/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * con.c: Functions which deal with containers directly (creating containers, * searching containers, getting specific properties from containers, * …). * */ #include "all.h" #include "yajl_utils.h" static void con_on_remove_child(Con *con); /* * force parent split containers to be redrawn * */ void con_force_split_parents_redraw(Con *con) { Con *parent = con; while (parent != NULL && parent->type != CT_WORKSPACE && parent->type != CT_DOCKAREA) { if (!con_is_leaf(parent)) { FREE(parent->deco_render_params); } parent = parent->parent; } } /* * Create a new container (and attach it to the given parent, if not NULL). * This function only initializes the data structures. * */ Con *con_new_skeleton(Con *parent, i3Window *window) { Con *new = scalloc(1, sizeof(Con)); new->on_remove_child = con_on_remove_child; TAILQ_INSERT_TAIL(&all_cons, new, all_cons); new->type = CT_CON; new->window = window; new->border_style = config.default_border; new->current_border_width = -1; if (window) { new->depth = window->depth; } else { new->depth = root_depth; } DLOG("opening window\n"); TAILQ_INIT(&(new->floating_head)); TAILQ_INIT(&(new->nodes_head)); TAILQ_INIT(&(new->focus_head)); TAILQ_INIT(&(new->swallow_head)); TAILQ_INIT(&(new->marks_head)); if (parent != NULL) con_attach(new, parent, false); return new; } /* A wrapper for con_new_skeleton, to retain the old con_new behaviour * */ Con *con_new(Con *parent, i3Window *window) { Con *new = con_new_skeleton(parent, window); x_con_init(new); return new; } /* * Frees the specified container. * */ void con_free(Con *con) { free(con->name); FREE(con->deco_render_params); TAILQ_REMOVE(&all_cons, con, all_cons); while (!TAILQ_EMPTY(&(con->swallow_head))) { Match *match = TAILQ_FIRST(&(con->swallow_head)); TAILQ_REMOVE(&(con->swallow_head), match, matches); match_free(match); free(match); } while (!TAILQ_EMPTY(&(con->marks_head))) { mark_t *mark = TAILQ_FIRST(&(con->marks_head)); TAILQ_REMOVE(&(con->marks_head), mark, marks); FREE(mark->name); FREE(mark); } free(con); DLOG("con %p freed\n", con); } static void _con_attach(Con *con, Con *parent, Con *previous, bool ignore_focus) { con->parent = parent; Con *loop; Con *current = previous; struct nodes_head *nodes_head = &(parent->nodes_head); struct focus_head *focus_head = &(parent->focus_head); /* Workspaces are handled differently: they need to be inserted at the * right position. */ if (con->type == CT_WORKSPACE) { DLOG("it's a workspace. num = %d\n", con->num); if (con->num == -1 || TAILQ_EMPTY(nodes_head)) { TAILQ_INSERT_TAIL(nodes_head, con, nodes); } else { current = TAILQ_FIRST(nodes_head); if (con->num < current->num) { /* we need to insert the container at the beginning */ TAILQ_INSERT_HEAD(nodes_head, con, nodes); } else { while (current->num != -1 && con->num > current->num) { current = TAILQ_NEXT(current, nodes); if (current == TAILQ_END(nodes_head)) { current = NULL; break; } } /* we need to insert con after current, if current is not NULL */ if (current) TAILQ_INSERT_BEFORE(current, con, nodes); else TAILQ_INSERT_TAIL(nodes_head, con, nodes); } } goto add_to_focus_head; } if (con->type == CT_FLOATING_CON) { DLOG("Inserting into floating containers\n"); TAILQ_INSERT_TAIL(&(parent->floating_head), con, floating_windows); } else { if (!ignore_focus) { /* Get the first tiling container in focus stack */ TAILQ_FOREACH (loop, &(parent->focus_head), focused) { if (loop->type == CT_FLOATING_CON) continue; current = loop; break; } } /* When the container is not a split container (but contains a window) * and is attached to a workspace, we check if the user configured a * workspace_layout. This is done in workspace_attach_to, which will * provide us with the container to which we should attach (either the * workspace or a new split container with the configured * workspace_layout). */ if (con->window != NULL && parent->type == CT_WORKSPACE && parent->workspace_layout != L_DEFAULT) { DLOG("Parent is a workspace. Applying default layout...\n"); Con *target = workspace_attach_to(parent); /* Attach the original con to this new split con instead */ nodes_head = &(target->nodes_head); focus_head = &(target->focus_head); con->parent = target; current = NULL; DLOG("done\n"); } /* Insert the container after the tiling container, if found. * When adding to a CT_OUTPUT, just append one after another. */ if (current != NULL && parent->type != CT_OUTPUT) { DLOG("Inserting con = %p after con %p\n", con, current); TAILQ_INSERT_AFTER(nodes_head, current, con, nodes); } else TAILQ_INSERT_TAIL(nodes_head, con, nodes); } add_to_focus_head: /* We insert to the TAIL because con_focus() will correct this. * This way, we have the option to insert Cons without having * to focus them. */ TAILQ_INSERT_TAIL(focus_head, con, focused); con_force_split_parents_redraw(con); } /* * Attaches the given container to the given parent. This happens when moving * a container or when inserting a new container at a specific place in the * tree. * * ignore_focus is to just insert the Con at the end (useful when creating a * new split container *around* some containers, that is, detaching and * attaching them in order without wanting to mess with the focus in between). * */ void con_attach(Con *con, Con *parent, bool ignore_focus) { _con_attach(con, parent, NULL, ignore_focus); } /* * Detaches the given container from its current parent * */ void con_detach(Con *con) { con_force_split_parents_redraw(con); if (con->type == CT_FLOATING_CON) { TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows); TAILQ_REMOVE(&(con->parent->focus_head), con, focused); } else { TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes); TAILQ_REMOVE(&(con->parent->focus_head), con, focused); } } /* * Sets input focus to the given container. Will be updated in X11 in the next * run of x_push_changes(). * */ void con_focus(Con *con) { assert(con != NULL); DLOG("con_focus = %p\n", con); /* 1: set focused-pointer to the new con */ /* 2: exchange the position of the container in focus stack of the parent all the way up */ TAILQ_REMOVE(&(con->parent->focus_head), con, focused); TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused); if (con->parent->parent != NULL) con_focus(con->parent); focused = con; /* We can't blindly reset non-leaf containers since they might have * other urgent children. Therefore we only reset leafs and propagate * the changes upwards via con_update_parents_urgency() which does proper * checks before resetting the urgency. */ if (con->urgent && con_is_leaf(con)) { con_set_urgency(con, false); con_update_parents_urgency(con); workspace_update_urgent_flag(con_get_workspace(con)); ipc_send_window_event("urgent", con); } } /* * Raise container to the top if it is floating or inside some floating * container. * */ static void con_raise(Con *con) { Con *floating = con_inside_floating(con); if (floating) { floating_raise_con(floating); } } /* * Sets input focus to the given container and raises it to the top. * */ void con_activate(Con *con) { con_focus(con); con_raise(con); } /* * Activates the container like in con_activate but removes fullscreen * restrictions and properly warps the pointer if needed. * */ void con_activate_unblock(Con *con) { Con *ws = con_get_workspace(con); Con *previous_focus = focused; Con *fullscreen_on_ws = con_get_fullscreen_covering_ws(ws); if (fullscreen_on_ws && fullscreen_on_ws != con && !con_has_parent(con, fullscreen_on_ws)) { con_disable_fullscreen(fullscreen_on_ws); } con_activate(con); /* If the container is not on the current workspace, workspace_show() will * switch to a different workspace and (if enabled) trigger a mouse pointer * warp to the currently focused container (!) on the target workspace. * * Therefore, before calling workspace_show(), we make sure that 'con' will * be focused on the workspace. However, we cannot just con_focus(con) * because then the pointer will not be warped at all (the code thinks we * are already there). * * So we focus 'con' to make it the currently focused window of the target * workspace, then revert focus. */ if (ws != con_get_workspace(previous_focus)) { con_activate(previous_focus); /* Now switch to the workspace, then focus */ workspace_show(ws); con_activate(con); } } /* * Closes the given container. * */ void con_close(Con *con, kill_window_t kill_window) { assert(con != NULL); DLOG("Closing con = %p.\n", con); /* We never close output or root containers. */ if (con->type == CT_OUTPUT || con->type == CT_ROOT) { DLOG("con = %p is of type %d, not closing anything.\n", con, con->type); return; } if (con->type == CT_WORKSPACE) { DLOG("con = %p is a workspace, closing all children instead.\n", con); Con *child, *nextchild; for (child = TAILQ_FIRST(&(con->focus_head)); child;) { nextchild = TAILQ_NEXT(child, focused); DLOG("killing child = %p.\n", child); tree_close_internal(child, kill_window, false); child = nextchild; } return; } tree_close_internal(con, kill_window, false); } /* * Returns true when this node is a leaf node (has no children) * */ bool con_is_leaf(Con *con) { return TAILQ_EMPTY(&(con->nodes_head)); } /* * Returns true when this con is a leaf node with a managed X11 window (e.g., * excluding dock containers) */ bool con_has_managed_window(Con *con) { return (con != NULL && con->window != NULL && con->window->id != XCB_WINDOW_NONE && con_get_workspace(con) != NULL); } /* * Returns true if this node has regular or floating children. * */ bool con_has_children(Con *con) { return (!con_is_leaf(con) || !TAILQ_EMPTY(&(con->floating_head))); } /* * Returns true if a container should be considered split. * */ bool con_is_split(Con *con) { if (con_is_leaf(con)) return false; switch (con->layout) { case L_DOCKAREA: case L_OUTPUT: return false; default: return true; } } /* * This will only return true for containers which have some parent with * a tabbed / stacked parent of which they are not the currently focused child. * */ bool con_is_hidden(Con *con) { Con *current = con; /* ascend to the workspace level and memorize the highest-up container * which is stacked or tabbed. */ while (current != NULL && current->type != CT_WORKSPACE) { Con *parent = current->parent; if (parent != NULL && (parent->layout == L_TABBED || parent->layout == L_STACKED)) { if (TAILQ_FIRST(&(parent->focus_head)) != current) return true; } current = parent; } return false; } /* * Returns whether the container or any of its children is sticky. * */ bool con_is_sticky(Con *con) { if (con->sticky) return true; Con *child; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { if (con_is_sticky(child)) return true; } return false; } /* * Returns true if this node accepts a window (if the node swallows windows, * it might already have swallowed enough and cannot hold any more). * */ bool con_accepts_window(Con *con) { /* 1: workspaces never accept direct windows */ if (con->type == CT_WORKSPACE) return false; if (con_is_split(con)) { DLOG("container %p does not accept windows, it is a split container.\n", con); return false; } /* TODO: if this is a swallowing container, we need to check its max_clients */ return (con->window == NULL); } /* * Gets the output container (first container with CT_OUTPUT in hierarchy) this * node is on. * */ Con *con_get_output(Con *con) { Con *result = con; while (result != NULL && result->type != CT_OUTPUT) result = result->parent; /* We must be able to get an output because focus can never be set higher * in the tree (root node cannot be focused). */ assert(result != NULL); return result; } /* * Gets the workspace container this node is on. * */ Con *con_get_workspace(Con *con) { Con *result = con; while (result != NULL && result->type != CT_WORKSPACE) result = result->parent; return result; } /* * Searches parents of the given 'con' until it reaches one with the specified * 'orientation'. Aborts when it comes across a floating_con. * */ Con *con_parent_with_orientation(Con *con, orientation_t orientation) { DLOG("Searching for parent of Con %p with orientation %d\n", con, orientation); Con *parent = con->parent; if (parent->type == CT_FLOATING_CON) return NULL; while (con_orientation(parent) != orientation) { DLOG("Need to go one level further up\n"); parent = parent->parent; /* Abort when we reach a floating con, or an output con */ if (parent && (parent->type == CT_FLOATING_CON || parent->type == CT_OUTPUT || (parent->parent && parent->parent->type == CT_OUTPUT))) parent = NULL; if (parent == NULL) break; } DLOG("Result: %p\n", parent); return parent; } /* * helper data structure for the breadth-first-search in * con_get_fullscreen_con() * */ struct bfs_entry { Con *con; TAILQ_ENTRY(bfs_entry) entries; }; /* * Returns the first fullscreen node below this node. * */ Con *con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode) { Con *current, *child; /* TODO: is breadth-first-search really appropriate? (check as soon as * fullscreen levels and fullscreen for containers is implemented) */ TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head); struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry)); entry->con = con; TAILQ_INSERT_TAIL(&bfs_head, entry, entries); while (!TAILQ_EMPTY(&bfs_head)) { entry = TAILQ_FIRST(&bfs_head); current = entry->con; if (current != con && current->fullscreen_mode == fullscreen_mode) { /* empty the queue */ while (!TAILQ_EMPTY(&bfs_head)) { entry = TAILQ_FIRST(&bfs_head); TAILQ_REMOVE(&bfs_head, entry, entries); free(entry); } return current; } TAILQ_REMOVE(&bfs_head, entry, entries); free(entry); TAILQ_FOREACH (child, &(current->nodes_head), nodes) { entry = smalloc(sizeof(struct bfs_entry)); entry->con = child; TAILQ_INSERT_TAIL(&bfs_head, entry, entries); } TAILQ_FOREACH (child, &(current->floating_head), floating_windows) { entry = smalloc(sizeof(struct bfs_entry)); entry->con = child; TAILQ_INSERT_TAIL(&bfs_head, entry, entries); } } return NULL; } /* * Returns the fullscreen node that covers the given workspace if it exists. * This is either a CF_GLOBAL fullscreen container anywhere or a CF_OUTPUT * fullscreen container in the workspace. * */ Con *con_get_fullscreen_covering_ws(Con *ws) { if (!ws) { return NULL; } Con *fs = con_get_fullscreen_con(croot, CF_GLOBAL); if (!fs) { return con_get_fullscreen_con(ws, CF_OUTPUT); } return fs; } /* * Returns true if the container is internal, such as __i3_scratch * */ bool con_is_internal(Con *con) { return (con->name[0] == '_' && con->name[1] == '_'); } /* * Returns true if the node is floating. * */ bool con_is_floating(Con *con) { assert(con != NULL); return (con->floating >= FLOATING_AUTO_ON); } /* * Returns true if the container is a docked container. * */ bool con_is_docked(Con *con) { if (con->parent == NULL) return false; if (con->parent->type == CT_DOCKAREA) return true; return con_is_docked(con->parent); } /* * Checks if the given container is either floating or inside some floating * container. It returns the FLOATING_CON container. * */ Con *con_inside_floating(Con *con) { assert(con != NULL); if (con->type == CT_FLOATING_CON) return con; if (con->floating >= FLOATING_AUTO_ON) return con->parent; if (con->type == CT_WORKSPACE || con->type == CT_OUTPUT) return NULL; return con_inside_floating(con->parent); } /* * Checks if the given container is inside a focused container. * */ bool con_inside_focused(Con *con) { if (con == focused) return true; if (!con->parent) return false; return con_inside_focused(con->parent); } /* * Checks if the container has the given parent as an actual parent. * */ bool con_has_parent(Con *con, Con *parent) { Con *current = con->parent; if (current == NULL) { return false; } if (current == parent) { return true; } return con_has_parent(current, parent); } /* * Returns the container with the given client window ID or NULL if no such * container exists. * */ Con *con_by_window_id(xcb_window_t window) { Con *con; TAILQ_FOREACH (con, &all_cons, all_cons) { if (con->window != NULL && con->window->id == window) { return con; } } return NULL; } /* * Returns the container with the given container ID or NULL if no such * container exists. * */ Con *con_by_con_id(long target) { Con *con; TAILQ_FOREACH (con, &all_cons, all_cons) { if (con == (Con *)target) { return con; } } return NULL; } /* * Returns true if the given container (still) exists. * This can be used, e.g., to make sure a container hasn't been closed in the meantime. * */ bool con_exists(Con *con) { return con_by_con_id((long)con) != NULL; } /* * Returns the container with the given frame ID or NULL if no such container * exists. * */ Con *con_by_frame_id(xcb_window_t frame) { Con *con; TAILQ_FOREACH (con, &all_cons, all_cons) { if (con->frame.id == frame) { return con; } } return NULL; } /* * Returns the container with the given mark or NULL if no such container * exists. * */ Con *con_by_mark(const char *mark) { Con *con; TAILQ_FOREACH (con, &all_cons, all_cons) { if (con_has_mark(con, mark)) return con; } return NULL; } /* * Returns true if and only if the given containers holds the mark. * */ bool con_has_mark(Con *con, const char *mark) { mark_t *current; TAILQ_FOREACH (current, &(con->marks_head), marks) { if (strcmp(current->name, mark) == 0) return true; } return false; } /* * Toggles the mark on a container. * If the container already has this mark, the mark is removed. * Otherwise, the mark is assigned to the container. * */ void con_mark_toggle(Con *con, const char *mark, mark_mode_t mode) { assert(con != NULL); DLOG("Toggling mark \"%s\" on con = %p.\n", mark, con); if (con_has_mark(con, mark)) { con_unmark(con, mark); } else { con_mark(con, mark, mode); } } /* * Assigns a mark to the container. * */ void con_mark(Con *con, const char *mark, mark_mode_t mode) { assert(con != NULL); DLOG("Setting mark \"%s\" on con = %p.\n", mark, con); con_unmark(NULL, mark); if (mode == MM_REPLACE) { DLOG("Removing all existing marks on con = %p.\n", con); mark_t *current; while (!TAILQ_EMPTY(&(con->marks_head))) { current = TAILQ_FIRST(&(con->marks_head)); con_unmark(con, current->name); } } mark_t *new = scalloc(1, sizeof(mark_t)); new->name = sstrdup(mark); TAILQ_INSERT_TAIL(&(con->marks_head), new, marks); ipc_send_window_event("mark", con); con->mark_changed = true; } /* * Removes marks from containers. * If con is NULL, all containers are considered. * If name is NULL, this removes all existing marks. * Otherwise, it will only remove the given mark (if it is present). * */ void con_unmark(Con *con, const char *name) { Con *current; if (name == NULL) { DLOG("Unmarking all containers.\n"); TAILQ_FOREACH (current, &all_cons, all_cons) { if (con != NULL && current != con) continue; if (TAILQ_EMPTY(&(current->marks_head))) continue; mark_t *mark; while (!TAILQ_EMPTY(&(current->marks_head))) { mark = TAILQ_FIRST(&(current->marks_head)); FREE(mark->name); TAILQ_REMOVE(&(current->marks_head), mark, marks); FREE(mark); ipc_send_window_event("mark", current); } current->mark_changed = true; } } else { DLOG("Removing mark \"%s\".\n", name); current = (con == NULL) ? con_by_mark(name) : con; if (current == NULL) { DLOG("No container found with this mark, so there is nothing to do.\n"); return; } DLOG("Found mark on con = %p. Removing it now.\n", current); current->mark_changed = true; mark_t *mark; TAILQ_FOREACH (mark, &(current->marks_head), marks) { if (strcmp(mark->name, name) != 0) continue; FREE(mark->name); TAILQ_REMOVE(&(current->marks_head), mark, marks); FREE(mark); ipc_send_window_event("mark", current); break; } } } /* * Returns the first container below 'con' which wants to swallow this window * TODO: priority * */ Con *con_for_window(Con *con, i3Window *window, Match **store_match) { Con *child; Match *match; //DLOG("searching con for window %p starting at con %p\n", window, con); //DLOG("class == %s\n", window->class_class); TAILQ_FOREACH (child, &(con->nodes_head), nodes) { TAILQ_FOREACH (match, &(child->swallow_head), matches) { if (!match_matches_window(match, window)) continue; if (store_match != NULL) *store_match = match; return child; } Con *result = con_for_window(child, window, store_match); if (result != NULL) return result; } TAILQ_FOREACH (child, &(con->floating_head), floating_windows) { TAILQ_FOREACH (match, &(child->swallow_head), matches) { if (!match_matches_window(match, window)) continue; if (store_match != NULL) *store_match = match; return child; } Con *result = con_for_window(child, window, store_match); if (result != NULL) return result; } return NULL; } static int num_focus_heads(Con *con) { int focus_heads = 0; Con *current; TAILQ_FOREACH (current, &(con->focus_head), focused) { focus_heads++; } return focus_heads; } /* * Iterate over the container's focus stack and return an array with the * containers inside it, ordered from higher focus order to lowest. * */ Con **get_focus_order(Con *con) { const int focus_heads = num_focus_heads(con); Con **focus_order = smalloc(focus_heads * sizeof(Con *)); Con *current; int idx = 0; TAILQ_FOREACH (current, &(con->focus_head), focused) { assert(idx < focus_heads); focus_order[idx++] = current; } return focus_order; } /* * Clear the container's focus stack and re-add it using the provided container * array. The function doesn't check if the provided array contains the same * containers with the previous focus stack but will not add floating containers * in the new focus stack if container is not a workspace. * */ void set_focus_order(Con *con, Con **focus_order) { int focus_heads = 0; while (!TAILQ_EMPTY(&(con->focus_head))) { Con *current = TAILQ_FIRST(&(con->focus_head)); TAILQ_REMOVE(&(con->focus_head), current, focused); focus_heads++; } for (int idx = 0; idx < focus_heads; idx++) { /* Useful when encapsulating a workspace. */ if (con->type != CT_WORKSPACE && con_inside_floating(focus_order[idx])) { focus_heads++; continue; } TAILQ_INSERT_TAIL(&(con->focus_head), focus_order[idx], focused); } } /* * Returns the number of children of this container. * */ int con_num_children(Con *con) { Con *child; int children = 0; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { children++; } return children; } /* * Returns the number of visible non-floating children of this container. * For example, if the container contains a hsplit which has two children, * this will return 2 instead of 1. */ int con_num_visible_children(Con *con) { if (con == NULL) return 0; int children = 0; Con *current = NULL; TAILQ_FOREACH (current, &(con->nodes_head), nodes) { /* Visible leaf nodes are a child. */ if (!con_is_hidden(current) && con_is_leaf(current)) children++; /* All other containers need to be recursed. */ else children += con_num_visible_children(current); } return children; } /* * Count the number of windows (i.e., leaf containers). * */ int con_num_windows(Con *con) { if (con == NULL) return 0; if (con_has_managed_window(con)) return 1; int num = 0; Con *current = NULL; TAILQ_FOREACH (current, &(con->nodes_head), nodes) { num += con_num_windows(current); } TAILQ_FOREACH (current, &(con->floating_head), floating_windows) { num += con_num_windows(current); } return num; } /* * Updates the percent attribute of the children of the given container. This * function needs to be called when a window is added or removed from a * container. * */ void con_fix_percent(Con *con) { Con *child; int children = con_num_children(con); // calculate how much we have distributed and how many containers // with a percentage set we have double total = 0.0; int children_with_percent = 0; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { if (child->percent > 0.0) { total += child->percent; ++children_with_percent; } } // if there were children without a percentage set, set to a value that // will make those children proportional to all others if (children_with_percent != children) { TAILQ_FOREACH (child, &(con->nodes_head), nodes) { if (child->percent <= 0.0) { if (children_with_percent == 0) { total += (child->percent = 1.0); } else { total += (child->percent = total / children_with_percent); } } } } // if we got a zero, just distribute the space equally, otherwise // distribute according to the proportions we got if (total == 0.0) { TAILQ_FOREACH (child, &(con->nodes_head), nodes) { child->percent = 1.0 / children; } } else if (total != 1.0) { TAILQ_FOREACH (child, &(con->nodes_head), nodes) { child->percent /= total; } } } /* * Toggles fullscreen mode for the given container. If there already is a * fullscreen container on this workspace, fullscreen will be disabled and then * enabled for the container the user wants to have in fullscreen mode. * */ void con_toggle_fullscreen(Con *con, int fullscreen_mode) { if (con->type == CT_WORKSPACE) { DLOG("You cannot make a workspace fullscreen.\n"); return; } DLOG("toggling fullscreen for %p / %s\n", con, con->name); if (con->fullscreen_mode == CF_NONE) con_enable_fullscreen(con, fullscreen_mode); else con_disable_fullscreen(con); } /* * Sets the specified fullscreen mode for the given container, sends the * “fullscreen_mode” event and changes the XCB fullscreen property of the * container’s window, if any. * */ static void con_set_fullscreen_mode(Con *con, fullscreen_mode_t fullscreen_mode) { con->fullscreen_mode = fullscreen_mode; DLOG("mode now: %d\n", con->fullscreen_mode); /* Send an ipc window "fullscreen_mode" event */ ipc_send_window_event("fullscreen_mode", con); /* update _NET_WM_STATE if this container has a window */ /* TODO: when a window is assigned to a container which is already * fullscreened, this state needs to be pushed to the client, too */ if (con->window == NULL) return; if (con->fullscreen_mode != CF_NONE) { DLOG("Setting _NET_WM_STATE_FULLSCREEN for con = %p / window = %d.\n", con, con->window->id); xcb_add_property_atom(conn, con->window->id, A__NET_WM_STATE, A__NET_WM_STATE_FULLSCREEN); } else { DLOG("Removing _NET_WM_STATE_FULLSCREEN for con = %p / window = %d.\n", con, con->window->id); xcb_remove_property_atom(conn, con->window->id, A__NET_WM_STATE, A__NET_WM_STATE_FULLSCREEN); } } /* * Enables fullscreen mode for the given container, if necessary. * * If the container’s mode is already CF_OUTPUT or CF_GLOBAL, the container is * kept fullscreen but its mode is set to CF_GLOBAL and CF_OUTPUT, * respectively. * * Other fullscreen containers will be disabled first, if they hide the new * one. * */ void con_enable_fullscreen(Con *con, fullscreen_mode_t fullscreen_mode) { if (con->type == CT_WORKSPACE) { DLOG("You cannot make a workspace fullscreen.\n"); return; } assert(fullscreen_mode == CF_GLOBAL || fullscreen_mode == CF_OUTPUT); if (fullscreen_mode == CF_GLOBAL) DLOG("enabling global fullscreen for %p / %s\n", con, con->name); else DLOG("enabling fullscreen for %p / %s\n", con, con->name); if (con->fullscreen_mode == fullscreen_mode) { DLOG("fullscreen already enabled for %p / %s\n", con, con->name); return; } Con *con_ws = con_get_workspace(con); /* Disable any fullscreen container that would conflict the new one. */ Con *fullscreen = con_get_fullscreen_con(croot, CF_GLOBAL); if (fullscreen == NULL) fullscreen = con_get_fullscreen_con(con_ws, CF_OUTPUT); if (fullscreen != NULL) con_disable_fullscreen(fullscreen); /* Set focus to new fullscreen container. Unless in global fullscreen mode * and on another workspace restore focus afterwards. * Switch to the container’s workspace if mode is global. */ Con *cur_ws = con_get_workspace(focused); Con *old_focused = focused; if (fullscreen_mode == CF_GLOBAL && cur_ws != con_ws) workspace_show(con_ws); con_activate(con); if (fullscreen_mode != CF_GLOBAL && cur_ws != con_ws) con_activate(old_focused); con_set_fullscreen_mode(con, fullscreen_mode); } /* * Disables fullscreen mode for the given container regardless of the mode, if * necessary. * */ void con_disable_fullscreen(Con *con) { if (con->type == CT_WORKSPACE) { DLOG("You cannot make a workspace fullscreen.\n"); return; } DLOG("disabling fullscreen for %p / %s\n", con, con->name); if (con->fullscreen_mode == CF_NONE) { DLOG("fullscreen already disabled for %p / %s\n", con, con->name); return; } con_set_fullscreen_mode(con, CF_NONE); } static bool _con_move_to_con(Con *con, Con *target, bool behind_focused, bool fix_coordinates, bool dont_warp, bool ignore_focus, bool fix_percentage) { Con *orig_target = target; /* Prevent moving if this would violate the fullscreen focus restrictions. */ Con *target_ws = con_get_workspace(target); if (!ignore_focus && !con_fullscreen_permits_focusing(target_ws)) { LOG("Cannot move out of a fullscreen container.\n"); return false; } if (con_is_floating(con)) { DLOG("Container is floating, using parent instead.\n"); con = con->parent; } Con *source_ws = con_get_workspace(con); if (con->type == CT_WORKSPACE) { /* Re-parent all of the old workspace's floating windows. */ Con *child; while (!TAILQ_EMPTY(&(source_ws->floating_head))) { child = TAILQ_FIRST(&(source_ws->floating_head)); con_move_to_workspace(child, target_ws, true, true, false); } /* If there are no non-floating children, ignore the workspace. */ if (con_is_leaf(con)) return false; con = workspace_encapsulate(con); if (con == NULL) { ELOG("Workspace failed to move its contents into a container!\n"); return false; } } /* Save the urgency state so that we can restore it. */ bool urgent = con->urgent; /* Save the current workspace. So we can call workspace_show() by the end * of this function. */ Con *current_ws = con_get_workspace(focused); Con *source_output = con_get_output(con), *dest_output = con_get_output(target_ws); /* 1: save the container which is going to be focused after the current * container is moved away */ Con *focus_next = NULL; if (!ignore_focus && source_ws == current_ws && target_ws != source_ws) { focus_next = con_descend_focused(source_ws); if (focus_next == con || con_has_parent(focus_next, con)) { focus_next = con_next_focused(con); } } /* 2: we go up one level, but only when target is a normal container */ if (target->type != CT_WORKSPACE) { DLOG("target originally = %p / %s / type %d\n", target, target->name, target->type); target = target->parent; } /* 3: if the original target is the direct child of a floating container, we * can't move con next to it - floating containers have only one child - so * we get the workspace instead. */ if (target->type == CT_FLOATING_CON) { DLOG("floatingcon, going up even further\n"); orig_target = target; target = target->parent; } if (con->type == CT_FLOATING_CON) { Con *ws = con_get_workspace(target); DLOG("This is a floating window, using workspace %p / %s\n", ws, ws->name); target = ws; } if (source_output != dest_output) { /* Take the relative coordinates of the current output, then add them * to the coordinate space of the correct output */ if (fix_coordinates && con->type == CT_FLOATING_CON) { floating_fix_coordinates(con, &(source_output->rect), &(dest_output->rect)); } else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates); } /* If moving a fullscreen container and the destination already has a * fullscreen window on it, un-fullscreen the target's fullscreen con. */ Con *fullscreen = con_get_fullscreen_con(target_ws, CF_OUTPUT); if (con->fullscreen_mode != CF_NONE && fullscreen != NULL) { con_toggle_fullscreen(fullscreen, CF_OUTPUT); fullscreen = NULL; } DLOG("Re-attaching container to %p / %s\n", target, target->name); /* 4: re-attach the con to the parent of this focused container */ Con *parent = con->parent; con_detach(con); _con_attach(con, target, behind_focused ? NULL : orig_target, !behind_focused); /* 5: fix the percentages */ if (fix_percentage) { con_fix_percent(parent); con->percent = 0.0; con_fix_percent(target); } /* 6: focus the con on the target workspace, but only within that * workspace, that is, don’t move focus away if the target workspace is * invisible. * We don’t focus the con for i3 pseudo workspaces like __i3_scratch and * we don’t focus when there is a fullscreen con on that workspace. We * also don't do it if the caller requested to ignore focus. */ if (!ignore_focus && !con_is_internal(target_ws) && !fullscreen) { /* We need to save the focused workspace on the output in case the * new workspace is hidden and it's necessary to immediately switch * back to the originally-focused workspace. */ Con *old_focus_ws = TAILQ_FIRST(&(output_get_content(dest_output)->focus_head)); Con *old_focus = focused; con_activate(con_descend_focused(con)); if (old_focus_ws == current_ws && old_focus->type != CT_WORKSPACE) { /* Restore focus to the currently focused container. */ con_activate(old_focus); } else if (con_get_workspace(focused) != old_focus_ws) { /* Restore focus if the output's focused workspace has changed. */ con_focus(con_descend_focused(old_focus_ws)); } } /* 7: when moving to another workspace, we leave the focus on the current * workspace. (see also #809) */ if (!ignore_focus) { workspace_show(current_ws); if (dont_warp) { DLOG("x_set_warp_to(NULL) because dont_warp is set\n"); x_set_warp_to(NULL); } } /* Set focus only if con was on current workspace before moving. * Otherwise we would give focus to some window on different workspace. */ if (focus_next) con_activate(con_descend_focused(focus_next)); /* 8. If anything within the container is associated with a startup sequence, * delete it so child windows won't be created on the old workspace. */ if (!con_is_leaf(con)) { Con *child; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { if (!child->window) continue; startup_sequence_delete_by_window(child->window); } } if (con->window) { startup_sequence_delete_by_window(con->window); } /* 9. If the container was marked urgent, move the urgency hint. */ if (urgent) { workspace_update_urgent_flag(source_ws); con_set_urgency(con, true); } /* Ensure the container will be redrawn. */ FREE(con->deco_render_params); CALL(parent, on_remove_child); ipc_send_window_event("move", con); ewmh_update_wm_desktop(); return true; } /* * Moves the given container to the given mark. * */ bool con_move_to_mark(Con *con, const char *mark) { Con *target = con_by_mark(mark); if (target == NULL) { DLOG("found no container with mark \"%s\"\n", mark); return false; } /* For target containers in the scratchpad, we just send the window to the scratchpad. */ if (con_get_workspace(target) == workspace_get("__i3_scratch", NULL)) { DLOG("target container is in the scratchpad, moving container to scratchpad.\n"); scratchpad_move(con); return true; } /* For floating target containers, we just send the window to the same workspace. */ if (con_is_floating(target)) { DLOG("target container is floating, moving container to target's workspace.\n"); con_move_to_workspace(con, con_get_workspace(target), true, false, false); return true; } if (target->type == CT_WORKSPACE && con_is_leaf(target)) { DLOG("target container is an empty workspace, simply moving the container there.\n"); con_move_to_workspace(con, target, true, false, false); return true; } /* For split containers, we use the currently focused container within it. * This allows setting marks on, e.g., tabbed containers which will move * con to a new tab behind the focused tab. */ if (con_is_split(target)) { DLOG("target is a split container, descending to the currently focused child.\n"); target = TAILQ_FIRST(&(target->focus_head)); } if (con == target || con_has_parent(target, con)) { DLOG("cannot move the container to or inside itself, aborting.\n"); return false; } return _con_move_to_con(con, target, false, true, false, false, true); } /* * Moves the given container to the currently focused container on the given * workspace. * * The fix_coordinates flag will translate the current coordinates (offset from * the monitor position basically) to appropriate coordinates on the * destination workspace. * Not enabling this behaviour comes in handy when this function gets called by * floating_maybe_reassign_ws, which will only "move" a floating window when it * *already* changed its coordinates to a different output. * * The dont_warp flag disables pointer warping and will be set when this * function is called while dragging a floating window. * * If ignore_focus is set, the container will be moved without modifying focus * at all. * * TODO: is there a better place for this function? * */ void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp, bool ignore_focus) { assert(workspace->type == CT_WORKSPACE); Con *source_ws = con_get_workspace(con); if (workspace == source_ws) { DLOG("Not moving, already there\n"); return; } Con *target = con_descend_focused(workspace); _con_move_to_con(con, target, true, fix_coordinates, dont_warp, ignore_focus, true); } /* * Moves the given container to the currently focused container on the * visible workspace on the given output. * */ void con_move_to_output(Con *con, Output *output, bool fix_coordinates) { Con *ws = NULL; GREP_FIRST(ws, output_get_content(output->con), workspace_is_visible(child)); assert(ws != NULL); DLOG("Moving con %p to output %s\n", con, output_primary_name(output)); con_move_to_workspace(con, ws, fix_coordinates, false, false); } /* * Moves the given container to the currently focused container on the * visible workspace on the output specified by the given name. * The current output for the container is used to resolve relative names * such as left, right, up, down. * */ bool con_move_to_output_name(Con *con, const char *name, bool fix_coordinates) { Output *current_output = get_output_for_con(con); Output *output = get_output_from_string(current_output, name); if (output == NULL) { ELOG("Could not find output \"%s\"\n", name); return false; } con_move_to_output(con, output, fix_coordinates); return true; } /* * Returns the orientation of the given container (for stacked containers, * vertical orientation is used regardless of the actual orientation of the * container). * */ orientation_t con_orientation(Con *con) { switch (con->layout) { case L_SPLITV: /* stacking containers behave like they are in vertical orientation */ case L_STACKED: return VERT; case L_SPLITH: /* tabbed containers behave like they are in vertical orientation */ case L_TABBED: return HORIZ; case L_DEFAULT: ELOG("Someone called con_orientation() on a con with L_DEFAULT, this is a bug in the code.\n"); assert(false); case L_DOCKAREA: case L_OUTPUT: ELOG("con_orientation() called on dockarea/output (%d) container %p\n", con->layout, con); assert(false); } /* should not be reached */ assert(false); } /* * Returns the container which will be focused next when the given container * is not available anymore. Called in tree_close_internal and con_move_to_workspace * to properly restore focus. * */ Con *con_next_focused(Con *con) { /* dock clients cannot be focused, so we focus the workspace instead */ if (con->parent->type == CT_DOCKAREA) { DLOG("selecting workspace for dock client\n"); return con_descend_focused(output_get_content(con->parent->parent)); } if (con_is_floating(con)) { con = con->parent; } /* if 'con' is not the first entry in the focus stack, use the first one as * it’s currently focused already */ Con *next = TAILQ_FIRST(&(con->parent->focus_head)); if (next != con) { DLOG("Using first entry %p\n", next); } else { /* try to focus the next container on the same level as this one or fall * back to its parent */ if (!(next = TAILQ_NEXT(con, focused))) { next = con->parent; } } /* now go down the focus stack as far as * possible, excluding the current container */ while (!TAILQ_EMPTY(&(next->focus_head)) && TAILQ_FIRST(&(next->focus_head)) != con) { next = TAILQ_FIRST(&(next->focus_head)); } if (con->type == CT_FLOATING_CON && next != con->parent) { next = con_descend_focused(next); } return next; } /* * Returns the focused con inside this client, descending the tree as far as * possible. This comes in handy when attaching a con to a workspace at the * currently focused position, for example. * */ Con *con_descend_focused(Con *con) { Con *next = con; while (next != focused && !TAILQ_EMPTY(&(next->focus_head))) next = TAILQ_FIRST(&(next->focus_head)); return next; } /* * Returns the focused con inside this client, descending the tree as far as * possible. This comes in handy when attaching a con to a workspace at the * currently focused position, for example. * * Works like con_descend_focused but considers only tiling cons. * */ Con *con_descend_tiling_focused(Con *con) { Con *next = con; Con *before; Con *child; if (next == focused) return next; do { before = next; TAILQ_FOREACH (child, &(next->focus_head), focused) { if (child->type == CT_FLOATING_CON) continue; next = child; break; } } while (before != next && next != focused); return next; } /* * Returns the leftmost, rightmost, etc. container in sub-tree. For example, if * direction is D_LEFT, then we return the rightmost container and if direction * is D_RIGHT, we return the leftmost container. This is because if we are * moving D_LEFT, and thus want the rightmost container. * */ Con *con_descend_direction(Con *con, direction_t direction) { Con *most = NULL; Con *current; int orientation = con_orientation(con); DLOG("con_descend_direction(%p, orientation %d, direction %d)\n", con, orientation, direction); if (direction == D_LEFT || direction == D_RIGHT) { if (orientation == HORIZ) { /* If the direction is horizontal, we can use either the first * (D_RIGHT) or the last con (D_LEFT) */ if (direction == D_RIGHT) most = TAILQ_FIRST(&(con->nodes_head)); else most = TAILQ_LAST(&(con->nodes_head), nodes_head); } else if (orientation == VERT) { /* Wrong orientation. We use the last focused con. Within that con, * we recurse to chose the left/right con or at least the last * focused one. */ TAILQ_FOREACH (current, &(con->focus_head), focused) { if (current->type != CT_FLOATING_CON) { most = current; break; } } } else { /* If the con has no orientation set, it’s not a split container * but a container with a client window, so stop recursing */ return con; } } if (direction == D_UP || direction == D_DOWN) { if (orientation == VERT) { /* If the direction is vertical, we can use either the first * (D_DOWN) or the last con (D_UP) */ if (direction == D_UP) most = TAILQ_LAST(&(con->nodes_head), nodes_head); else most = TAILQ_FIRST(&(con->nodes_head)); } else if (orientation == HORIZ) { /* Wrong orientation. We use the last focused con. Within that con, * we recurse to chose the top/bottom con or at least the last * focused one. */ TAILQ_FOREACH (current, &(con->focus_head), focused) { if (current->type != CT_FLOATING_CON) { most = current; break; } } } else { /* If the con has no orientation set, it’s not a split container * but a container with a client window, so stop recursing */ return con; } } if (!most) return con; return con_descend_direction(most, direction); } /* * Returns a "relative" Rect which contains the amount of pixels that need to * be added to the original Rect to get the final position (obviously the * amount of pixels for normal, 1pixel and borderless are different). * */ Rect con_border_style_rect(Con *con) { if (config.hide_edge_borders == HEBM_SMART && con_num_visible_children(con_get_workspace(con)) <= 1) { if (!con_is_floating(con)) { return (Rect){0, 0, 0, 0}; } } adjacent_t borders_to_hide = ADJ_NONE; int border_width = con->current_border_width; DLOG("The border width for con is set to: %d\n", con->current_border_width); Rect result; if (con->current_border_width < 0) { if (con_is_floating(con)) { border_width = config.default_floating_border_width; } else { border_width = config.default_border_width; } } DLOG("Effective border width is set to: %d\n", border_width); /* Shortcut to avoid calling con_adjacent_borders() on dock containers. */ int border_style = con_border_style(con); if (border_style == BS_NONE) return (Rect){0, 0, 0, 0}; if (border_style == BS_NORMAL) { result = (Rect){border_width, 0, -(2 * border_width), -(border_width)}; } else { result = (Rect){border_width, border_width, -(2 * border_width), -(2 * border_width)}; } borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders; if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) { result.x -= border_width; result.width += border_width; } if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) { result.width += border_width; } if (borders_to_hide & ADJ_UPPER_SCREEN_EDGE && (border_style != BS_NORMAL)) { result.y -= border_width; result.height += border_width; } if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) { result.height += border_width; } return result; } /* * Returns adjacent borders of the window. We need this if hide_edge_borders is * enabled. */ adjacent_t con_adjacent_borders(Con *con) { adjacent_t result = ADJ_NONE; /* Floating windows are never adjacent to any other window, so don’t hide their border(s). This prevents bug #998. */ if (con_is_floating(con)) return result; Con *workspace = con_get_workspace(con); if (con->rect.x == workspace->rect.x) result |= ADJ_LEFT_SCREEN_EDGE; if (con->rect.x + con->rect.width == workspace->rect.x + workspace->rect.width) result |= ADJ_RIGHT_SCREEN_EDGE; if (con->rect.y == workspace->rect.y) result |= ADJ_UPPER_SCREEN_EDGE; if (con->rect.y + con->rect.height == workspace->rect.y + workspace->rect.height) result |= ADJ_LOWER_SCREEN_EDGE; return result; } /* * Use this function to get a container’s border style. This is important * because when inside a stack, the border style is always BS_NORMAL. * For tabbed mode, the same applies, with one exception: when the container is * borderless and the only element in the tabbed container, the border is not * rendered. * * For children of a CT_DOCKAREA, the border style is always none. * */ int con_border_style(Con *con) { if (con->fullscreen_mode == CF_OUTPUT || con->fullscreen_mode == CF_GLOBAL) { DLOG("this one is fullscreen! overriding BS_NONE\n"); return BS_NONE; } if (con->parent->layout == L_STACKED) return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL); if (con->parent->layout == L_TABBED && con->border_style != BS_NORMAL) return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL); if (con->parent->type == CT_DOCKAREA) return BS_NONE; return con->border_style; } /* * Sets the given border style on con, correctly keeping the position/size of a * floating window. * */ void con_set_border_style(Con *con, int border_style, int border_width) { /* Handle the simple case: non-floating containerns */ if (!con_is_floating(con)) { con->border_style = border_style; con->current_border_width = border_width; return; } /* For floating containers, we want to keep the position/size of the * *window* itself. We first add the border pixels to con->rect to make * con->rect represent the absolute position of the window (same for * parent). Then, we change the border style and subtract the new border * pixels. For the parent, we do the same also for the decoration. */ DLOG("This is a floating container\n"); Con *parent = con->parent; Rect bsr = con_border_style_rect(con); int deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0); con->rect = rect_add(con->rect, bsr); parent->rect = rect_add(parent->rect, bsr); parent->rect.y += deco_height; parent->rect.height -= deco_height; /* Change the border style, get new border/decoration values. */ con->border_style = border_style; con->current_border_width = border_width; bsr = con_border_style_rect(con); deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0); con->rect = rect_sub(con->rect, bsr); parent->rect = rect_sub(parent->rect, bsr); parent->rect.y -= deco_height; parent->rect.height += deco_height; } /* * This function changes the layout of a given container. Use it to handle * special cases like changing a whole workspace to stacked/tabbed (creates a * new split container before). * */ void con_set_layout(Con *con, layout_t layout) { DLOG("con_set_layout(%p, %d), con->type = %d\n", con, layout, con->type); /* Users can focus workspaces, but not any higher in the hierarchy. * Focus on the workspace is a special case, since in every other case, the * user means "change the layout of the parent split container". */ if (con->type != CT_WORKSPACE) con = con->parent; /* We fill in last_split_layout when switching to a different layout * since there are many places in the code that don’t use * con_set_layout(). */ if (con->layout == L_SPLITH || con->layout == L_SPLITV) con->last_split_layout = con->layout; /* When the container type is CT_WORKSPACE, the user wants to change the * whole workspace into stacked/tabbed mode. To do this and still allow * intuitive operations (like level-up and then opening a new window), we * need to create a new split container. */ if (con->type == CT_WORKSPACE) { if (con_num_children(con) == 0) { layout_t ws_layout = (layout == L_STACKED || layout == L_TABBED) ? layout : L_DEFAULT; DLOG("Setting workspace_layout to %d\n", ws_layout); con->workspace_layout = ws_layout; DLOG("Setting layout to %d\n", layout); con->layout = layout; } else if (layout == L_STACKED || layout == L_TABBED || layout == L_SPLITV || layout == L_SPLITH) { DLOG("Creating new split container\n"); /* 1: create a new split container */ Con *new = con_new(NULL, NULL); new->parent = con; /* 2: Set the requested layout on the split container and mark it as * split. */ new->layout = layout; new->last_split_layout = con->last_split_layout; /* 3: move the existing cons of this workspace below the new con */ Con **focus_order = get_focus_order(con); DLOG("Moving cons\n"); Con *child; while (!TAILQ_EMPTY(&(con->nodes_head))) { child = TAILQ_FIRST(&(con->nodes_head)); con_detach(child); con_attach(child, new, true); } set_focus_order(new, focus_order); free(focus_order); /* 4: attach the new split container to the workspace */ DLOG("Attaching new split to ws\n"); con_attach(new, con, false); tree_flatten(croot); } con_force_split_parents_redraw(con); return; } if (layout == L_DEFAULT) { /* Special case: the layout formerly known as "default" (in combination * with an orientation). Since we switched to splith/splitv layouts, * using the "default" layout (which "only" should happen when using * legacy configs) is using the last split layout (either splith or * splitv) in order to still do the same thing. */ con->layout = con->last_split_layout; /* In case last_split_layout was not initialized… */ if (con->layout == L_DEFAULT) con->layout = L_SPLITH; } else { con->layout = layout; } con_force_split_parents_redraw(con); } /* * This function toggles the layout of a given container. toggle_mode can be * either 'default' (toggle only between stacked/tabbed/last_split_layout), * 'split' (toggle only between splitv/splith) or 'all' (toggle between all * layouts). * */ void con_toggle_layout(Con *con, const char *toggle_mode) { Con *parent = con; /* Users can focus workspaces, but not any higher in the hierarchy. * Focus on the workspace is a special case, since in every other case, the * user means "change the layout of the parent split container". */ if (con->type != CT_WORKSPACE) parent = con->parent; DLOG("con_toggle_layout(%p, %s), parent = %p\n", con, toggle_mode, parent); const char delim[] = " "; if (strcasecmp(toggle_mode, "split") == 0 || strstr(toggle_mode, delim)) { /* L_DEFAULT is used as a placeholder value to distinguish if * the first layout has already been saved. (it can never be L_DEFAULT) */ layout_t new_layout = L_DEFAULT; bool current_layout_found = false; char *tm_dup = sstrdup(toggle_mode); char *cur_tok = strtok(tm_dup, delim); for (layout_t layout; cur_tok != NULL; cur_tok = strtok(NULL, delim)) { if (strcasecmp(cur_tok, "split") == 0) { /* Toggle between splits. When the current layout is not a split * layout, we just switch back to last_split_layout. Otherwise, we * change to the opposite split layout. */ if (parent->layout != L_SPLITH && parent->layout != L_SPLITV) { layout = parent->last_split_layout; /* In case last_split_layout was not initialized… */ if (layout == L_DEFAULT) { layout = L_SPLITH; } } else { layout = (parent->layout == L_SPLITH) ? L_SPLITV : L_SPLITH; } } else { bool success = layout_from_name(cur_tok, &layout); if (!success || layout == L_DEFAULT) { ELOG("The token '%s' was not recognized and has been skipped.\n", cur_tok); continue; } } /* If none of the specified layouts match the current, * fall back to the first layout in the list */ if (new_layout == L_DEFAULT) { new_layout = layout; } /* We found the active layout in the last iteration, so * now let's activate the current layout (next in list) */ if (current_layout_found) { new_layout = layout; break; } if (parent->layout == layout) { current_layout_found = true; } } free(tm_dup); if (new_layout != L_DEFAULT) { con_set_layout(con, new_layout); } } else if (strcasecmp(toggle_mode, "all") == 0 || strcasecmp(toggle_mode, "default") == 0) { if (parent->layout == L_STACKED) con_set_layout(con, L_TABBED); else if (parent->layout == L_TABBED) { if (strcasecmp(toggle_mode, "all") == 0) con_set_layout(con, L_SPLITH); else con_set_layout(con, parent->last_split_layout); } else if (parent->layout == L_SPLITH || parent->layout == L_SPLITV) { if (strcasecmp(toggle_mode, "all") == 0) { /* When toggling through all modes, we toggle between * splith/splitv, whereas normally we just directly jump to * stacked. */ if (parent->layout == L_SPLITH) con_set_layout(con, L_SPLITV); else con_set_layout(con, L_STACKED); } else { con_set_layout(con, L_STACKED); } } } } /* * Callback which will be called when removing a child from the given con. * Kills the container if it is empty and replaces it with the child if there * is exactly one child. * */ static void con_on_remove_child(Con *con) { DLOG("on_remove_child\n"); /* Every container 'above' (in the hierarchy) the workspace content should * not be closed when the last child was removed */ if (con->type == CT_OUTPUT || con->type == CT_ROOT || con->type == CT_DOCKAREA || (con->parent != NULL && con->parent->type == CT_OUTPUT)) { DLOG("not handling, type = %d, name = %s\n", con->type, con->name); return; } /* For workspaces, close them only if they're not visible anymore */ if (con->type == CT_WORKSPACE) { if (TAILQ_EMPTY(&(con->focus_head)) && !workspace_is_visible(con)) { LOG("Closing old workspace (%p / %s), it is empty\n", con, con->name); yajl_gen gen = ipc_marshal_workspace_event("empty", con, NULL); tree_close_internal(con, DONT_KILL_WINDOW, false); const unsigned char *payload; ylength length; y(get_buf, &payload, &length); ipc_send_event("workspace", I3_IPC_EVENT_WORKSPACE, (const char *)payload); y(free); } return; } con_force_split_parents_redraw(con); con->urgent = con_has_urgent_child(con); con_update_parents_urgency(con); /* TODO: check if this container would swallow any other client and * don’t close it automatically. */ int children = con_num_children(con); if (children == 0) { DLOG("Container empty, closing\n"); tree_close_internal(con, DONT_KILL_WINDOW, false); return; } } /* * Determines the minimum size of the given con by looking at its children (for * split/stacked/tabbed cons). Will be called when resizing floating cons * */ Rect con_minimum_size(Con *con) { DLOG("Determining minimum size for con %p\n", con); if (con_is_leaf(con)) { DLOG("leaf node, returning 75x50\n"); return (Rect){0, 0, 75, 50}; } if (con->type == CT_FLOATING_CON) { DLOG("floating con\n"); Con *child = TAILQ_FIRST(&(con->nodes_head)); return con_minimum_size(child); } if (con->layout == L_STACKED || con->layout == L_TABBED) { uint32_t max_width = 0, max_height = 0, deco_height = 0; Con *child; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { Rect min = con_minimum_size(child); deco_height += child->deco_rect.height; max_width = max(max_width, min.width); max_height = max(max_height, min.height); } DLOG("stacked/tabbed now, returning %d x %d + deco_rect = %d\n", max_width, max_height, deco_height); return (Rect){0, 0, max_width, max_height + deco_height}; } /* For horizontal/vertical split containers we sum up the width (h-split) * or height (v-split) and use the maximum of the height (h-split) or width * (v-split) as minimum size. */ if (con_is_split(con)) { uint32_t width = 0, height = 0; Con *child; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { Rect min = con_minimum_size(child); if (con->layout == L_SPLITH) { width += min.width; height = max(height, min.height); } else { height += min.height; width = max(width, min.width); } } DLOG("split container, returning width = %d x height = %d\n", width, height); return (Rect){0, 0, width, height}; } ELOG("Unhandled case, type = %d, layout = %d, split = %d\n", con->type, con->layout, con_is_split(con)); assert(false); } /* * Returns true if changing the focus to con would be allowed considering * the fullscreen focus constraints. Specifically, if a fullscreen container or * any of its descendants is focused, this function returns true if and only if * focusing con would mean that focus would still be visible on screen, i.e., * the newly focused container would not be obscured by a fullscreen container. * * In the simplest case, if a fullscreen container or any of its descendants is * fullscreen, this functions returns true if con is the fullscreen container * itself or any of its descendants, as this means focus wouldn't escape the * boundaries of the fullscreen container. * * In case the fullscreen container is of type CF_OUTPUT, this function returns * true if con is on a different workspace, as focus wouldn't be obscured by * the fullscreen container that is constrained to a different workspace. * * Note that this same logic can be applied to moving containers. If a * container can be focused under the fullscreen focus constraints, it can also * become a parent or sibling to the currently focused container. * */ bool con_fullscreen_permits_focusing(Con *con) { /* No focus, no problem. */ if (!focused) return true; /* Find the first fullscreen ascendent. */ Con *fs = focused; while (fs && fs->fullscreen_mode == CF_NONE) fs = fs->parent; /* fs must be non-NULL since the workspace con doesn’t have CF_NONE and * there always has to be a workspace con in the hierarchy. */ assert(fs != NULL); /* The most common case is we hit the workspace level. In this * situation, changing focus is also harmless. */ assert(fs->fullscreen_mode != CF_NONE); if (fs->type == CT_WORKSPACE) return true; /* Allow it if the container itself is the fullscreen container. */ if (con == fs) return true; /* If fullscreen is per-output, the focus being in a different workspace is * sufficient to guarantee that change won't leave fullscreen in bad shape. */ if (fs->fullscreen_mode == CF_OUTPUT && con_get_workspace(con) != con_get_workspace(fs)) { return true; } /* Allow it only if the container to be focused is contained within the * current fullscreen container. */ return con_has_parent(con, fs); } /* * * Checks if the given container has an urgent child. * */ bool con_has_urgent_child(Con *con) { Con *child; if (con_is_leaf(con)) return con->urgent; /* We are not interested in floating windows since they can only be * attached to a workspace → nodes_head instead of focus_head */ TAILQ_FOREACH (child, &(con->nodes_head), nodes) { if (con_has_urgent_child(child)) return true; } return false; } /* * Make all parent containers urgent if con is urgent or clear the urgent flag * of all parent containers if there are no more urgent children left. * */ void con_update_parents_urgency(Con *con) { Con *parent = con->parent; /* Urgency hints should not be set on any container higher up in the * hierarchy than the workspace level. Unfortunately, since the content * container has type == CT_CON, that’s not easy to verify in the loop * below, so we need another condition to catch that case: */ if (con->type == CT_WORKSPACE) return; bool new_urgency_value = con->urgent; while (parent && parent->type != CT_WORKSPACE && parent->type != CT_DOCKAREA) { if (new_urgency_value) { parent->urgent = true; } else { /* We can only reset the urgency when the parent * has no other urgent children */ if (!con_has_urgent_child(parent)) parent->urgent = false; } parent = parent->parent; } } /* * Set urgency flag to the container, all the parent containers and the workspace. * */ void con_set_urgency(Con *con, bool urgent) { if (urgent && focused == con) { DLOG("Ignoring urgency flag for current client\n"); return; } const bool old_urgent = con->urgent; if (con->urgency_timer == NULL) { con->urgent = urgent; } else DLOG("Discarding urgency WM_HINT because timer is running\n"); //CLIENT_LOG(con); if (con->window) { if (con->urgent) { gettimeofday(&con->window->urgent, NULL); } else { con->window->urgent.tv_sec = 0; con->window->urgent.tv_usec = 0; } } con_update_parents_urgency(con); Con *ws; /* Set the urgency flag on the workspace, if a workspace could be found * (for dock clients, that is not the case). */ if ((ws = con_get_workspace(con)) != NULL) workspace_update_urgent_flag(ws); if (con->urgent != old_urgent) { LOG("Urgency flag changed to %d\n", con->urgent); ipc_send_window_event("urgent", con); } } /* * Create a string representing the subtree under con. * */ char *con_get_tree_representation(Con *con) { /* this code works as follows: * 1) create a string with the layout type (D/V/H/T/S) and an opening bracket * 2) append the tree representation of the children to the string * 3) add closing bracket * * The recursion ends when we hit a leaf, in which case we return the * class_instance of the contained window. */ /* end of recursion */ if (con_is_leaf(con)) { if (!con->window) return sstrdup("nowin"); if (!con->window->class_instance) return sstrdup("noinstance"); return sstrdup(con->window->class_instance); } char *buf; /* 1) add the Layout type to buf */ if (con->layout == L_DEFAULT) buf = sstrdup("D["); else if (con->layout == L_SPLITV) buf = sstrdup("V["); else if (con->layout == L_SPLITH) buf = sstrdup("H["); else if (con->layout == L_TABBED) buf = sstrdup("T["); else if (con->layout == L_STACKED) buf = sstrdup("S["); else { ELOG("BUG: Code not updated to account for new layout type\n"); assert(false); } /* 2) append representation of children */ Con *child; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { char *child_txt = con_get_tree_representation(child); char *tmp_buf; sasprintf(&tmp_buf, "%s%s%s", buf, (TAILQ_FIRST(&(con->nodes_head)) == child ? "" : " "), child_txt); free(buf); buf = tmp_buf; free(child_txt); } /* 3) close the brackets */ char *complete_buf; sasprintf(&complete_buf, "%s]", buf); free(buf); return complete_buf; } /* * Returns the container's title considering the current title format. * */ i3String *con_parse_title_format(Con *con) { assert(con->title_format != NULL); i3Window *win = con->window; /* We need to ensure that we only escape the window title if pango * is used by the current font. */ const bool pango_markup = font_is_pango(); char *title; char *class; char *instance; if (win == NULL) { title = pango_escape_markup(con_get_tree_representation(con)); class = sstrdup("i3-frame"); instance = sstrdup("i3-frame"); } else { title = pango_escape_markup(sstrdup((win->name == NULL) ? "" : i3string_as_utf8(win->name))); class = pango_escape_markup(sstrdup((win->class_class == NULL) ? "" : win->class_class)); instance = pango_escape_markup(sstrdup((win->class_instance == NULL) ? "" : win->class_instance)); } placeholder_t placeholders[] = { {.name = "%title", .value = title}, {.name = "%class", .value = class}, {.name = "%instance", .value = instance}}; const size_t num = sizeof(placeholders) / sizeof(placeholder_t); char *formatted_str = format_placeholders(con->title_format, &placeholders[0], num); i3String *formatted = i3string_from_utf8(formatted_str); i3string_set_markup(formatted, pango_markup); FREE(formatted_str); for (size_t i = 0; i < num; i++) { FREE(placeholders[i].value); } return formatted; } /* * Swaps the two containers. * */ bool con_swap(Con *first, Con *second) { assert(first != NULL); assert(second != NULL); DLOG("Swapping containers %p / %p\n", first, second); if (first->type != CT_CON) { ELOG("Only regular containers can be swapped, but found con = %p with type = %d.\n", first, first->type); return false; } if (second->type != CT_CON) { ELOG("Only regular containers can be swapped, but found con = %p with type = %d.\n", second, second->type); return false; } if (first == second) { DLOG("Swapping container %p with itself, nothing to do.\n", first); return false; } if (con_has_parent(first, second) || con_has_parent(second, first)) { ELOG("Cannot swap containers %p and %p because they are in a parent-child relationship.\n", first, second); return false; } Con *ws1 = con_get_workspace(first); Con *ws2 = con_get_workspace(second); Con *restore_focus = NULL; if (ws1 == ws2 && ws1 == con_get_workspace(focused)) { /* Preserve focus in the current workspace. */ restore_focus = focused; } else if (first == focused || con_has_parent(focused, first)) { restore_focus = second; } else if (second == focused || con_has_parent(focused, second)) { restore_focus = first; } #define SWAP_CONS_IN_TREE(headname, field) \ do { \ struct headname *head1 = &(first->parent->headname); \ struct headname *head2 = &(second->parent->headname); \ Con *first_prev = TAILQ_PREV(first, headname, field); \ Con *second_prev = TAILQ_PREV(second, headname, field); \ if (second_prev == first) { \ TAILQ_SWAP(first, second, head1, field); \ } else if (first_prev == second) { \ TAILQ_SWAP(second, first, head1, field); \ } else { \ TAILQ_REMOVE(head1, first, field); \ TAILQ_REMOVE(head2, second, field); \ if (second_prev == NULL) { \ TAILQ_INSERT_HEAD(head2, first, field); \ } else { \ TAILQ_INSERT_AFTER(head2, second_prev, first, field); \ } \ if (first_prev == NULL) { \ TAILQ_INSERT_HEAD(head1, second, field); \ } else { \ TAILQ_INSERT_AFTER(head1, first_prev, second, field); \ } \ } \ } while (0) SWAP_CONS_IN_TREE(nodes_head, nodes); SWAP_CONS_IN_TREE(focus_head, focused); SWAP(first->parent, second->parent, Con *); /* Floating nodes are children of CT_FLOATING_CONs, they are listed in * nodes_head and focus_head like all other containers. Thus, we don't need * to do anything special other than swapping the floating status and the * relevant rects. */ SWAP(first->floating, second->floating, int); SWAP(first->rect, second->rect, Rect); SWAP(first->window_rect, second->window_rect, Rect); /* We need to copy each other's percentages to ensure that the geometry * doesn't change during the swap. */ SWAP(first->percent, second->percent, double); if (restore_focus) { con_focus(restore_focus); } /* Update new parents' & workspaces' urgency. */ con_set_urgency(first, first->urgent); con_set_urgency(second, second->urgent); /* Exchange fullscreen modes, can't use SWAP because we need to call the * correct functions. */ fullscreen_mode_t second_fullscreen_mode = second->fullscreen_mode; if (first->fullscreen_mode == CF_NONE) { con_disable_fullscreen(second); } else { con_enable_fullscreen(second, first->fullscreen_mode); } if (second_fullscreen_mode == CF_NONE) { con_disable_fullscreen(first); } else { con_enable_fullscreen(first, second_fullscreen_mode); } /* We don't actually need this since percentages-wise we haven't changed * anything, but we'll better be safe than sorry and just make sure as we'd * otherwise crash i3. */ con_fix_percent(first->parent); con_fix_percent(second->parent); FREE(first->deco_render_params); FREE(second->deco_render_params); con_force_split_parents_redraw(first); con_force_split_parents_redraw(second); return true; } /* * Returns container's rect size depending on its orientation. * i.e. its width when horizontal, its height when vertical. * */ uint32_t con_rect_size_in_orientation(Con *con) { return (con_orientation(con) == HORIZ ? con->rect.width : con->rect.height); } /* * Merges container specific data that should move with the window (e.g. marks, * title format, and the window itself) into another container, and closes the * old container. * */ void con_merge_into(Con *old, Con *new) { new->window = old->window; old->window = NULL; if (old->title_format) { FREE(new->title_format); new->title_format = old->title_format; old->title_format = NULL; } if (old->sticky_group) { FREE(new->sticky_group); new->sticky_group = old->sticky_group; old->sticky_group = NULL; } new->sticky = old->sticky; con_set_urgency(new, old->urgent); mark_t *mark; TAILQ_FOREACH (mark, &(old->marks_head), marks) { TAILQ_INSERT_TAIL(&(new->marks_head), mark, marks); ipc_send_window_event("mark", new); } new->mark_changed = (TAILQ_FIRST(&(old->marks_head)) != NULL); TAILQ_INIT(&(old->marks_head)); tree_close_internal(old, DONT_KILL_WINDOW, false); }