to initiate that on our own */ fake_absolute_configure_notify(conn, currently_focused); /* fake_absolute_configure_notify flushes */ } /* * Hides all floating clients (or show them if they are currently hidden) on * the specified workspace. * */ void floating_toggle_hide(xcb_connection_t *conn, Workspace *workspace) { Client *client; workspace->floating_hidden = !workspace->floating_hidden; DLOG("floating_hidden is now: %d\n", workspace->floating_hidden); TAILQ_FOREACH(client, &(workspace->floating_clients), floating_clients) { if (workspace->floating_hidden) client_unmap(conn, client); else client_map(conn, client); } /* If we just unmapped all floating windows we should ensure that the focus * is set correctly, that ist, to the first non-floating client in stack */ if (workspace->floating_hidden) SLIST_FOREACH(client, &(workspace->focus_stack), focus_clients) { if (client_is_floating(client)) continue; set_focus(conn, client, true); return; } xcb_flush(conn); } #endif