/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009 Michael Stapelberg and contributors (see also: LICENSE) * */ #include "libi3.h" #include #include #include #include /* * This function resolves ~ in pathnames. * It may resolve wildcards in the first part of the path, but if no match * or multiple matches are found, it just returns a copy of path as given. * */ char *resolve_tilde(const char *path) { static glob_t globbuf; char *head, *tail, *result; tail = strchr(path, '/'); head = strndup(path, tail ? (size_t)(tail - path) : strlen(path)); int res = glob(head, GLOB_TILDE, NULL, &globbuf); free(head); /* no match, or many wildcard matches are bad */ if (res == GLOB_NOMATCH || globbuf.gl_pathc != 1) result = sstrdup(path); else if (res != 0) { err(EXIT_FAILURE, "glob() failed"); } else { head = globbuf.gl_pathv[0]; result = scalloc(strlen(head) + (tail ? strlen(tail) : 0) + 1); strncpy(result, head, strlen(head)); if (tail) strncat(result, tail, strlen(tail)); } globfree(&globbuf); return result; }