/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * * render.c: Renders (determines position/sizes) the layout tree, updating the * various rects. Needs to be pushed to X11 (see x.c) to be visible. * */ #include "all.h" /* Forward declarations */ static int *precalculate_sizes(Con *con, render_params *p); static void render_root(Con *con, Con *fullscreen); static void render_output(Con *con); static void render_con_split(Con *con, Con *child, render_params *p, int i); static void render_con_stacked(Con *con, Con *child, render_params *p, int i); static void render_con_tabbed(Con *con, Con *child, render_params *p, int i); static void render_con_dockarea(Con *con, Con *child, render_params *p); /* * Returns the height for the decorations */ int render_deco_height(void) { int deco_height = config.font.height + 4; if (config.font.height & 0x01) ++deco_height; return deco_height; } /* * "Renders" the given container (and its children), meaning that all rects are * updated correctly. Note that this function does not call any xcb_* * functions, so the changes are completely done in memory only (and * side-effect free). As soon as you call x_push_changes(), the changes will be * updated in X11. * */ void render_con(Con *con) { render_params params = { .rect = con->rect, .x = con->rect.x, .y = con->rect.y, .children = con_num_children(con)}; DLOG("Rendering node %p / %s / layout %d / children %d\n", con, con->name, con->layout, params.children); int i = 0; con->mapped = true; /* if this container contains a window, set the coordinates */ if (con->window) { /* depending on the border style, the rect of the child window * needs to be smaller */ Rect *inset = &(con->window_rect); *inset = (Rect){0, 0, con->rect.width, con->rect.height}; if (con->fullscreen_mode == CF_NONE) { *inset = rect_add(*inset, con_border_style_rect(con)); } /* Obey x11 border */ inset->width -= (2 * con->border_width); inset->height -= (2 * con->border_width); *inset = rect_sanitize_dimensions(*inset); /* NB: We used to respect resize increment size hints for tiling * windows up until commit 0db93d9 here. However, since all terminal * emulators cope with ignoring the size hints in a better way than we * can (by providing their fake-transparency or background color), this * code was removed. See also https://bugs.i3wm.org/540 */ DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height); } /* Check for fullscreen nodes */ Con *fullscreen = NULL; if (con->type != CT_OUTPUT) { fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT)); } if (fullscreen) { fullscreen->rect = params.rect; x_raise_con(fullscreen); render_con(fullscreen); /* Fullscreen containers are either global (underneath the CT_ROOT * container) or per-output (underneath the CT_CONTENT container). For * global fullscreen containers, we cannot abort rendering here yet, * because the floating windows (with popup_during_fullscreen smart) * have not yet been rendered (see the CT_ROOT code path below). See * also https://bugs.i3wm.org/1393 */ if (con->type != CT_ROOT) { return; } } /* find the height for the decorations */ params.deco_height = render_deco_height(); /* precalculate the sizes to be able to correct rounding errors */ params.sizes = precalculate_sizes(con, ¶ms); if (con->layout == L_OUTPUT) { /* Skip i3-internal outputs */ if (con_is_internal(con)) goto free_params; render_output(con); } else if (con->type == CT_ROOT) { render_root(con, fullscreen); } else { Con *child; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { assert(params.children > 0); if (con->layout == L_SPLITH || con->layout == L_SPLITV) { render_con_split(con, child, ¶ms, i); } else if (con->layout == L_STACKED) { render_con_stacked(con, child, ¶ms, i); } else if (con->layout == L_TABBED) { render_con_tabbed(con, child, ¶ms, i); } else if (con->layout == L_DOCKAREA) { render_con_dockarea(con, child, ¶ms); } child->rect = rect_sanitize_dimensions(child->rect); DLOG("child at (%d, %d) with (%d x %d)\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); x_raise_con(child); render_con(child); i++; } /* in a stacking or tabbed container, we ensure the focused client is raised */ if (con->layout == L_STACKED || con->layout == L_TABBED) { TAILQ_FOREACH_REVERSE (child, &(con->focus_head), focus_head, focused) { x_raise_con(child); } if ((child = TAILQ_FIRST(&(con->focus_head)))) { /* By rendering the stacked container again, we handle the case * that we have a non-leaf-container inside the stack. In that * case, the children of the non-leaf-container need to be * raised as well. */ render_con(child); } if (params.children != 1) /* Raise the stack con itself. This will put the stack * decoration on top of every stack window. That way, when a * new window is opened in the stack, the old window will not * obscure part of the decoration (it’s unmapped afterwards). */ x_raise_con(con); } } free_params: FREE(params.sizes); } static int *precalculate_sizes(Con *con, render_params *p) { if ((con->layout != L_SPLITH && con->layout != L_SPLITV) || p->children <= 0) { return NULL; } int *sizes = smalloc(p->children * sizeof(int)); assert(!TAILQ_EMPTY(&con->nodes_head)); Con *child; int i = 0, assigned = 0; int total = con_rect_size_in_orientation(con); TAILQ_FOREACH (child, &(con->nodes_head), nodes) { double percentage = child->percent > 0.0 ? child->percent : 1.0 / p->children; assigned += sizes[i++] = lround(percentage * total); } assert(assigned == total || (assigned > total && assigned - total <= p->children * 2) || (assigned < total && total - assigned <= p->children * 2)); int signal = assigned < total ? 1 : -1; while (assigned != total) { for (i = 0; i < p->children && assigned != total; ++i) { sizes[i] += signal; assigned += signal; } } return sizes; } static void render_root(Con *con, Con *fullscreen) { Con *output; if (!fullscreen) { TAILQ_FOREACH (output, &(con->nodes_head), nodes) { render_con(output); } } /* We need to render floating windows after rendering all outputs’ * tiling windows because they need to be on top of *every* output at * all times. This is important when the user places floating * windows/containers so that they overlap on another output. */ DLOG("Rendering floating windows:\n"); TAILQ_FOREACH (output, &(con->nodes_head), nodes) { if (con_is_internal(output)) continue; /* Get the active workspace of that output */ Con *content = output_get_content(output); if (!content || TAILQ_EMPTY(&(content->focus_head))) { DLOG("Skipping this output because it is currently being destroyed.\n"); continue; } Con *workspace = TAILQ_FIRST(&(content->focus_head)); Con *fullscreen = con_get_fullscreen_covering_ws(workspace); Con *child; TAILQ_FOREACH (child, &(workspace->floating_head), floating_windows) { if (fullscreen != NULL) { /* Don’t render floating windows when there is a fullscreen * window on that workspace. Necessary to make floating * fullscreen work correctly (ticket #564). Exception to the * above rule: smart popup_during_fullscreen handling (popups * belonging to the fullscreen app will be rendered). */ if (config.popup_during_fullscreen != PDF_SMART || fullscreen->window == NULL) { continue; } Con *floating_child = con_descend_focused(child); Con *transient_con = floating_child; bool is_transient_for = false; while (transient_con != NULL && transient_con->window != NULL && transient_con->window->transient_for != XCB_NONE) { DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n", transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id); if (transient_con->window->transient_for == fullscreen->window->id) { is_transient_for = true; break; } Con *next_transient = con_by_window_id(transient_con->window->transient_for); if (next_transient == NULL) break; /* Some clients (e.g. x11-ssh-askpass) actually set * WM_TRANSIENT_FOR to their own window id, so break instead of * looping endlessly. */ if (transient_con == next_transient) break; transient_con = next_transient; } if (!is_transient_for) continue; else { DLOG("Rendering floating child even though in fullscreen mode: " "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n", floating_child->window->transient_for, fullscreen->window->id); } } DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); x_raise_con(child); render_con(child); } } } /* * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs * get the height of their content and the remaining CT_CON gets the rest. * */ static void render_output(Con *con) { Con *child, *dockchild; int x = con->rect.x; int y = con->rect.y; int height = con->rect.height; /* Find the content container and ensure that there is exactly one. Also * check for any non-CT_DOCKAREA clients. */ Con *content = NULL; TAILQ_FOREACH (child, &(con->nodes_head), nodes) { if (child->type == CT_CON) { if (content != NULL) { DLOG("More than one CT_CON on output container\n"); assert(false); } content = child; } else if (child->type != CT_DOCKAREA) { DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type); assert(false); } } if (content == NULL) { DLOG("Skipping this output because it is currently being destroyed.\n"); return; } /* We need to find out if there is a fullscreen con on the current workspace * and take the short-cut to render it directly (the user does not want to * see the dockareas in that case) */ Con *ws = con_get_fullscreen_con(content, CF_OUTPUT); if (!ws) { DLOG("Skipping this output because it is currently being destroyed.\n"); return; } Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT); if (fullscreen) { fullscreen->rect = con->rect; x_raise_con(fullscreen); render_con(fullscreen); return; } /* First pass: determine the height of all CT_DOCKAREAs (the sum of their * children) and figure out how many pixels we have left for the rest */ TAILQ_FOREACH (child, &(con->nodes_head), nodes) { if (child->type != CT_DOCKAREA) continue; child->rect.height = 0; TAILQ_FOREACH (dockchild, &(child->nodes_head), nodes) { child->rect.height += dockchild->geometry.height; } height -= child->rect.height; } /* Second pass: Set the widths/heights */ TAILQ_FOREACH (child, &(con->nodes_head), nodes) { if (child->type == CT_CON) { child->rect.x = x; child->rect.y = y; child->rect.width = con->rect.width; child->rect.height = height; } child->rect.x = x; child->rect.y = y; child->rect.width = con->rect.width; child->deco_rect.x = 0; child->deco_rect.y = 0; child->deco_rect.width = 0; child->deco_rect.height = 0; y += child->rect.height; DLOG("child at (%d, %d) with (%d x %d)\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height); x_raise_con(child); render_con(child); } } static void render_con_split(Con *con, Con *child, render_params *p, int i) { assert(con->layout == L_SPLITH || con->layout == L_SPLITV); if (con->layout == L_SPLITH) { child->rect.x = p->x; child->rect.y = p->y; child->rect.width = p->sizes[i]; child->rect.height = p->rect.height; p->x += child->rect.width; } else { child->rect.x = p->x; child->rect.y = p->y; child->rect.width = p->rect.width; child->rect.height = p->sizes[i]; p->y += child->rect.height; } /* first we have the decoration, if this is a leaf node */ if (con_is_leaf(child)) { if (child->border_style == BS_NORMAL) { /* TODO: make a function for relative coords? */ child->deco_rect.x = child->rect.x - con->rect.x; child->deco_rect.y = child->rect.y - con->rect.y; child->rect.y += p->deco_height; child->rect.height -= p->deco_height; child->deco_rect.width = child->rect.width; child->deco_rect.height = p->deco_height; } else { child->deco_rect.x = 0; child->deco_rect.y = 0; child->deco_rect.width = 0; child->deco_rect.height = 0; } } } static void render_con_stacked(Con *con, Con *child, render_params *p, int i) { assert(con->layout == L_STACKED); child->rect.x = p->x; child->rect.y = p->y; child->rect.width = p->rect.width; child->rect.height = p->rect.height; child->deco_rect.x = p->x - con->rect.x; child->deco_rect.y = p->y - con->rect.y + (i * p->deco_height); child->deco_rect.width = child->rect.width; child->deco_rect.height = p->deco_height; if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { child->rect.y += (p->deco_height * p->children); child->rect.height -= (p->deco_height * p->children); } } static void render_con_tabbed(Con *con, Con *child, render_params *p, int i) { assert(con->layout == L_TABBED); child->rect.x = p->x; child->rect.y = p->y; child->rect.width = p->rect.width; child->rect.height = p->rect.height; child->deco_rect.width = floor((float)child->rect.width / p->children); child->deco_rect.x = p->x - con->rect.x + i * child->deco_rect.width; child->deco_rect.y = p->y - con->rect.y; /* Since the tab width may be something like 31,6 px per tab, we * let the last tab have all the extra space (0,6 * children). */ if (i == (p->children - 1)) { child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width)); } if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) { child->rect.y += p->deco_height; child->rect.height -= p->deco_height; child->deco_rect.height = p->deco_height; } else { child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0); } } static void render_con_dockarea(Con *con, Con *child, render_params *p) { assert(con->layout == L_DOCKAREA); child->rect.x = p->x; child->rect.y = p->y; child->rect.width = p->rect.width; child->rect.height = child->geometry.height; child->deco_rect.x = 0; child->deco_rect.y = 0; child->deco_rect.width = 0; child->deco_rect.height = 0; p->y += child->rect.height; }