/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * floating.c: Floating windows. * */ #include "all.h" #include #ifndef MAX #define MAX(x, y) ((x) > (y) ? (x) : (y)) #endif /* * Calculates sum of heights and sum of widths of all currently active outputs * */ static Rect total_outputs_dimensions(void) { if (TAILQ_EMPTY(&outputs)) return (Rect){0, 0, root_screen->width_in_pixels, root_screen->height_in_pixels}; Output *output; /* Use Rect to encapsulate dimensions, ignoring x/y */ Rect outputs_dimensions = {0, 0, 0, 0}; TAILQ_FOREACH (output, &outputs, outputs) { outputs_dimensions.height += output->rect.height; outputs_dimensions.width += output->rect.width; } return outputs_dimensions; } /* * Updates I3_FLOATING_WINDOW by either setting or removing it on the con and * all its children. * */ static void floating_set_hint_atom(Con *con, bool floating) { if (!con_is_leaf(con)) { Con *child; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { floating_set_hint_atom(child, floating); } } if (con->window == NULL) { return; } if (floating) { uint32_t val = 1; xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id, A_I3_FLOATING_WINDOW, XCB_ATOM_CARDINAL, 32, 1, &val); } else { xcb_delete_property(conn, con->window->id, A_I3_FLOATING_WINDOW); } xcb_flush(conn); } /* * Called when a floating window is created or resized. This function resizes * the window if its size is higher or lower than the configured maximum/minimum * size, respectively or when adjustments are needed to conform to the * configured size increments or aspect ratio limits. * * When prefer_height is true and the window needs to be resized because of the * configured aspect ratio, the width is adjusted first, preserving the previous * height. * */ void floating_check_size(Con *floating_con, bool prefer_height) { /* Define reasonable minimal and maximal sizes for floating windows */ const int floating_sane_min_height = 50; const int floating_sane_min_width = 75; Rect floating_sane_max_dimensions; Con *focused_con = con_descend_focused(floating_con); Rect border_rect = con_border_style_rect(focused_con); /* We have to do the opposite calculations that render_con() do * to get the exact size we want. */ border_rect.width = -border_rect.width; border_rect.width += 2 * focused_con->border_width; border_rect.height = -border_rect.height; border_rect.height += 2 * focused_con->border_width; if (con_border_style(focused_con) == BS_NORMAL) { border_rect.height += render_deco_height(); } i3Window *window = focused_con->window; if (window != NULL) { /* ICCCM says: If a base size is not provided, the minimum size is to be used in its place * and vice versa. */ int min_width = (window->min_width ? window->min_width : window->base_width); int min_height = (window->min_height ? window->min_height : window->base_height); int base_width = (window->base_width ? window->base_width : window->min_width); int base_height = (window->base_height ? window->base_height : window->min_height); if (min_width) { floating_con->rect.width -= border_rect.width; floating_con->rect.width = max(floating_con->rect.width, min_width); floating_con->rect.width += border_rect.width; } if (min_height) { floating_con->rect.height -= border_rect.height; floating_con->rect.height = max(floating_con->rect.height, min_height); floating_con->rect.height += border_rect.height; } if (window->max_width) { floating_con->rect.width -= border_rect.width; floating_con->rect.width = min(floating_con->rect.width, window->max_width); floating_con->rect.width += border_rect.width; } if (window->max_height) { floating_con->rect.height -= border_rect.height; floating_con->rect.height = min(floating_con->rect.height, window->max_height); floating_con->rect.height += border_rect.height; } /* Obey the aspect ratio, if any, unless we are in fullscreen mode. * * The spec isn’t explicit on whether the aspect ratio hints should be * respected during fullscreen mode. Other WMs such as Openbox don’t do * that, and this post suggests that this is the correct way to do it: * https://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html * * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer * subtitle rendering, see https://bugs.i3wm.org/594 */ const double min_ar = window->min_aspect_ratio; const double max_ar = window->max_aspect_ratio; if (floating_con->fullscreen_mode == CF_NONE && (min_ar > 0 || max_ar > 0)) { /* The ICCCM says to subtract the base size from the window size for * aspect ratio calculations. However, unlike determining the base * size itself we must not fall back to using the minimum size in * this case according to the ICCCM. */ double width = floating_con->rect.width - window->base_width - border_rect.width; double height = floating_con->rect.height - window->base_height - border_rect.height; const double ar = (double)width / (double)height; double new_ar = -1; if (min_ar > 0 && ar < min_ar) { new_ar = min_ar; } else if (max_ar > 0 && ar > max_ar) { new_ar = max_ar; } if (new_ar > 0) { if (prefer_height) { width = round(height * new_ar); height = round(width / new_ar); } else { height = round(width / new_ar); width = round(height * new_ar); } floating_con->rect.width = width + window->base_width + border_rect.width; floating_con->rect.height = height + window->base_height + border_rect.height; } } if (window->height_increment && floating_con->rect.height >= base_height + border_rect.height) { floating_con->rect.height -= base_height + border_rect.height; floating_con->rect.height -= floating_con->rect.height % window->height_increment; floating_con->rect.height += base_height + border_rect.height; } if (window->width_increment && floating_con->rect.width >= base_width + border_rect.width) { floating_con->rect.width -= base_width + border_rect.width; floating_con->rect.width -= floating_con->rect.width % window->width_increment; floating_con->rect.width += base_width + border_rect.width; } } /* Unless user requests otherwise (-1), raise the width/height to * reasonable minimum dimensions */ if (config.floating_minimum_height != -1) { floating_con->rect.height -= border_rect.height; if (config.floating_minimum_height == 0) { floating_con->rect.height = max(floating_con->rect.height, floating_sane_min_height); } else { floating_con->rect.height = max(floating_con->rect.height, config.floating_minimum_height); } floating_con->rect.height += border_rect.height; } if (config.floating_minimum_width != -1) { floating_con->rect.width -= border_rect.width; if (config.floating_minimum_width == 0) { floating_con->rect.width = max(floating_con->rect.width, floating_sane_min_width); } else { floating_con->rect.width = max(floating_con->rect.width, config.floating_minimum_width); } floating_con->rect.width += border_rect.width; } /* Unless user requests otherwise (-1), ensure width/height do not exceed * configured maxima or, if unconfigured, limit to combined width of all * outputs */ floating_sane_max_dimensions = total_outputs_dimensions(); if (config.floating_maximum_height != -1) { floating_con->rect.height -= border_rect.height; if (config.floating_maximum_height == 0) { floating_con->rect.height = min(floating_con->rect.height, floating_sane_max_dimensions.height); } else { floating_con->rect.height = min(floating_con->rect.height, config.floating_maximum_height); } floating_con->rect.height += border_rect.height; } if (config.floating_maximum_width != -1) { floating_con->rect.width -= border_rect.width; if (config.floating_maximum_width == 0) { floating_con->rect.width = min(floating_con->rect.width, floating_sane_max_dimensions.width); } else { floating_con->rect.width = min(floating_con->rect.width, config.floating_maximum_width); } floating_con->rect.width += border_rect.width; } } void floating_enable(Con *con, bool automatic) { bool set_focus = (con == focused); if (con_is_docked(con)) { LOG("Container is a dock window, not enabling floating mode.\n"); return; } if (con_is_floating(con)) { LOG("Container is already in floating mode, not doing anything.\n"); return; } if (con->type == CT_WORKSPACE) { LOG("Container is a workspace, not enabling floating mode.\n"); return; } Con *focus_head_placeholder = NULL; bool focus_before_parent = true; if (!set_focus) { /* Find recursively the ancestor container which is a child of our workspace. * We need to reuse its focus position later. */ Con *ancestor = con; while (ancestor->parent->type != CT_WORKSPACE) { focus_before_parent &= TAILQ_FIRST(&(ancestor->parent->focus_head)) == ancestor; ancestor = ancestor->parent; } /* Consider the part of the focus stack of our current workspace: * [ ... S_{i-1} S_{i} S_{i+1} ... ] * Where S_{x} is a container tree and the container 'con' that is beeing switched to * floating belongs in S_{i}. The new floating container, 'nc', will have the * workspace as its parent so it needs to be placed in this stack. If C was focused * we just need to call con_focus(). Otherwise, nc must be placed before or after S_{i}. * We should avoid using the S_{i} container for our operations since it might get * killed if it has no other children. So, the two possible positions are after S_{i-1} * or before S_{i+1}. */ if (focus_before_parent) { focus_head_placeholder = TAILQ_PREV(ancestor, focus_head, focused); } else { focus_head_placeholder = TAILQ_NEXT(ancestor, focused); } } /* 1: detach the container from its parent */ /* TODO: refactor this with tree_close_internal() */ con_detach(con); con_fix_percent(con->parent); /* 2: create a new container to render the decoration on, add * it as a floating window to the workspace */ Con *nc = con_new(NULL, NULL); /* we need to set the parent afterwards instead of passing it as an * argument to con_new() because nc would be inserted into the tiling layer * otherwise. */ Con *ws = con_get_workspace(con); nc->parent = ws; nc->type = CT_FLOATING_CON; nc->layout = L_SPLITH; /* We insert nc already, even though its rect is not yet calculated. This * is necessary because otherwise the workspace might be empty (and get * closed in tree_close_internal()) even though it’s not. */ TAILQ_INSERT_HEAD(&(ws->floating_head), nc, floating_windows); struct focus_head *fh = &(ws->focus_head); if (focus_before_parent) { if (focus_head_placeholder) { TAILQ_INSERT_AFTER(fh, focus_head_placeholder, nc, focused); } else { TAILQ_INSERT_HEAD(fh, nc, focused); } } else { if (focus_head_placeholder) { TAILQ_INSERT_BEFORE(focus_head_placeholder, nc, focused); } else { /* Also used for the set_focus case */ TAILQ_INSERT_TAIL(fh, nc, focused); } } /* check if the parent container is empty and close it if so */ if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) && con_num_children(con->parent) == 0) { DLOG("Old container empty after setting this child to floating, closing\n"); Con *parent = con->parent; /* clear the pointer before calling tree_close_internal in which the memory is freed */ con->parent = NULL; tree_close_internal(parent, DONT_KILL_WINDOW, false); } char *name; sasprintf(&name, "[i3 con] floatingcon around %p", con); x_set_name(nc, name); free(name); /* find the height for the decorations */ int deco_height = render_deco_height(); DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height); DLOG("Geometry = (%d, %d) with %d x %d\n", con->geometry.x, con->geometry.y, con->geometry.width, con->geometry.height); nc->rect = con->geometry; /* If the geometry was not set (split containers), we need to determine a * sensible one by combining the geometry of all children */ if (rect_equals(nc->rect, (Rect){0, 0, 0, 0})) { DLOG("Geometry not set, combining children\n"); Con *child; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { DLOG("child geometry: %d x %d\n", child->geometry.width, child->geometry.height); nc->rect.width += child->geometry.width; nc->rect.height = max(nc->rect.height, child->geometry.height); } } TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes); TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused); /* 3: attach the child to the new parent container. We need to do this * because con_border_style_rect() needs to access con->parent. */ con->parent = nc; con->percent = 1.0; con->floating = FLOATING_USER_ON; /* 4: set the border style as specified with new_float */ if (automatic) con->border_style = config.default_floating_border; /* Add pixels for the decoration. */ Rect border_style_rect = con_border_style_rect(con); nc->rect.height -= border_style_rect.height; nc->rect.width -= border_style_rect.width; /* Add some more pixels for the title bar */ if (con_border_style(con) == BS_NORMAL) { nc->rect.height += deco_height; } /* Honor the X11 border */ nc->rect.height += con->border_width * 2; nc->rect.width += con->border_width * 2; floating_check_size(nc, false); /* Some clients (like GIMP’s color picker window) get mapped * to (0, 0), so we push them to a reasonable position * (centered over their leader) */ if (nc->rect.x == 0 && nc->rect.y == 0) { Con *leader; if (con->window && con->window->leader != XCB_NONE && con->window->id != con->window->leader && (leader = con_by_window_id(con->window->leader)) != NULL) { DLOG("Centering above leader\n"); floating_center(nc, leader->rect); } else { /* center the window on workspace as fallback */ floating_center(nc, ws->rect); } } /* Sanity check: Are the coordinates on the appropriate output? If not, we * need to change them */ Output *current_output = get_output_from_rect(nc->rect); Con *correct_output = con_get_output(ws); if (!current_output || current_output->con != correct_output) { DLOG("This floating window is on the wrong output, fixing coordinates (currently (%d, %d))\n", nc->rect.x, nc->rect.y); /* If moving from one output to another, keep the relative position * consistent (e.g. a centered dialog will remain centered). */ if (current_output) { floating_fix_coordinates(nc, ¤t_output->con->rect, &correct_output->rect); /* Make sure that the result is in the correct output. */ current_output = get_output_from_rect(nc->rect); } if (!current_output || current_output->con != correct_output) { floating_center(nc, ws->rect); } } DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height); /* 5: Subtract the deco_height in order to make the floating window appear * at precisely the position it specified in its original geometry (which * is what applications might remember). */ deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0); nc->rect.y -= deco_height; DLOG("Corrected y = %d (deco_height = %d)\n", nc->rect.y, deco_height); /* render the cons to get initial window_rect correct */ render_con(nc); if (set_focus) con_activate(con); floating_set_hint_atom(nc, true); ipc_send_window_event("floating", con); } void floating_disable(Con *con) { if (!con_is_floating(con)) { LOG("Container isn't floating, not doing anything.\n"); return; } Con *ws = con_get_workspace(con); if (con_is_internal(ws)) { LOG("Can't disable floating for container in internal workspace.\n"); return; } Con *tiling_focused = con_descend_tiling_focused(ws); if (tiling_focused->type == CT_WORKSPACE) { Con *parent = con->parent; con_detach(con); con->parent = NULL; tree_close_internal(parent, DONT_KILL_WINDOW, true); con_attach(con, tiling_focused, false); con->percent = 0.0; con_fix_percent(con->parent); } else { insert_con_into(con, tiling_focused, AFTER); } con->floating = FLOATING_USER_OFF; floating_set_hint_atom(con, false); ipc_send_window_event("floating", con); } /* * Toggles floating mode for the given container. * * If the automatic flag is set to true, this was an automatic update by a change of the * window class from the application which can be overwritten by the user. * */ void toggle_floating_mode(Con *con, bool automatic) { /* forbid the command to toggle floating on a CT_FLOATING_CON */ if (con->type == CT_FLOATING_CON) { ELOG("Cannot toggle floating mode on con = %p because it is of type CT_FLOATING_CON.\n", con); return; } /* see if the client is already floating */ if (con_is_floating(con)) { LOG("already floating, re-setting to tiling\n"); floating_disable(con); return; } floating_enable(con, automatic); } /* * Raises the given container in the list of floating containers * */ void floating_raise_con(Con *con) { DLOG("Raising floating con %p / %s\n", con, con->name); TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows); TAILQ_INSERT_TAIL(&(con->parent->floating_head), con, floating_windows); } /* * Checks if con’s coordinates are within its workspace and re-assigns it to * the actual workspace if not. * */ bool floating_maybe_reassign_ws(Con *con) { if (con_is_internal(con_get_workspace(con))) { DLOG("Con in an internal workspace\n"); return false; } Output *output = get_output_from_rect(con->rect); if (!output) { ELOG("No output found at destination coordinates?\n"); return false; } if (con_get_output(con) == output->con) { DLOG("still the same ws\n"); return false; } DLOG("Need to re-assign!\n"); Con *content = output_get_content(output->con); Con *ws = TAILQ_FIRST(&(content->focus_head)); DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name); Con *needs_focus = con_descend_focused(con); if (!con_inside_focused(needs_focus)) { needs_focus = NULL; } con_move_to_workspace(con, ws, false, true, false); if (needs_focus) { workspace_show(ws); con_activate(needs_focus); } return true; } /* * Centers a floating con above the specified rect. * */ void floating_center(Con *con, Rect rect) { con->rect.x = rect.x + (rect.width / 2) - (con->rect.width / 2); con->rect.y = rect.y + (rect.height / 2) - (con->rect.height / 2); } /* * Moves the given floating con to the current pointer position. * */ void floating_move_to_pointer(Con *con) { assert(con->type == CT_FLOATING_CON); xcb_query_pointer_reply_t *reply = xcb_query_pointer_reply(conn, xcb_query_pointer(conn, root), NULL); if (reply == NULL) { ELOG("could not query pointer position, not moving this container\n"); return; } Output *output = get_output_containing(reply->root_x, reply->root_y); if (output == NULL) { ELOG("The pointer is not on any output, cannot move the container here.\n"); return; } /* Determine where to put the window. */ int32_t x = reply->root_x - con->rect.width / 2; int32_t y = reply->root_y - con->rect.height / 2; FREE(reply); /* Correct target coordinates to be in-bounds. */ x = MAX(x, (int32_t)output->rect.x); y = MAX(y, (int32_t)output->rect.y); if (x + con->rect.width > output->rect.x + output->rect.width) x = output->rect.x + output->rect.width - con->rect.width; if (y + con->rect.height > output->rect.y + output->rect.height) y = output->rect.y + output->rect.height - con->rect.height; /* Update container's coordinates to position it correctly. */ floating_reposition(con, (Rect){x, y, con->rect.width, con->rect.height}); } DRAGGING_CB(drag_window_callback) { /* Reposition the client correctly while moving */ con->rect.x = old_rect->x + (new_x - event->root_x); con->rect.y = old_rect->y + (new_y - event->root_y); render_con(con); x_push_node(con); xcb_flush(conn); /* Check if we cross workspace boundaries while moving */ if (!floating_maybe_reassign_ws(con)) return; /* Ensure not to warp the pointer while dragging */ x_set_warp_to(NULL); tree_render(); } /* * Called when the user clicked on the titlebar of a floating window. * Calls the drag_pointer function with the drag_window callback * */ void floating_drag_window(Con *con, const xcb_button_press_event_t *event, bool use_threshold) { DLOG("floating_drag_window\n"); /* Push changes before dragging, so that the window gets raised now and not * after the user releases the mouse button */ tree_render(); /* Store the initial rect in case of user revert/cancel */ Rect initial_rect = con->rect; /* Drag the window */ drag_result_t drag_result = drag_pointer(con, event, XCB_NONE, XCURSOR_CURSOR_MOVE, use_threshold, drag_window_callback, NULL); if (!con_exists(con)) { DLOG("The container has been closed in the meantime.\n"); return; } /* If the user cancelled, undo the changes. */ if (drag_result == DRAG_REVERT) { floating_reposition(con, initial_rect); return; } /* If this is a scratchpad window, don't auto center it from now on. */ if (con->scratchpad_state == SCRATCHPAD_FRESH) con->scratchpad_state = SCRATCHPAD_CHANGED; tree_render(); } /* * This is an ugly data structure which we need because there is no standard * way of having nested functions (only available as a gcc extension at the * moment, clang doesn’t support it) or blocks (only available as a clang * extension and only on Mac OS X systems at the moment). * */ struct resize_window_callback_params { const border_t corner; const bool proportional; }; DRAGGING_CB(resize_window_callback) { const struct resize_window_callback_params *params = extra; border_t corner = params->corner; int32_t dest_x = con->rect.x; int32_t dest_y = con->rect.y; uint32_t dest_width; uint32_t dest_height; double ratio = (double)old_rect->width / old_rect->height; /* First guess: We resize by exactly the amount the mouse moved, * taking into account in which corner the client was grabbed */ if (corner & BORDER_LEFT) dest_width = old_rect->width - (new_x - event->root_x); else dest_width = old_rect->width + (new_x - event->root_x); if (corner & BORDER_TOP) dest_height = old_rect->height - (new_y - event->root_y); else dest_height = old_rect->height + (new_y - event->root_y); /* User wants to keep proportions, so we may have to adjust our values */ if (params->proportional) { dest_width = max(dest_width, (int)(dest_height * ratio)); dest_height = max(dest_height, (int)(dest_width / ratio)); } con->rect = (Rect){dest_x, dest_y, dest_width, dest_height}; /* Obey window size */ floating_check_size(con, false); /* If not the lower right corner is grabbed, we must also reposition * the client by exactly the amount we resized it */ if (corner & BORDER_LEFT) dest_x = old_rect->x + (old_rect->width - con->rect.width); if (corner & BORDER_TOP) dest_y = old_rect->y + (old_rect->height - con->rect.height); con->rect.x = dest_x; con->rect.y = dest_y; render_con(con); x_push_changes(croot); } /* * Called when the user clicked on a floating window while holding the * floating_modifier and the right mouse button. * Calls the drag_pointer function with the resize_window callback * */ void floating_resize_window(Con *con, const bool proportional, const xcb_button_press_event_t *event) { DLOG("floating_resize_window\n"); /* corner saves the nearest corner to the original click. It contains * a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, …) */ border_t corner = 0; if (event->event_x <= (int16_t)(con->rect.width / 2)) corner |= BORDER_LEFT; else corner |= BORDER_RIGHT; int cursor = 0; if (event->event_y <= (int16_t)(con->rect.height / 2)) { corner |= BORDER_TOP; cursor = (corner & BORDER_LEFT) ? XCURSOR_CURSOR_TOP_LEFT_CORNER : XCURSOR_CURSOR_TOP_RIGHT_CORNER; } else { corner |= BORDER_BOTTOM; cursor = (corner & BORDER_LEFT) ? XCURSOR_CURSOR_BOTTOM_LEFT_CORNER : XCURSOR_CURSOR_BOTTOM_RIGHT_CORNER; } struct resize_window_callback_params params = {corner, proportional}; /* get the initial rect in case of revert/cancel */ Rect initial_rect = con->rect; drag_result_t drag_result = drag_pointer(con, event, XCB_NONE, cursor, false, resize_window_callback, ¶ms); if (!con_exists(con)) { DLOG("The container has been closed in the meantime.\n"); return; } /* If the user cancels, undo the resize */ if (drag_result == DRAG_REVERT) floating_reposition(con, initial_rect); /* If this is a scratchpad window, don't auto center it from now on. */ if (con->scratchpad_state == SCRATCHPAD_FRESH) con->scratchpad_state = SCRATCHPAD_CHANGED; } /* * Repositions the CT_FLOATING_CON to have the coordinates specified by * newrect, but only if the coordinates are not out-of-bounds. Also reassigns * the floating con to a different workspace if this move was across different * outputs. * */ bool floating_reposition(Con *con, Rect newrect) { /* Sanity check: Are the new coordinates on any output? If not, we * ignore that request. */ if (!output_containing_rect(newrect)) { ELOG("No output found at destination coordinates. Not repositioning.\n"); return false; } con->rect = newrect; floating_maybe_reassign_ws(con); /* If this is a scratchpad window, don't auto center it from now on. */ if (con->scratchpad_state == SCRATCHPAD_FRESH) con->scratchpad_state = SCRATCHPAD_CHANGED; tree_render(); return true; } /* * Sets size of the CT_FLOATING_CON to specified dimensions. Might limit the * actual size with regard to size constraints taken from user settings. * Additionally, the dimensions may be upscaled until they're divisible by the * window's size hints. * */ void floating_resize(Con *floating_con, uint32_t x, uint32_t y) { DLOG("floating resize to %dx%d px\n", x, y); Rect *rect = &floating_con->rect; Con *focused_con = con_descend_focused(floating_con); if (focused_con->window == NULL) { DLOG("No window is focused. Not resizing.\n"); return; } int wi = focused_con->window->width_increment; int hi = focused_con->window->height_increment; bool prefer_height = (rect->width == x); rect->width = x; rect->height = y; if (wi) rect->width += (wi - 1 - rect->width) % wi; if (hi) rect->height += (hi - 1 - rect->height) % hi; floating_check_size(floating_con, prefer_height); /* If this is a scratchpad window, don't auto center it from now on. */ if (floating_con->scratchpad_state == SCRATCHPAD_FRESH) floating_con->scratchpad_state = SCRATCHPAD_CHANGED; } /* * Fixes the coordinates of the floating window whenever the window gets * reassigned to a different output (or when the output’s rect changes). * */ void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) { DLOG("Fixing coordinates of floating window %p (rect (%d, %d), %d x %d)\n", con, con->rect.x, con->rect.y, con->rect.width, con->rect.height); DLOG("old_rect = (%d, %d), %d x %d\n", old_rect->x, old_rect->y, old_rect->width, old_rect->height); DLOG("new_rect = (%d, %d), %d x %d\n", new_rect->x, new_rect->y, new_rect->width, new_rect->height); /* First we get the x/y coordinates relative to the x/y coordinates * of the output on which the window is on */ int32_t rel_x = con->rect.x - old_rect->x + (int32_t)(con->rect.width / 2); int32_t rel_y = con->rect.y - old_rect->y + (int32_t)(con->rect.height / 2); /* Then we calculate a fraction, for example 0.63 for a window * which is at y = 1212 of a 1920 px high output */ DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n", rel_x, rel_y, (double)rel_x / old_rect->width, (double)rel_y / old_rect->height, old_rect->width, old_rect->height); /* Here we have to multiply at first. Or we will lose precision when not compiled with -msse2 */ con->rect.x = (int32_t)new_rect->x + (double)(rel_x * (int32_t)new_rect->width) / (int32_t)old_rect->width - (int32_t)(con->rect.width / 2); con->rect.y = (int32_t)new_rect->y + (double)(rel_y * (int32_t)new_rect->height) / (int32_t)old_rect->height - (int32_t)(con->rect.height / 2); DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y); }